No edit summary |
No edit summary Tag: Source edit |
||
(36 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Contents Current|Patch = |
+ | {{Contents Current|Patch = 2022-03-09|Patch Link = March 9, 2022 Update}}{{clr}} |
⚫ | |||
− | |||
⚫ | |||
<onlyinclude>{{WeaponInfobox |
<onlyinclude>{{WeaponInfobox |
||
|ShowLess={{{ShowLess|}}} |
|ShowLess={{{ShowLess|}}} |
||
Line 7: | Line 6: | ||
|Name = NC15 Phoenix |
|Name = NC15 Phoenix |
||
|Image = NC15 Phoenix.png |
|Image = NC15 Phoenix.png |
||
− | |Description = The NC15 Phoenix |
+ | |Description = The powerful NC15 Phoenix uses a camera guided missile that allows the user to adjust its trajectory mid-flight. |
|Empire = NC |
|Empire = NC |
||
|Can Use = Heavy Assault |
|Can Use = Heavy Assault |
||
|Fire Rate = 200 |
|Fire Rate = 200 |
||
− | |MaxDamage = |
+ | |MaxDamage = 875 |
− | |MinDamage = |
+ | |MinDamage = 875 |
− | |MaxInDamage = |
+ | |MaxInDamage = 75/0.5 |
− | |MinInDamage = |
+ | |MinInDamage = 25/4 |
+ | |DamageType = Infantry Rocket Launchers,<br/>Common Explosive |
||
|Velocity = 42 |
|Velocity = 42 |
||
− | |Reload Speed = |
+ | |Reload Speed = 3.43s |
− | |Ammunition = 1/ |
+ | |Ammunition = 1/12 |
− | |Hip Accuracy = |
+ | |Hip Accuracy = 5/5/5/5/2 |
− | |Aim Accuracy = 1/1/1/1/2 |
+ | |Aim Accuracy = 0.1/1/0.1/1/2 |
− | |Range = |
+ | |Range = 295m |
|Fire Modes = Guided (Camera) |
|Fire Modes = Guided (Camera) |
||
|Cert Cost = 1000 |
|Cert Cost = 1000 |
||
− | |SC Cost = |
+ | |SC Cost = 699 |
|Weapon Type = Rocket Launchers}}</onlyinclude> |
|Weapon Type = Rocket Launchers}}</onlyinclude> |
||
|-|AE= |
|-|AE= |
||
Line 29: | Line 29: | ||
|Name = Phoenix AE |
|Name = Phoenix AE |
||
|Image = Phoenix AE.png |
|Image = Phoenix AE.png |
||
− | |Description = The |
+ | |Description = The powerful Phoenix AE uses a camera guided missile that allows the user to adjust its trajectory mid-flight. |
|Empire = NC |
|Empire = NC |
||
|Can Use = Heavy Assault |
|Can Use = Heavy Assault |
||
|Weapon Type = Rocket Launchers |
|Weapon Type = Rocket Launchers |
||
|Fire Rate = 200 |
|Fire Rate = 200 |
||
− | |MaxDamage = |
+ | |MaxDamage = 875 |
− | |MinDamage = |
+ | |MinDamage = 875 |
− | |MaxInDamage = |
+ | |MaxInDamage = 75/0.5 |
− | |MinInDamage = |
+ | |MinInDamage = 25/4 |
+ | |DamageType = Infantry Rocket Launchers,<br/>Common Explosive |
||
|Velocity = 42 |
|Velocity = 42 |
||
− | |Reload Speed = |
+ | |Reload Speed = 3.43s |
− | |Ammunition = 1/ |
+ | |Ammunition = 1/12 |
− | |Hip Accuracy = |
+ | |Hip Accuracy = 5/5/5/5/2 |
− | |Aim Accuracy = 1/1/1/1/2 |
+ | |Aim Accuracy = 0.1/1/0.1/1/2 |
|Range = 300m |
|Range = 300m |
||
|Fire Modes = Guided (Camera) |
|Fire Modes = Guided (Camera) |
||
− | | |
+ | |SC Cost = 3999 |
⚫ | |||
− | |SC Cost = Unavailable |
||
⚫ | |||
</tabber></div> |
</tabber></div> |
||
+ | The '''NC15 Phoenix''' is a [[Rocket Launchers|rocket launcher]] available to the [[New Conglomerate]]. It is unlocked through purchase with [[Certification Points]] or [[Daybreak Cash]]. |
||
− | The '''NC15 Phoenix''' was introduced in [[Game Update Number 6|GU06]] as an asymmetric anti-vehicle weapon for the [[New Conglomerate|NC]]. The Phoenix is exclusive to the NC and is characterised by its camera guided missile, which allows the user to curve the missile around walls, shoot inside fortifications, and with the Phoenix's high skill cap there is even the possibility of sniping enemy ESF's out of the sky. Used solo or en masse, it is an extremely powerful deterrent to tank frontiers and the occasional ESF. It is also commonly seen being used as a man-portable rocket artillery piece, shelling "zergs" from the safety of cover. |
||
+ | The Phoenix is the Conglomerate's faction-specific rocket launcher, the equivalent to the {{tricon}} [[T2 Striker]] and {{vsicon}} [[Lancer VS22]]. The unique mechanic of the Phoenix is its TV-guided missile, allowing the Heavy Assault to control the missile directly, from a camera inside its nose, rather than the missile being automatically guided in another fashion. |
||
− | Each shot is able to travel to a maximum of ~300 metres. The missile is guided in the form of a wide arc. |
||
+ | Thanks to the Phoenix's high direct-hit damage and incredible accuracy, the launcher lends itself greatly to strategic play, a small squad of Phoenix-equipped Heavy Assaults able to quickly take out important stationary targets from behind cover such as [[Sunderer]]s. In exchange, the launcher is less comfortable in close-quarters combat or in use against mobile targets. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | For the purposes of [[Directional Armor]], the Phoenix uses the player's location to determine damage dealt rather than the missile's location. |
||
− | ===Ribbons=== |
||
+ | __TOC__ |
||
⚫ | |||
⚫ | |||
+ | == Mechanics == |
||
+ | The NC15 Phoenix has a several unique mechanics of note, as compared to other rocket launchers. |
||
+ | * Although the Phoenix has a fast reload time, it cannot start the reload animation if the user is guiding the missile. |
||
+ | ** It is possible to start reloading before the previous missile has hit by 'leaving' the missile ({{K|E}} by default), however, doing this will break the user's control and cause the missile to fall down rather than continue flying. |
||
+ | * The missile will take over the player's controls, and uses the player's mouse axis to control. The player is completely vulnerable whilst controlling the missile. |
||
+ | * The missile '''is not completely invulnerable''', like nearly all other rockets. If fired at the missile can be 'destroyed' causing it to veer wildly off course, normally into the ground. |
||
+ | * The NC15 Phoenix has a strict range limit of 295 meters from the launching Heavy Assault, and will explode immediately upon leaving this range. |
||
+ | ** If the missile remains within that range, it has a lifespan of 12 seconds before automatically detonating. |
||
+ | * The missile can be controlled in first or third person. It defaults to first person, but can be switched to third person with the appropriate hotkey ({{K|T}} by default). |
||
+ | {{clr}} |
||
+ | == Effectiveness == |
||
+ | {{STK |
||
+ | |DamageType = Infantry Rocket Launchers |
||
+ | |InDamageType = Explosive Splash |
||
+ | |Damage = 875 |
||
+ | |InDamage = 75 |
||
+ | |Infantry = Extended |
||
+ | |Mod = 1/1/0.9 |
||
+ | |Suit = Flak |
||
+ | |SuitMAX = Ordnance |
||
+ | }} |
||
+ | {{clr}} |
||
⚫ | |||
⚫ | |||
− | === |
+ | === Ribbon(s) === |
⚫ | |||
− | {{Medals}} |
||
− | == |
+ | === Medals === |
+ | {{Medals|Directive = Launchers}} |
||
⚫ | |||
+ | {{clr}} |
||
+ | == History == |
||
+ | * [[Game Update Number 6]] (2013-04-03) |
||
+ | ** Empire-Specific Rocket Launchers |
||
+ | ** Fix for the Phoenix dumb-firing if fired quickly after entering iron sights |
||
+ | * [[Game Update Number 9]] (2013-05-23) |
||
+ | ** Fixed an exploit that allowed the NC15 Phoenix from being reloaded while the player is still controlling the rocket |
||
+ | * [[Performance Update Number 2]] (2013-12-07) |
||
+ | ** Reload speed is now faster at 4.7 seconds, down from 5.2 seconds. |
||
+ | * [[August 29, 2014 Update]] |
||
+ | ** VR Room: NC15 Phoenix missile pass through dummies. |
||
+ | * [[July 8, 2016 Hotfix]] |
||
+ | ** NC15 Phoenix should no longer stop after traveling 150m. |
||
+ | * [[October 24, 2016 Update]] |
||
+ | ** Projectile now detonates, instead of disappears, when its lifespan ends without impact |
||
+ | ** Steering the projectile in flight should now be a bit easier |
||
+ | ** You may now access third person view while in flight |
||
+ | ** Adjusted hipfire view model to cover less of the screen |
||
+ | ** Projectile lifespan from 8 to 12 seconds |
||
+ | ** Top speed from 150m/s to 130m/s |
||
+ | * [[September 26, 2017 Update]] (Critical Mass) / ([[September 26, 2017 Update/Details and Undocumented Changes|Undocumented Changes]]) |
||
+ | ** Direct damage now uses Rocket Launcher resistance (was previously Phoenix) |
||
+ | ** Ammo capacity from 5 to 12 |
||
+ | ** Reload speed from 4.7 seconds 3.43 seconds |
||
+ | ** Direct damage from 750 to 875 |
||
+ | ** Blast inner damage from 100 to 75 |
||
+ | ** Blast outer damage from 1 to 25 |
||
+ | ** Inside max radius from 2 to 0.35 |
||
+ | ** Inside min radius from 5 to 4 |
||
+ | ** Hip-fire min standing CoF from 3 to 5 |
||
+ | ** Hip-fire min crouching CoF from 2.5 to 5 |
||
+ | ** Hip-fire min crouch-walking CoF from 3 to 5 |
||
+ | * [[January 4, 2018 Hotfix]] |
||
+ | ** NC15 Phoenix should no longer auto-reload while in-flight, or show the incorrect screen overlay. |
||
+ | * [[June 28, 2018 Update]] (Summer Overwhelming) |
||
+ | ** Firing a NC15 Phoenix from a vehicle will no longer crash the player's client. |
||
+ | * [[June 17, 2020 Update]] (Enter: Colossus) |
||
+ | ** Phoenix Missiles will no longer sometimes advertise the game while in flight. |
||
+ | * [[December 16, 2020 Update]] (Auraximas 2020) |
||
+ | ** Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below. |
||
+ | ** ''Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.'' |
||
+ | {{clr}} |
||
+ | == External Links == |
||
⚫ | |||
+ | {{clr}} |
||
+ | {{Template:WeaponsNavbox/NC/Infantry}} |
||
[[Category:Rocket Launchers]] |
[[Category:Rocket Launchers]] |
||
− | [[Category:New Conglomerate]] |
||
[[Category:Heavy Assault]] |
[[Category:Heavy Assault]] |
Latest revision as of 23:58, 20 June 2023
Page Contents Current As of Patch: | 2022-03-09 |
NC15 Phoenix | |||
The powerful NC15 Phoenix uses a camera guided missile that allows the user to adjust its trajectory mid-flight. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 42m/s | ||
Effective Range: | 295m | ||
Fire Modes: | Guided (Camera) | ||
Damage[?] | |||
Max Damage: | 875 | ||
Min Damage: | 875 | ||
Max Indirect Damage: | 75 before 0.5m | ||
Min Indirect Damage: | 25 at 4m | ||
Damage Type: | Infantry Rocket Launchers, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | NC15 Phoenix API Data |
Phoenix AE | |||
The powerful Phoenix AE uses a camera guided missile that allows the user to adjust its trajectory mid-flight. | |||
Costs | |||
DC Cost: | 3,999 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Rocket Launchers | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 42m/s | ||
Effective Range: | 300m | ||
Fire Modes: | Guided (Camera) | ||
Damage[?] | |||
Max Damage: | 875 | ||
Min Damage: | 875 | ||
Max Indirect Damage: | 75 before 0.5m | ||
Min Indirect Damage: | 25 at 4m | ||
Damage Type: | Infantry Rocket Launchers, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.43s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 12 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Stand | Still: | 5 | 0.1 |
Move: | 5 | 1 | |
Bloom per Shot: | 2 | 2 | |
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Phoenix AE API Data | ||
Note: | Available as part of the One-Year Anniversary Bundle |
The NC15 Phoenix is a rocket launcher available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Phoenix is the Conglomerate's faction-specific rocket launcher, the equivalent to the T2 Striker and Lancer VS22. The unique mechanic of the Phoenix is its TV-guided missile, allowing the Heavy Assault to control the missile directly, from a camera inside its nose, rather than the missile being automatically guided in another fashion.
Thanks to the Phoenix's high direct-hit damage and incredible accuracy, the launcher lends itself greatly to strategic play, a small squad of Phoenix-equipped Heavy Assaults able to quickly take out important stationary targets from behind cover such as Sunderers. In exchange, the launcher is less comfortable in close-quarters combat or in use against mobile targets.
For the purposes of Directional Armor, the Phoenix uses the player's location to determine damage dealt rather than the missile's location.
Mechanics[]
The NC15 Phoenix has a several unique mechanics of note, as compared to other rocket launchers.
- Although the Phoenix has a fast reload time, it cannot start the reload animation if the user is guiding the missile.
- It is possible to start reloading before the previous missile has hit by 'leaving' the missile (E by default), however, doing this will break the user's control and cause the missile to fall down rather than continue flying.
- The missile will take over the player's controls, and uses the player's mouse axis to control. The player is completely vulnerable whilst controlling the missile.
- The missile is not completely invulnerable, like nearly all other rockets. If fired at the missile can be 'destroyed' causing it to veer wildly off course, normally into the ground.
- The NC15 Phoenix has a strict range limit of 295 meters from the launching Heavy Assault, and will explode immediately upon leaving this range.
- If the missile remains within that range, it has a lifespan of 12 seconds before automatically detonating.
- The missile can be controlled in first or third person. It defaults to first person, but can be switched to third person with the appropriate hotkey (T by default).
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 2 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 2) | |
Harasser | - | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
Sunderer | - | 6 (on fire @ 5) | |
Blockade Armor 4 | - | 7 (on fire @ 6) | |
Deployment Shield 4 | - | 6 (Shield 3) | |
ANT | - | 5 (on fire @ 4) | |
Lightning | Front/Top | 5 (on fire @ 4) | |
Side | 4 (on fire @ 4) | ||
Rear | 4 (on fire @ 3) | ||
Prowler/ Magrider |
Front/Top | 6 (on fire @ 5) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 4) | ||
Chimera | Front/Top | 7 (on fire @ 6) | |
Side | 6 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
Vanguard | Front/Top | 7 (on fire @ 6) | |
Side | 6 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
ESF | - | 2 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 1) | |
Valkyrie | Front/Side/Top/Rear | 3 (on fire @ 2) | |
Bottom | 5 (on fire @ 4) | ||
Composite Armor 4 | Front/Side/Top/Rear | 3 (on fire @ 3) | |
Bottom | 6 (on fire @ 5) | ||
Dervish | - | 2 (on fire @ 2) | |
Composite Armor 4 | - | 3 (on fire @ 2) | |
Liberator | - | 4 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
Galaxy | - | 6 (on fire @ 5) | |
Composite Armor 4 | - | 7 (on fire @ 6) | |
Bastion Weak Point | - | 17 (Shield 3) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the NC15 Phoenix. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
NC15 Phoenix Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the NC15 Phoenix contribute towards the Launchers directive tree. |
History[]
- Game Update Number 6 (2013-04-03)
- Empire-Specific Rocket Launchers
- Fix for the Phoenix dumb-firing if fired quickly after entering iron sights
- Game Update Number 9 (2013-05-23)
- Fixed an exploit that allowed the NC15 Phoenix from being reloaded while the player is still controlling the rocket
- Performance Update Number 2 (2013-12-07)
- Reload speed is now faster at 4.7 seconds, down from 5.2 seconds.
- August 29, 2014 Update
- VR Room: NC15 Phoenix missile pass through dummies.
- July 8, 2016 Hotfix
- NC15 Phoenix should no longer stop after traveling 150m.
- October 24, 2016 Update
- Projectile now detonates, instead of disappears, when its lifespan ends without impact
- Steering the projectile in flight should now be a bit easier
- You may now access third person view while in flight
- Adjusted hipfire view model to cover less of the screen
- Projectile lifespan from 8 to 12 seconds
- Top speed from 150m/s to 130m/s
- September 26, 2017 Update (Critical Mass) / (Undocumented Changes)
- Direct damage now uses Rocket Launcher resistance (was previously Phoenix)
- Ammo capacity from 5 to 12
- Reload speed from 4.7 seconds 3.43 seconds
- Direct damage from 750 to 875
- Blast inner damage from 100 to 75
- Blast outer damage from 1 to 25
- Inside max radius from 2 to 0.35
- Inside min radius from 5 to 4
- Hip-fire min standing CoF from 3 to 5
- Hip-fire min crouching CoF from 2.5 to 5
- Hip-fire min crouch-walking CoF from 3 to 5
- January 4, 2018 Hotfix
- NC15 Phoenix should no longer auto-reload while in-flight, or show the incorrect screen overlay.
- June 28, 2018 Update (Summer Overwhelming)
- Firing a NC15 Phoenix from a vehicle will no longer crash the player's client.
- June 17, 2020 Update (Enter: Colossus)
- Phoenix Missiles will no longer sometimes advertise the game while in flight.
- December 16, 2020 Update (Auraximas 2020)
- Standardized minimum blast radius of 0.35m to 0.5m. Impacted weapons below.
- Dev Note: The changes here are closer to cleanup, as its impact on damage output is miniscule.
External Links[]
|