Page Contents Current As of Patch: | 2022-12-14 |
PDW-16 Hailstorm | |||
Equipped with an extended magazine, the Hailstorm's generous ammo capacity has saved many soldiers who would've been caught reloading without it. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | SMG | ||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 360m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 125 before 6m | ||
Min Damage: | 84 after 42m | ||
Reload Speed | |||
Short Reload: | 2.25s | ||
Long Reload: | 2.8s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.25 | 0.3 | |
Stand | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Bloom per Shot: | 0.05 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.3/0.331 | ||
Horizontal Tolerance: | 0.75 | ||
Angle Min/Max: | 17°/20° | ||
Bias: | → | ||
Recoil Decrease: | 20 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | PDW-16 Hailstorm API Data |
The PDW-16 Hailstorm is a submachine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The PDW-16 Hailstorm is a relatively simple side-grade to the SMG-46 Armistice. Sacrificing a large chunk of the Armistice's iconic rate-of-fire for magazine capacity, the Hailstorm is more capable of taking extended engagements than the Armistice, especially considering its reload time is no slower than its brother, however the weapon's damage deficit definitely challenges this strength.
The PDW-16 Hailstorm, alongside the Blitz GD-10 and Sirius SX12, is part of the so-called 'second generation' of submachine guns, as the three were the second wave of faction-specific weapons to be released in the class.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 10 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition.
- 125 before 6 meters (11 meters)
- 112 at 17 meters (20 meters)
- 100 at 27 meters (29 meters)
- 91 at 35 meters (36 meters)
- 84 at 42 meters (42 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 6m | After 42m | ||
Flash | - | 60 (on fire @ 48) | 90 (on fire @ 72) |
Composite Armor 4 | - | 78 (on fire @ 63) | 117 (on fire @ 93) |
Harasser | - | 154 (on fire @ 124) | 229 (on fire @ 184) |
Composite Armor 4 | - | 185 (on fire @ 148) | 275 (on fire @ 220) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 143 (on fire @ 115) |
Composite Armor 4 | - | 106 (on fire @ 85) | 158 (on fire @ 126) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 358 (on fire @ 286) |
Bottom | 480 (on fire @ 384) | 715 (on fire @ 572) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 411 (on fire @ 329) |
Bottom | 552 (on fire @ 442) | 822 (on fire @ 658) | |
Dervish | - | 187 (on fire @ 150) | 278 (on fire @ 223) |
Composite Armor 4 | - | 206 (on fire @ 165) | 306 (on fire @ 245) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the PDW-16 Hailstorm. Each ribbon is a standard reward for achieving a set amount of kills with the submachine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
PDW-16 Hailstorm Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the PDW-16 Hailstorm contribute towards the Submachine Guns directive tree. |
Media[]
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