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Mosquito

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Page Contents Current As of Patch: PU02
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Vehicle Mosquito

Mosquito Side View Icon
Mosquito
Type: ESF
Empire: Icon TR
Cost: Planetside2font-3Planetside2font-5Planetside2font-0Icon resource nanites 128
Health: 3000
For Armor and Damage resistance details see this article.
Top Speed: 220 km/h
Top Afterburner Speed: 320 km/h
Decay: 5 Minutes
Primary Weapons: M14 Banshee
M18 Needler
M18 Rotary
M18 Locust
Secondary Weapons: Tomcat A2AM Pods
Hellfire Rocket Pods
Coyote Missiles
Hornet Missiles


The Mosquito is the empire specific fighter (ESF) of the Terran Republic. It boasts the fastest cruising speed on Auraxis and a thin profile from all angles. The Mosquito is at home flying in open skies, its speed providing improved safety without need for favourable terrain or friendly support.

Mosquito Diagram

Certifications Edit

Mosquito Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
30Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds..
100Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 20% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 25% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Engagement Radar
1Causes the HUD to highlight and track hostile aircraft at range of 300 meters.
10Causes the HUD to highlight and track hostile aircraft at range of 400 meters.
50Causes the HUD to highlight and track hostile aircraft at range of 500 meters.
100Causes the HUD to highlight and track hostile aircraft at range of 600 meters.
Defense Slot Composite Armor
100Reduces damage taken from flak by an additional 15% and infantry small arms fire by an additional 4%.
200Reduces damage taken from flak by an additional 20% and infantry small arms fire by an additional 6%.
500Reduces damage taken from flak by an additional 25% and infantry small arms fire by an additional 8%.
1000Reduces damage taken from flak by an additional 30% and infantry small arms fire by an additional 10%.
Nanite Auto Repair System
50Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust. (More effective than previous rank)
400Improved hover, air brake and vertical thrust. (More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed. (More effective than previous rank)
400Improved cruising and afterburner speed. (More effective than previous rank)
Wing Mount External Fuel Tanks
0External Fuel Tanks causes afterburner fuel to replenish 15% faster.
10External Fuel Tanks also increase the maximum capacity of afterburner fuel by 40%.
30External Fuel Tanks afterburner fuel replenishment bonus increased to 40%.
50External Fuel Tanks maximum afterburner fuel capacity bonus increased to 80%.
100External Fuel Tanks afterburner fuel replenishment bonus increased to 70%.

Mosquito Strategy LinksEdit

  • Tech Plant Advanced Offensive Strategy
    1. If the defenders have Liberators providing close air support, recruit some fighter pilots to take them out.
  • Tech Plant Advanced Defensive Strategy
    1. When defending the Tech Plant, these are highly effective against incoming Galaxies and Liberators.
  • Bio Lab Basic Base Strategies
    1. When defending a Bio Lab, be on the lookout for any Galaxy craft attempting to land on the air platforms and take them out.
    2. Often attackers will get pigeon holed on one of the air platforms, strafing the dense crowd of enemies can be very effective but air should be your priority.
  • Bio Lab Advanced Offensive Strategies
    1. When assaulting a Bio Lab, keep the air clear of enemy fighters so your Galaxy can land on the air platforms.
  • Amp Station Basic Base Strategies
    1. Like other bases, use your fighter to counter enemy fighters at the Amp Station and let your Galaxy land to unload troops.
  • Heavy Assault Class Strategy
    1. It only takes 1 default rocket launcher projectile from a Heavy Assault to take you out. Watch out for them!

Primary Edit

Mosquito Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammo Maximum Ammo Capacity
1Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 25
M18 Needler: 70
M18 Rotary: 45
10Increases the ammo capacity of the weapon to X rounds.
M14 Banshee: 50
M18 Needler: 140
M18 Rotary: 90
30Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 75
M18 Needler: 210
M18 Rotary: 135
50Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 100
M18 Needler: 280
M18 Rotary: 180
100Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 125
M18 Needler: 350
M18 Rotary: 225
150Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 150
M18 Needler: 420
M18 Rotary: 270
200Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 175
M18 Needler: 490
M18 Rotary: 315
400Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 200
M18 Needler: 560
M18 Rotary: 360
500Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 225
M18 Needler: 630
M18 Rotary: 405
1000Increases the ammo capacity of the weapon by X rounds.
M14 Banshee: 250
M18 Needler: 700
M18 Rotary: 450
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Night Vision Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 350 meters.
Weapon Utility Magazine Size
100Adds X rounds to the default magazine.
M14 Banshee: 6 additional
M18 Needler: 2 additional
M18 Rotary: 3 additional
200Adds X rounds to the default magazine.
M14 Banshee: 9 additional
M18 Needler: 5 additional
M18 Rotary: 6 additional
400Adds X rounds to the default magazine.
M14 Banshee: 12 additional
M18 Needler: 7 additional
M18 Rotary: 9 additional
1000Adds X rounds to the default magazine.
M14 Banshee: 15 additional
M18 Needler: 10 additional
M18 Rotary: 12 additional
Reload Speed
150Decreases the time taken to reload weapon by X
M14 Banshee: 0.09 seconds.
M18 Needler: 0.075 seconds.
M18 Rotary: 0.1 seconds.
200Decreases the time taken to reload weapon by X
M14 Banshee: 0.18 seconds.
M18 Needler: 0.15 seconds.
M18 Rotary: 0.2 seconds.
400Decreases the time taken to reload weapon by X
M14 Banshee: 0.27 seconds.
M18 Needler: 0.225 seconds.
M18 Rotary: 0.3 seconds.
500Decreases the time taken to reload weapon by X
M14 Banshee: 0.36 seconds.
M18 Needler: 0.3 seconds.
M18 Rotary: 0.4 seconds.
1000Decreases the time taken to reload weapon by X
M14 Banshee: 0.45 seconds.
M18 Needler: .375 seconds.
M18 Rotary: 0.5 seconds.
M14 Banshee
M14 Banshee
Fire Rate: 800 RPM
Muzzle Velocity: 500m/s
Effective Range: Far
Fire Modes: Automatic
Damage
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 200 before 0.5m
Min Indirect Damage: 1 after 2m
Reload Speed
Short Reload: 3.0s
Long Reload: 3.0s
Ammunition
Magazine Size: 25
Ammunition Pool: 250
Accuracy
Minimum Cone of fire: 0.75
Bloom per Shot: 0.2
Costs
Cert Cost: 100 Icon certification point
SC Cost: 250 Resource icon station cash
M18 Needler
M18 Needler
Fire Rate: 750 RPM
Muzzle Velocity: 750m/s
Effective Range: Far
Fire Modes: Automatic
Damage
Max Damage: 200 before 200m
Min Damage: 167 after 300m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 75
Ammunition Pool: 900
Accuracy
Minimum Cone of fire: 0.3
Bloom per Shot: 0.1
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
M18 Rotary
M18 Rotary
Fire Rate: 1000 RPM
Muzzle Velocity: 650m/s
Effective Range: Far
Fire Modes: Automatic
Damage
Max Damage: 200 before 100m
Min Damage: 143 after 200m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 45
Ammunition Pool: 500
Accuracy
Minimum Cone of fire: 0.5
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
M18 Locust
M18 Locust
Fire Rate: 698 RPM
Muzzle Velocity: 750m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 200 before 200m
Min Damage: 167 after 300m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 150
Ammunition Pool: 900
Accuracy
Minimum Cone of fire: 0.5
Costs
Cert Cost: 700 Icon certification point
SC Cost: 1000 Resource icon station cash

Secondary Edit

Mosquito Secondary Weapon Certifications
Category Certification Name Levels and Cost
Weapon Ammo Maximum Ammo Capacity
1Increases the ammo capacity of the weapon by 1 rounds.
10Increases the ammo capacity of the weapon by 2 rounds.
30Increases the ammo capacity of the weapon by 3 rounds.
50Increases the ammo capacity of the weapon by 4 rounds.
100Increases the ammo capacity of the weapon by 5 rounds.
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Night Vision Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 350 meters.
Weapon Utility Reload Speed
150Decreases the time taken to reload the weapon by 0.12 seconds.
200Decreases the time taken to reload the weapon by 0.24 seconds.
400Decreases the time taken to reload the weapon by 0.36 seconds.
500Decreases the time taken to reload the weapon by 0.48 seconds.
1000Decreases the time taken to reload the weapon by 0.6 seconds.
Lock On Range
100Increases the lock on range of the missile launcher by 10 meters.
150Increases the lock on range of the missile launcher by 20 meters.
200Increases the lock on range of the missile launcher by 30 meters.
400Increases the lock on range of the missile launcher by 40 meters.
1000Increases the lock on range of the missile launcher by 50 meters.
Lock On Time
100Reduces the lock on time of the missile launcher by 5%.
150Reduces the lock on time of the missile launcher by 10%.
200Reduces the lock on time of the missile launcher by 15%.
1000Reduces the lock on time of the missile launcher by 20%.
Tomcat A2AM Pods
Tomcat A2AM Pods
Muzzle Velocity: 125m/s
Effective Range: Far
Fire Modes: Lock-on
Damage
Max Damage: 850
Min Damage: 850
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 1 after 8m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 1
Ammunition Pool: 5
Costs
Cert Cost: 500 Icon certification point
SC Cost: 700 Resource icon station cash
Coyote Missiles
Coyote Missiles
Fire Rate: 400 RPM
Muzzle Velocity: 150m/s
Fire Modes: Lock-on
Damage
Max Damage: 100
Min Damage: 100
Max Indirect Damage: 200 before 0.35m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy
Minimum Cone of fire: 0.25
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
Mosquito Secondary Weapon Certifications, Set 2
Category Certification Name Levels and Cost
Weapon Ammo Maximum Ammo Capacity
1Increases the ammo capacity of the weapon by 8 rounds.
10Increases the ammo capacity of the weapon by 16 rounds.
30Increases the ammo capacity of the weapon by 24 rounds.
50Increases the ammo capacity of the weapon by 32 rounds.
100Increases the ammo capacity of the weapon by 40 rounds.
150Increases the ammo capacity of the weapon by 48 rounds.
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Night Vision Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 350 meters.
Weapon Utility Reload Speed
150Decreases the time taken to reload the weapon by 0.15 seconds.
200Decreases the time taken to reload the weapon by 0.3 seconds.
400Decreases the time taken to reload the weapon by 0.45 seconds.
500Decreases the time taken to reload the weapon by 0.6 seconds.
1000Decreases the time taken to reload the weapon by 0.75 seconds.
Hellfire Rocket Pods
Hellfire Rocket Pods
Fire Rate: 300 RPM
Muzzle Velocity: 250m/s
Effective Range: Far
Fire Modes: Automatic
Damage
Max Damage: 400
Min Damage: 400
Max Indirect Damage: 175 before 1.5m
Min Indirect Damage: 1 after 5m
Reload Speed
Short Reload: 5s
Long Reload: 5s
Ammunition
Magazine Size: 16
Ammunition Pool: 48
Accuracy
Minimum Cone of fire: 0.5
Bloom per Shot: 0.5
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
Hornet Missiles
Hornet Missiles
Fire Rate: 120 RPM
Muzzle Velocity: 125m/s
Effective Range: Far
Fire Modes: Laser Guided
Damage
Max Damage: 2000
Min Damage: 2000
Max Indirect Damage: 550 before 0.35m
Min Indirect Damage: 1 after 4m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 2
Ammunition Pool: 40
Accuracy
Minimum Cone of fire: 0.5
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Weapon Ribbons and MedalsEdit

With any Mosquito weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle specific weapon. Medals relate to how many kills you have overall with Mosquito weaponry.

RibbonsEdit

Ribbon Icon Requirements
Mosquito Service Ribbon
ESF Vehicle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

CustomizationNavbox Button M1 CustomizationNavbox Button M2 CustomizationNavbox Button Lib3 CustomizationNavbox Button M4 CustomizationNavbox Button M5

The Terran Republic Mosquito features five total customization slots as of Game Update 11. These slots include Camo, Decal, Glass, Exterior, and Trim. An list of the possible customizations is below.

Exterior Edit

Mosquito Customizations - Exterior
Name Permanent Cost
(Station Cash only)
Style
Mosquito: Viper Fins Icon resource station cash 450
Mosquito Viper Fins
Mosquito: Chrome Viper Fins Icon resource station cash 550
Mosquito Chrome Viper Fins
Mosquito: Gold Viper Fins Icon resource station cash -
Or
Recruiter Rewards
Mosquito Gold Viper Fins
Mosquito: Tiger Fins Icon resource station cash 450
Mosquito Tiger Fins
Mosquito: Chrome Tiger Fins Icon resource station cash 550
Mosquito Chrome Tiger Fins
Mosquito: Gold Tiger Fins Icon resource station cash -
Or
Recruiter Rewards
Mosquito Gold Tiger Fins
Mosquito: Razor Fins Icon resource station cash 450
Mosquito Razor Fins
Mosquito: Chrome Razor Fins Icon resource station cash 550
Mosquito Chrome Razor Fins
Mosquito: Gold Razor Fins Icon resource station cash -
Or
Recruiter Rewards
Mosquito Gold Razor Fins

Glass Edit

Mosquito Customizations - Glass
Name Permanent Cost
(Station Cash only)
Style
Mosquito Jet Black Glass Decal Icon resource station cash 450
Jet Black Glass Decal
Mosquito Red Metallic Glass Decal Icon resource station cash 250
Red Metallic Glass Decal
Mosquito Chrome Glass Decal Icon resource station cash 450
Chrome Glass Decal
Mosquito Glowing Red Glass Decal Icon resource station cash -
Mosquito Glowing Red Glass Decal
Mosquito Glowing White Glass Decal Icon resource station cash -
Mosquito Glowing White Glass Decal
Mosquito Skull Glass Decal Icon resource station cash 450
Skull Glass Decal
Mosquito Hearts Glass Decal Icon resource station cash 250
Hearts Glass Decal
Mosquito L337 Glass Decal Icon resource station cash 250
L337 Glass Decal
Mosquito Smiley Face Glass Decal Icon resource station cash 450
TR Smiley Face Glass Decal
Mosquito Tiger Face Glass Decal Icon resource station cash 250
Tiger Face Glass Decal
Mosquito Daisy Glass Decal Icon resource station cash 100
Daisy Glass Decal
Mosquito TR Logo Glass Decal Icon resource station cash 250
TR Glass Decal

Trim Edit

Mosquito Customizations - Trim
Name Permanent Cost
(Station Cash only)
Style
Mosquito: Red Lumifiber Trim

Icon resource station cash 750

Mosquito Red Limifiber Trim
Mosquito: White Lumifiber Luna

Icon resource station cash 750

Mosquito White Lumifiber Luna
Mosquito: Red Lumifiber-SE Trim Recruiter Only
Recruiter Rewards
Mosquito Red Limifiber Trim2
Mosquito: White Lumifiber Ray

Icon resource station cash 750

Mosquito White Lumifiber Ray

Icon Player Studio Large

Player Studio Content Edit


This article contains content created by players and has been included in the game. All creators receive a portion of the profits gained from depot purchases.

Icon Player Studio Large

Glass Decals Edit

Player Studio Galaxy Glass Decals all currently cost Icon resource station cash 250.

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