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Vehicles
Page Contents Current As of Patch: PU02
Vehicle Mosquito

Mosquito Side View Icon
Mosquito
The Mosquito is a one man air superiority fighter in use exclusively by the Terran Republic. Decades of refinement have made this aircraft the quickest and most agile of all the empire-specific aircrafts.
Type: ESF
Empire: Icon TR
Cost: 350 Nanites
Health: 3,000
For Armor and Damage resistance details see this article.
Top Speed: 220 km/h
Top Afterburner Speed: 320 km/h
Decay: 5 Minutes
Nose Cannon: M14 Banshee,
M18 Needler,
M18 Rotary,
M18 Locust
Wing Mount: Tomcat A2AM Pods,
Hellfire Rocket Pods,
Coyote Missiles,
Hornet Missiles,
M202 Wyrm,
Havoc Missiles,
External Fuel Tanks,
High-Capacity Fuel Tanks,
Quick-Recharge Fuel Tanks

The Mosquito is an empire specific fighter available to the Terran Republic.

Positioned as the most balanced fighter on Auraxis, the Mosquito does not feature any notable traits besides its higher cruising speed, allowing it to traverse the skies quicker compared to its contemporaries, although this speed benefit is not applied to the fighter's afterburners.

Keeping with its modest design principles, the Mosquito's airframe is comfortably sized, being moderately thin from all angles—particularly from above or below as compared to other fighters—allowing it to remain survivable in most engagements.

Mosquito Diagram

Certifications[]

Mosquito Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Engagement Radar
DefaultCauses the HUD to highlight and track hostile aircraft at range of 600 meters.
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
Auto-GrantedActivate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 7%.
200Increases the vehicle's total health pool by 8%.
500Increases the vehicle's total health pool by 9%.
1000Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust.(More effective than previous rank)
400Improved hover, air brake and vertical thrust.(More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed.(More effective than previous rank)
400Improved cruising and afterburner speed.(More effective than previous rank)

Primary — Nose Cannon[]

M18 Needler
M18 Needler
Costs
Auto Granted
General Info
Fire Rate: 750 RPM
Muzzle Velocity: 750m/s
Effective Range: Far
Fire Modes: Automatic
Damage[?]
Max Damage: 150 before 200m
Min Damage: 112 after 300m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 75
Ammunition Pool: 900
Accuracy[?]
Cone of Fire: 0.3
M18 Rotary
M18 Rotary
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 1000 RPM
Muzzle Velocity: 650m/s
Effective Range: Far
Fire Modes: Automatic
Damage[?]
Max Damage: 150 before 100m
Min Damage: 100 after 200m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 48
Ammunition Pool: 576
Accuracy[?]
Cone of Fire: 0.5
M18 Locust
M18 Locust
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 698 RPM
Muzzle Velocity: 770m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 150
Min Damage: 150
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 150
Ammunition Pool: 900
Accuracy[?]
Cone of Fire: 0.5
M14 Banshee
M14 Banshee
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 800 RPM
Muzzle Velocity: 500m/s
Effective Range: Far
Fire Modes: Automatic
Damage[?]
Max Damage: 100
Min Damage: 100
Max Indirect Damage: 100 before 0.5m
Min Indirect Damage: 20 at 1.5m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 35
Ammunition Pool: 280
Accuracy[?]
Cone of Fire: 0.75

Secondary — Wing Mount[]

External Fuel Tanks
External Fuel Tanks
Costs
Auto Granted
General Info
High-Capacity Fuel Tanks
External Fuel Tanks
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Quick-Recharge Fuel Tanks
External Fuel Tanks
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Tomcat A2AM Pods
Tomcat A2AM Pods
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 60 RPM
Muzzle Velocity: 125m/s
Effective Range: ~400m
Fire Modes: Lock-on
Damage[?]
Max Damage: 350
Min Damage: 350
Max Indirect Damage: 250 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 2
Ammunition Pool: 32
Coyote Missiles
Coyote Missiles
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 400 RPM
Muzzle Velocity: 120m/s
Effective Range: Medium
Fire Modes: Heat Seeking
Damage[?]
Max Damage: 55
Min Damage: 55
Max Indirect Damage: 200 before 0.5m
Min Indirect Damage: 25 at 3m
Reload Speed
Reload Speed: 5.5s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Cone of Fire: 0.25
Hellfire Rocket Pods
Hellfire Rocket Pods
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 300 RPM
Muzzle Velocity: 250m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 90
Min Damage: 90
Max Indirect Damage: 175 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 5s
Ammunition
Magazine Size: 16
Ammunition Pool: 48
Accuracy[?]
Cone of Fire: 0.5
Hornet Missiles
Hornet Missiles
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 120 RPM
Muzzle Velocity: 125m/s
Effective Range: Far
Fire Modes: Laser Guided
Damage[?]
Max Damage: 500
Min Damage: 500
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 2
Ammunition Pool: 40
M202 Wyrm
M202 Wyrm
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 273 RPM
Muzzle Velocity: 500m/s
Effective Range: Up to 400m
Fire Modes: Automatic
Damage[?]
Max Damage: 450 before 50m
Min Damage: 275 after 400m
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 30
Ammunition Pool: 300
Accuracy[?]
Cone of Fire: 0.2
Havoc Missiles
Havoc Missiles
Costs
A7 Cost: 4,000 A7
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 480 RPM
Muzzle Velocity: 125m/s
Effective Range: Up to 400m
Fire Modes: Lock-on 4x Burst
Damage[?]
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 150 before 0.5m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 6s
Ammunition
Magazine Size: 4
Ammunition Pool: 44

Weapon Ribbons and Medals[]

With any Mosquito weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle specific weapon. Medals relate to how many kills you have overall with Mosquito weaponry.

Ribbons[]

Ribbon Icon Requirements
Mosquito Service Ribbon
ESF Vehicle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

The Mosquito has access to five separate cosmetic customization slots, each modifying a different part of the vehicle.

Alongside the expected ability to add Camouflage and Decals, the player can modify the cockpit glass, attach extra plating to the exterior, and add a trim effect to the airframe.

Though not necessarily defined as a cosmetic, the sound of the Mosquito's in-built horn can also be changed.

Mosquito Exterior
Name Style Acquisition
Icon Mosquito
Chrome Razor Fins Mosquito Chrome Razor Fins 99 Daybreak Cash
Chrome Tiger Fins Mosquito Chrome Tiger Fins 99 Daybreak Cash
Chrome Viper Fins Mosquito Chrome Viper Fins 99 Daybreak Cash
Bloodwasp Fins Icon Player Studio Mosquito Bloodwasp Fins 399 Daybreak Cash
Condor Plating Icon Player Studio Mosquito Condor Plating 249 Daybreak Cash
Havoc Chassis Icon Player Studio Mosquito Havoc Chassis 399 Daybreak Cash
Hornet Plating Icon Player Studio Mosquito Hornet Plating 399 Daybreak Cash
Locust Plating Icon Player Studio Mosquito Locust Plating 399 Daybreak Cash
Ravage Armor Icon Player Studio Mosquito Ravage Armor 399 Daybreak Cash
Razor Fins Mosquito Razor Fins 250 Daybreak Cash
Striker Armor Icon Player Studio Mosquito Striker Armor 399 Daybreak Cash
Tiger Fins Mosquito Tiger Fins 250 Daybreak Cash
Viper Fins Mosquito Viper Fins 99 Daybreak Cash
Witness Armor Icon Player Studio Mosquito Witness Armor 399 Daybreak Cash
Mosquito Glass and Cockpits
Name Style Acquisition
Icon Mosquito
Cockpit: Standard Glass Cockpit Standard Glass Default
Bloodwasp Cockpit Icon Player Studio Mosquito Bloodwasp Cockpit 399 Daybreak Cash
Condor Cockpit Icon Player Studio Mosquito Condor Cockpit 249 Daybreak Cash
Glowing Red Glass Mosquito Glowing Red Glass Decal 99 Daybreak Cash
Glowing White Glass Mosquito Glowing White Glass Decal 99 Daybreak Cash
Grim Glass Icon Player Studio Mosquito Grim Glass Decal 99 Daybreak Cash
Hearts Glass Hearts Glass Decal 25 Daybreak Cash
Hornet Cockpit Icon Player Studio Mosquito Hornet Cockpit 250 Daybreak Cash
Jet Black Glass Jet Black Glass Decal 99 Daybreak Cash
L337 Glass L337 Glass Decal 25 Daybreak Cash
Locust Cockpit Icon Player Studio Mosquito Locust Cockpit 250 Daybreak Cash
Ravage Cockpit Icon Player Studio Mosquito Ravage Cockpit 399 Daybreak Cash
Red Metallic Glass Red Metallic Glass Decal 99 Daybreak Cash
Smiley Face Glass TR Smiley Face Glass Decal 25 Daybreak Cash
Striker Cockpit Icon Player Studio Mosquito Striker Cockpit 399 Daybreak Cash
TR Logo Glass TR Glass Decal 25 Daybreak Cash
Tiger Face Glass Tiger Face Glass Decal 25 Daybreak Cash
Tiger Teeth Glass Icon Player Studio Tiger Teeth Glass Decal 99 Daybreak Cash
Witness Cockpit Icon Player Studio Mosquito Witness Cockpit 399 Daybreak Cash
Mosquito Trim
Name Style Acquisition
Icon Mosquito
Red Lumifiber Luna Mosquito Red Lumifiber Luna 550 Daybreak Cash
White Lumifiber Luna Mosquito White Lumifiber Luna 399 Daybreak Cash
White Lumifiber Ray Mosquito White Lumifiber Ray 399 Daybreak Cash
Auraxium Lumifiber Mosquito Auraxium Lumifiber Trim Awarded upon completion of the Master Mosquito directive.
Living Rust Mosquito Living Rust Trim Veteran's and Warmachine's Six-Year Anniversary Bundle
Mosquito Customizations - Horn
Name Cost Style
Mosquito NS-A Horn Default
Horn
Mosquito Terran Republic Horn 399  Daybreak Cash
Mosquito DiveStrike Siren 650  Daybreak Cash
Mosquito Anniversary Horn Was only available as part of Two-Year Anniversary Bundle.

September 15, 2021 Update[]

  • Resist type 4(Heavy Machine Guns) reduced from 75 to 70 for Scythe, Reaver, and Mosquito.

PlanetSide_2_Mosquito_Reaver_Scythe_-_Ground_Assault_Guide

PlanetSide 2 Mosquito Reaver Scythe - Ground Assault Guide

Fighter Ground Assault Guide

Screenshots & Videos[]

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Radar mosquito guide. Farming like crazy! ( Gameplay)-0

GC_Season_3_Air_Gameplay

GC Season 3 Air Gameplay

Air Gameplay from GameZ Clan[GZC], german Outfit on Miller.

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