Page Contents Current As of Patch: | 2022-11-17 |
NC6 Gauss SAW | |||
The NC6 Gauss SAW's low production cost, reliability, and sheer stopping power lead to wide-spread adoption of the weapon in the Auraxian War's early years. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 500 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 1200 ms | ||
Damage[?] | |||
Max Damage: | 200 before 10m | ||
Min Damage: | 143 after 85m | ||
Reload Speed | |||
Short Reload: | 6.5s | ||
Long Reload: | 7.5s | ||
Ammunition | |||
Magazine Size: | 100 | ||
Ammunition Pool: | 400 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.5 | 0 |
Move: | 4 | 0.2 | |
Stand | Still: | 4 | 0 |
Move: | 4.5 | 0.4 | |
Bloom per Shot: | 0.14 | 0.07 | |
Recoil[?] | |||
Vertical: | 0.55 | ||
Horizontal, Min/Max: | 0.175/0.175 | ||
Horizontal Tolerance: | 0.525 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 12 | ||
First Shot Recoil Multiplier: | 1.65x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NC6 Gauss SAW API Data |
The NC6 Gauss SAW is a light machine gun available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The NC6 Gauss Squad Automatic Weapon takes the New Conglomerate design language to its extreme. With one of the highest calibre rounds found on any automatic weapon, a large magazine size, and extreme yet surprisingly controllable recoil, the NC6 Gauss SAW is a harsh yet suitable introductory lesson to the philosophy of the NC, although the worst-in-class reload speed is perhaps one major detractor on this weapon's performance.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
TekLyte Reflex (1x) Auto Granted | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x) 9 OR 5 (Red Dot) 49 OR 30 | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x) 49 OR 30 | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x) 49 OR 30 | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x) 49 OR 30 | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x) 49 OR 30 | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. | ||||||
BDS (6x) 49 OR 30 | The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. |
Damage Fall-off[]
Stats in orange are with High Velocity Ammunition.
- 200 before 10 meters (8 meters)
- 167 before 53 meters (64 meters)
- 143 at 85 meters (105 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 85m | ||
Flash | - | 38 (on fire @ 30) | 53 (on fire @ 42) |
Composite Armor 4 | - | 49 (on fire @ 39) | 69 (on fire @ 55) |
Harasser | - | 97 (on fire @ 77) | 135 (on fire @ 108) |
Composite Armor 4 | - | 116 (on fire @ 93) | 162 (on fire @ 130) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 60 (on fire @ 48) | 84 (on fire @ 68) |
Composite Armor 4 | - | 66 (on fire @ 53) | 93 (on fire @ 74) |
Valkyrie | Front/Side/Top/Rear | 150 (on fire @ 120) | 210 (on fire @ 168) |
Bottom | 300 (on fire @ 240) | 420 (on fire @ 336) | |
Composite Armor 4 | Front/Side/Top/Rear | 173 (on fire @ 138) | 242 (on fire @ 194) |
Bottom | 345 (on fire @ 276) | 483 (on fire @ 387) | |
Dervish | - | 117 (on fire @ 94) | 164 (on fire @ 131) |
Composite Armor 4 | - | 129 (on fire @ 103) | 180 (on fire @ 144) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NC6 Gauss SAW. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NC6 Gauss SAW Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the NC6 Gauss SAW contribute towards the Light Machine Guns directive tree. |
Media[]
Videos[]
History[]
- September 15, 2021 Update (A New Player Experience)
- The GD-22S has replaced the NC6 Gauss SAW as the default LMG for the New Conglomerate Heavy Assault.
- November 17, 2022Update
- Min damage from 167@85m to 143@85m. Also applied to other Gauss SAW variants.
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