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Mosquito
Type: ESF
Empire: Icon TR
Cost: 350Icon resource nanites 128
Health: 3000
For Armor and Damage resistance details see this article.
Top Speed: 220 km/h
Top Afterburner Speed: 320 km/h
Decay: 5 Minutes
Nose Cannon: M14 Banshee,
M18 Needler,
M18 Rotary,
M18 Locust
Wing Mount: Tomcat A2AM Pods,
Hellfire Rocket Pods,
Coyote Missiles,
Hornet Missiles,
External Fuel Tanks,
High-Capacity Fuel Tanks,
Quick-Recharge Fuel Tanks


The Mosquito is the empire specific fighter (ESF) of the Terran Republic. It boasts the fastest cruising speed on Auraxis and a thin profile from all angles. The Mosquito is at home flying in open skies, its speed providing improved safety without need for favourable terrain or friendly support.

Mosquito Diagram

Certifications Edit

Mosquito Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Engagement Radar
DefaultCauses the HUD to highlight and track hostile aircraft at range of 600 meters.
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
30Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds..
100Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 20% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 25% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Reduces damage taken from flak by 15%, and small arms and ESF nose guns by 4%.
200Reduces damage taken from flak by 20%, and small arms and ESF nose guns by 6%.
500Reduces damage taken from flak by 25%, and small arms and ESF nose guns by 8%.
1000Reduces damage taken from flak by 30%, and small arms and ESF nose guns by 10%.
Nanite Auto Repair System
50Repairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust.(More effective than previous rank)
400Improved hover, air brake and vertical thrust.(More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed.(More effective than previous rank)
400Improved cruising and afterburner speed.(More effective than previous rank)

Mosquito Strategy LinksEdit

  • Tech Plant Advanced Offensive Strategy
    1. If the defenders have Liberators providing close air support, recruit some fighter pilots to take them out.
  • Tech Plant Advanced Defensive Strategy
    1. When defending the Tech Plant, these are highly effective against incoming Galaxies and Liberators.
  • Bio Lab Basic Base Strategies
    1. When defending a Bio Lab, be on the lookout for any Galaxy craft attempting to land on the air platforms and take them out.
    2. Often attackers will get pigeon holed on one of the air platforms, strafing the dense crowd of enemies can be very effective but air should be your priority.
  • Bio Lab Advanced Offensive Strategies
    1. When assaulting a Bio Lab, keep the air clear of enemy fighters so your Galaxy can land on the air platforms.
  • Amp Station Basic Base Strategies
    1. Like other bases, use your fighter to counter enemy fighters at the Amp Station and let your Galaxy land to unload troops.
  • Heavy Assault Class Strategy
    1. It only takes 1 default rocket launcher projectile from a Heavy Assault to take you out. Watch out for them!

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