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Page Contents Current As of Patch: 2017-02-02
Orion VS54
Orion VS54
The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class.
Costs
Cert Cost: Default Certification Points
DC Cost: Default Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 750 RPM
Muzzle Velocity: 540m/s
Effective Range: Close-Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: 3s
Long Reload: 3.44s
Ammunition
Magazine Size: 50
Ammunition Pool: 250
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.75 0.2
Stand Still: 2.5 0.1
Move: 3.25 0.4
Bloom per Shot: 0.1 0.04
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.22/0.22
Horizontal Tolerance: 0.8
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 2.25x
Data Sources?
Census DBG API source:

Orion VS54 API Data

Census LF API source: Orion VS54 API Data

The Orion VS54 is a faction-specific light machine gun. It appears as a standard-issue VS LMG, with many other LMGs in the VS arsenal sporting a similar design. As the manufacturer of the weapon is directly affiliated with the Vanu Sovereignty, this weapon is reserved for use by VS Heavy Assault soldiers.

The main trait of this weapon is its firerate. At 750rpm, it is the fastest-firing LMG in the VS arsenal, and ties it with the Terran Republic's MSW-R and T9 CARV for the second fastest firing LMG in the game, after the TR's Watchman. This allows the weapon to drop people at close range with ease. It also has decent ADS and hipfire accuracy.

The weapon's main drawback is its recoil. Because of its high firerate, the weapon has a strong initial kick, which can make it harder to aim when engaging targets that are farther away. Due to its high firerate, it can also run through ammunition relatively quickly, resulting in multiple lengthy reloads.

The Orion is popular with VS troops due to it being a starter weapon, as well as its high-degree of effectiveness at close range.

There is no cost for the Orion. It is unlocked once you have created a VS character.

Damage with Range:

143 @ 10 meters

125 @ 41 meters

112 @ 65 meters

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
Barrel
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the Orion VS54. Each Ribbon is a standard reward for achieving a set amount of kills with the Orion. Medals relate to how many overall kills you have with the Orion.

Ribbons

Ribbon Icon Requirements
Orion VS54 Service Ribbon
Light Machine Gun Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History

  • Performance Update Number 2
    • Long reload improved from 4.0 to 3.655 seconds
    • Short reload increased from 3.045 to 3.28 seconds
    • First shot recoil increased from 2.15 to 2.25
    • New minimum hip-fire accuracy: 2.25
    • New maximum hip-fire accuracy: 3.5
  • April 16, 2014 Patch
    • Lowering the muzzle velocity to match this weapon’s short-to-medium range role.
    • Projectile velocity reduced from 615 to 570
  • October 29, 2015 Update
    • ADS movement modifier to 0.5, from 0.75
    • ADS CoF recoil to 0.04, from 0.05
    • Horizontal recoil to 0.22/0.22, from 0.2/0.225
    • Horizontal tolerance to 0.8, from 0.9
    • Standing hipfire to 2.5, from 2.75
    • Moving hipfire to 3.25, from 3.5
    • Projectile velocity to 540, from 570
    • Short and long reloads to 3.0/3.44, from 3.28/3.655
  • February 2, 2017 Update
    • Damage from 143@10m-125@60m to 143@10m-112@65m

Photo Gallery

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