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== Video == |
== Video == |
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+ | [[File:NS-11A (Nanite Systems) - PlanetSide 2 Weapon Review|left|thumb|330x330px|Wrel - NS-11A Weapon Review]] |
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[[Category:Assault Rifles]] |
[[Category:Assault Rifles]] |
Revision as of 18:21, 19 April 2015
Page Contents Current As of Patch: | 2015/04/09 |
NS-11A | |||
This rifle was designed as a highly adaptable weapons system that could be customized to nearly any situation. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 640m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.45s | ||
Ammunition | |||
Magazine Size: | 35 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.25 | 0.1 |
Move: | 1.75 | 0.15 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.25 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.22 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | -20°/-17° | ||
Bias: | ← | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-11A API Data |
NS-11AB | |||
The 11AB was designed as a customizable weapon system that could adapt to nearly every situation. This variant of the 11A features a sleek black finish. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 640m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.45s | ||
Ammunition | |||
Magazine Size: | 35 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.25 | 0.1 |
Move: | 1.75 | 0.15 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.25 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.22 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | -20°/-17° | ||
Bias: | ← | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-11AB API Data |
NS-11AG | |||
The 11AG is the gold high-end variant of the adaptable 11A assault rifle platform. Reliable with a wide assortment of attachments, the 11AG can change itself to excel in nearly any situation. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 640m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.45s | ||
Ammunition | |||
Magazine Size: | 35 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.25 | 0.1 |
Move: | 1.75 | 0.15 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.25 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.22 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | -20°/-17° | ||
Bias: | ← | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-11AG API Data |
NS-11P | |||
The NS-11P is a platinum variant of the NS-11A. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 700 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 640m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.45s | ||
Ammunition | |||
Magazine Size: | 35 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.25 | 0.1 |
Move: | 1.75 | 0.15 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.25 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.22 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | -20°/-17° | ||
Bias: | ← | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NS-11P API Data | ||
Note: | Exclusively available as part of a promotion with GameStop US or as reward. |
The NS-11A Assault Rifle, is a common pool weapon available only to the Combat Medic. The most expensive assault rifle in the game at 1000 Certs or 700 SC but this cost comes with some unique traits that set this assault rifle apart from the ES (Empire Specific) Assault Rifles.
Description
The NS-11A is a highly versatile assault rifle with minimal recoil, a highly desirable 25% (.75) movement speed decrease when ADS (aiming down sights) as well as a bullet velocity barely slower than the fastest sniper rifles (excluding the Railjack) in addition to access to high-velocity ammo. It has 5 more rounds in its magazine than its VS and NC AR counterparts but still falls short to the unrivaled magazine sizes wielded by the Terran Republic. It possesses a lightning fast reload similar to the Vanu Sovereignty's, further signalling that it is a mix of all three faction traits. Nanite Systems weapons give off a bright white bullet tracer and unique audio when firing that makes determining position and faction affiliation difficult, this rifle is no different.
Attachments
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the NS-11A. Each Ribbon is a standard reward for achieving a set amount of kills with the NS-11A. Medals relate to how many overall kills you have with the NS-11A.
Ribbons
Ribbon | Icon | Requirements |
NS-11A Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
Gallery
Trivia
- The NS-11A's model was originally the New Conglomerate's main rifle early in the alpha build and was usable by the Light and Heavy Infantry classes.
- The Platinum variant has been available three times:
- Until November 27, 2013, it was unlocked via the use of a regular Planetside 2 Game Card gift card purchased from U.S. Gamestop stores.
- From June 21, 2014, it could be unlocked via the code "SummerReward". This code has since expired.
- From Nov 11, 2014, until Dec 31, 2014, it came with an order of any SOE J!NX teeshirt.
Video
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