The standard issue NC1 Gauss Rifle was the first successful implementation of coilgun technology in small arms.
ADS Move Speed Multiplier:
167 before 10m
125 after 90m
Bloom per Shot:
First Shot Recoil Multiplier:
NC1 Gauss Rifle is the standard issue assault rifle of the New Conglomerate. It is available to all New Conglomerate characters by default.
The NC1 Gauss Rifle is the NC equivalent to the TR
T1 Cycler and VS Pulsar VS1, which tend to be the middle ground between all the available assault rifles and serve as solid starter weapons.
The scope of attachments available for the NC1 Gauss Rifle is limited, with access to no alternate ammo types, no
compensator, and only the basic Laser Sight and Forward Grip. However, the NC1 Gauss Rifle starts with the red dot variant of the TekLyte Reflex unlocked, as well as the Forward Grip, serving as a suitable all-round starter assault rifle for a fresh Combat Medic.
Damage Fall-off Edit
167 before 10 meters
143 at 55 meters
125 after 90 meters
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this scope available, see full article.
GD RefleXR (2x)
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this scope available, see full article.
LX Tacti-Eye (3.4x)
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
General Tips and Strategies Edit
ADS with this weapon. Its low rate of fire makes it hard to accurately hipfire.
Be sure to make every shot count. This weapon rewards users who are accurate and heavily punishes those who aren't.
It is a bit unwieldy in close quarters due to its slower ROF, but it hits hard and has very low recoil. Making consecutive headshots is not very difficult at longer ranges.
Keep your distance if you can, but this weapon can hold its ground well in cqc.
Standing still will give you a distinct accuracy advantage against strafing users at long range, but keep in mind that this strategy keeps you very vulnerable to snipers.
Its weapon equivalents are the T1 Cycler for the Terran Republic and the Pulsar VS1 for the Vanu Sovereignty.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the NC1 Gauss Rifle. Each Ribbon is a standard reward for achieving a set amount of kills with the Gauss Rifle. Medals relate to how many overall kills you have with the Gauss Rifle.
NC1 Gauss Rifle Service Ribbon
See more available ribbons on the
Service Ribbons page.
See Also Edit