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The '''NS-30 Vandal''' [[Scout Rifles|Scout Rifle]], is a common pool [[Weapons|weapon]] available only to the [[Infiltrator]]. The most expensive scout rifle in the game at 1000 [[Certification Points |Certs]] or 700 [[Station Cash|SC]] but this cost comes with some unique traits that set this scout rifle apart from the ES (Empire Specific) Scout Rifles, the Vandal although semi-automatic, is restricted to medium-long range and can compete in short ranges if used in a stealthy manner.
+
The '''NS-30 Vandal''' [[Scout Rifles|Scout Rifle]], is a common pool [[Weapons|weapon]] available only to the [[Infiltrator]]. It is tied with the semi-automatic, faction-specific scout rifles as the most expensive scout rifle in the game at 1000 [[Certification Points |Certs]] or 700 [[Station Cash|SC]] but this cost comes with some unique traits that set this scout rifle apart from the ES (Empire Specific) Scout Rifles, the Vandal although semi-automatic, is restricted to medium-long range and can compete in short ranges if used in a stealthy manner.
   
 
==Description==
 
==Description==
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*The barrel of the NS-30 is not inline with the bolt/firing chamber, but the gas tube is.
 
*The barrel of the NS-30 is not inline with the bolt/firing chamber, but the gas tube is.
 
* When reloading, the bolt is never locked to the rear. This would block the new magazine from being inserted and the previous magazine from being ejected.
 
* When reloading, the bolt is never locked to the rear. This would block the new magazine from being inserted and the previous magazine from being ejected.
* Due to how it is reloaded (top down, inserted magazine), there should be no difference in how long it takes to reload. Weather or not the previous magazine was full or empty, it is ejected out the top, past the bolt. This prevents a round from staying in the chamber.
+
* Due to how it is reloaded (top down, inserted magazine), there should be no difference in how long it takes to reload. Whether or not the previous magazine was full or empty, it is ejected out the top, past the bolt. This prevents a round from staying in the chamber.
 
*There used to be a bug where the model meshes distorted during reloading
 
*There used to be a bug where the model meshes distorted during reloading
   

Revision as of 05:14, 31 August 2015

Page Contents Current As of Patch: 2015-05-19

NS-30 Vandal
NS-30 Vandal
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 799 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Infiltrator
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-30 Vandal API Data

Census LF API source: NS-30 Vandal API Data

NS-30B Vandal
NS-30B Vandal
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,499 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Infiltrator
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-30B Vandal API Data

Census LF API source: NS-30B Vandal API Data

NS-30G Vandal
NS-30G Vandal
Thanks to its lightweight frame and stabilized barrel, the NS-30 Vandal scout rifle features accurate fire and superior mobility while aimed, making it a common choice for aggressive, mid-range infiltrator.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 1,999 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Infiltrator
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 520m/s
Effective Range: Medium
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.75x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 2.6s
Long Reload: 3.5s
Ammunition
Magazine Size: 15
Ammunition Pool: 90
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.75 0.15
Stand Still: 2.75 0.1
Move: 3.25 0.25
Bloom per Shot: 0.6 0.3
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Angle Min/Max: -13°/-10°
Bias:
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

NS-30G Vandal API Data

Census LF API source: NS-30G Vandal API Data

The NS-30 Vandal Scout Rifle, is a common pool weapon available only to the Infiltrator. It is tied with the semi-automatic, faction-specific scout rifles as the most expensive scout rifle in the game at 1000 Certs or 700 SC but this cost comes with some unique traits that set this scout rifle apart from the ES (Empire Specific) Scout Rifles, the Vandal although semi-automatic, is restricted to medium-long range and can compete in short ranges if used in a stealthy manner.

Description

The Vandal, like other Scout Rifles is used for infiltrators who prefer a more aggressive play-style over sniping, but this weapon should be used with the enemy not seeing you since fully automatic weapons will employed by most classes will out gun you if you keep doing head-on engagements. The weapon really shines when used on enemies that are distracted by your allies or weakened, with that high damage model you can pick people off from medium ranges, one of its biggest advantages is the 25% movement speed reduction when ADSing (Aiming Down Sights) this allows you to be more mobile than most weapons, and you can use this trait to turn around corners and retreat into cover while still remaining accurate.

Since the Vandal is a common pool weapon, it fires white bullet tracers instead Empire Specific color tracers, also has a unique audio report that confuses enemies. Because anyone can use Nanite Systems Weapons, enemies will have to check to see if a friend or foe is firing, this gives you a chance to quickly dispatch them or escape.

The NS-30 is a heavily modified NS-1X. While NS-1X weapons are full auto and use bottom fed detachable box magazines, the NS-30 is semi auto and uses a top fed hybrid internal/detachable box magazine. When reloaded, the top of the Vandal is opened, a fresh box magazine is inserted down into the magazine well, the top of the weapon is then closed.

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
S3 (6x)
S3 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

Bugs

  • There is no bottom to the magazine well. If viewed from the bottom, exposed rounds are just shown floating inside the weapon.
  • When reloaded, the expended magazine is not shown ejecting before the new magazine is loaded. This makes it appear as if the previous magazine just disappears.
  • The barrel of the NS-30 is not inline with the bolt/firing chamber, but the gas tube is.
  • When reloading, the bolt is never locked to the rear. This would block the new magazine from being inserted and the previous magazine from being ejected.
  • Due to how it is reloaded (top down, inserted magazine), there should be no difference in how long it takes to reload. Whether or not the previous magazine was full or empty, it is ejected out the top, past the bolt. This prevents a round from staying in the chamber.
  • There used to be a bug where the model meshes distorted during reloading

Trivia

  • The NS-30 used to be reloaded using stripper clips, instead of box magazines. This made it the only non-magazine or non-battery reloaded rifle in the game.
  • The NS-30 is the only NS rifle to be atleast partially colored white. All others, except special editions, are colored only tan/black.

Gallery