Page Contents Current As of Patch: | 2017-02-02 |
NC1 Gauss Rifle | |||
The standard issue NC1 Gauss Rifle was the first successful implementation of coilgun technology in small arms. | |||
Costs | |||
Cert Cost: | Default | ||
DC Cost: | Default | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 600 RPM | ||
Muzzle Velocity: | 620m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 125 after 90m | ||
Reload Speed | |||
Short Reload: | 1.95s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.03 |
Move: | 2 | 0.15 | |
Stand | Still: | 2 | 0.03 |
Move: | 2.5 | 0.3 | |
Bloom per Shot: | 0.12 | 0.06 | |
Recoil[?] | |||
Vertical: | 0.3 | ||
Horizontal, Min/Max: | 0.175/0.175 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 23°/25° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.15x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NC1 Gauss Rifle API Data |
The NC1 Gauss Rifle is the standard assault rifle for the New Conglomerate. It has moderate kick and sway, so staying to the 5 Cert scope 2X is the best decision for players new to the New Conglomerate, Combat Medic class.
Damage with Range:
167 @ 10 meters
143 @ 55 meters
125 @ 90 meters
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
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Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
General Tips and Strategies
- ADS with this weapon. Its low rate of fire makes it hard to accurately hipfire.
- Be sure to make every shot count. This weapon rewards users who are accurate and heavily punishes those who aren't.
- It is a bit unwieldy in close quarters due to its slower ROF, but it hits hard and has very low recoil. Making consecutive headshots is not very difficult at longer ranges.
- Keep your distance if you can, but this weapon can hold its ground well in cqc.
- Standing still will give you a distinct accuracy advantage against strafing users at long range, but keep in mind that this strategy keeps you very vulnerable to snipers.
- Its weapon equivalents are the T1 Cycler for the Terran Republic and the Pulsar VS1 for the Vanu Sovereignty.
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the NC1 Gauss Rifle. Each Ribbon is a standard reward for achieving a set amount of kills with the Gauss Rifle. Medals relate to how many overall kills you have with the Gauss Rifle.
Ribbons
Ribbon | Icon | Requirements |
NC1 Gauss Rifle Service Ribbon | 10 kills. |
Find out more on the Service Ribbons article.
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- February 2, 2017 Update
- Damage from 167@10m-143@75m to 167@10m-125@90m
See Also
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