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Pulsar C
Pulsar C
Based off of its bigger assault rifle brother, the smaller Pulsar C was developed with an emphasis on stopping power. While not as easy to control, the heavy-hitting Pulsar C is far more devastating at close range.
Costs
Cert Cost: 650 Icon resource certpoints 25x25
DC Cost: 499 Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 577 RPM
Muzzle Velocity: 515m/s
Effective Range: Medium
Fire Modes: Automatic,
Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 125 after 70m
Reload Speed
Short Reload: 1.67s
Long Reload: 2.61s
Ammunition
Magazine Size: 30
Ammunition Pool: 180
Accuracy[?]
Hip Aim
Crouch Still: 1 0.03
Move: 1.5 0.15
Stand Still: 1.5 0.03
Move: 2 0.3
Bloom per Shot: 0.12 0.06
Sprint: 5
Jump/Airborne: 2
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.175/0.175
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 15
First Shot Recoil Multiplier: 1.5x
Data Sources
External sources: 1. 2.
Census API source: Pulsar C API Data?

The Pulsar C is a carbine for the Vanu Sovereignty. It is basically a carbine variant of other VS Pulsar rifles.

Unlike other VS weapons, including other Pulsar variants, which shoot accurate projectiles at modest firerates and mid-tier damage, the Pulsar C deals more damage per shot, fires slower and has higher recoil, similar to most New Conglomerate weapons.

As the weapon has heavy recoil and high damage with a slow rate-of-fire, it is best used at medium ranges while burst-firing and using ADS, as the weapon has respectable hip-fire. Although it's vertical recoil is high, it's horizontal recoil is very negligible, which make it extremely controllable with practice. Many players consider the Pulsar C as a more controllable version of the NC Mercenary counterpart for this reason.

The current description for the Pulsar C is slightly misleading, which can cause some trouble for new players.

Damage with Range:

167 @ 10 meters

143 @ 44 meters

125 @ 70 meters

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
TriGon-6 (6x) The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (VS 6x)
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
Suppressor The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Compensator A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
Compensator (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Advanced Forward Grip An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
Forward Grip (VS)
200Icon resource certpoints 25x25 150Icon Daybreak Cash
Ammo
High Velocity Ammunition High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Extended Magazine (VS)
100Icon resource certpoints 25x25 75Icon Daybreak Cash

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the Pulsar C. Each Ribbon is a standard reward for achieving a set amount of kills with the Pulsar C. Medals relate to how many overall kills you have with the Pulsar C.

RibbonsEdit

Ribbon Icon Requirements
Pulsar C Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.

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