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Page Contents Current As of Patch: 16/04/2014
Melee Weapons
Icon-small-tr Icon-small-nc Icon-small-vs Logo ns
Chainblade Mag-Cutter Force-Blade NS Campion
Auraxium Chainblade Auraxium Mag-Cutter Auraxium Force-Blade NS Harrower
Hexedge Hardlight Dagger Damascus Edge NS AutoBlade
Ripper Carver Lumine Edge The Slasher
Icikill
MAX Punch

Melee Weapon Overview

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Information in this article is outdated.

Some of its content may no longer be accurate due to changes according to the latest game updates. Please replace the old information with up to date information.

  • Melee weapons will take two hits to kill most enemies except MAXs. Enemies that are already damaged may go down in one.

Melee weapons do no damage against vehicles, even Flashes, however they can damage Engineer turrets (3 knife swings will put any of the MANA turrets into critical state, but this will not cause it to explode, 4 swings are required). MAX punches are the exception, as they can damage Flashes, as well as base turrets.

  • One can slash approximately once every 0.8 seconds.
  • All knife attacks do 500 damage and MAX punch - 750.
  • Enemies that are unaware or are otherwise occupied will normally be taken out before they can react.
  • The knife will take a second to hit as if you are swinging the knife, so make sure you have time before you go for the kill
  • Hitting non-stationary targets with the knife can be difficult. The zones in which a melee attack will hit differ depending on the distance between you and the target.
    • At max distance (between half a meter and a meter), one must be looking directly at an enemy to hit.
    • When right up against an enemy, one can hit within a wide cone - that is, roughly 45 degrees on either side of the crosshair. In most cases, they will be hit (at this range) if they are in the screen.
    • This angle of uncertainty (i.e. maximum angle between player and target in which the player will still hit) falls off with distance, between the aforementioned values. Put simply, as the opponent gets further away, the margin of error becomes smaller.
  • The low margin of error at anything other than point blank means the knife can be hard to use properly, since a ready opponent can often move round faster than a player can aim.

With December 18, 2014 Update, knives can be wielded by pressing «Gear Slot 8» button(8 by default) or by holding «Melee Attack» button(Middle Mouse Buttonmiddle-mouse button by default).

Melee Weapon Statistics


Chainblade
128
Costs
Auto Granted
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
Auraxium Chainblade
128
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage[?]
Max Damage: 500
Min Damage: 500
Hexedge
128
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
Ripper
128
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 89 RPM
Effective Range: Melee
Fire Modes: Quick Melee,
Melee,
Powered Melee
Headshot Multiplier: Quick Melee, Melee — 1.5x,
Powered Melee — 2x
Damage[?]
Max Damage: 900 (Activated)
Min Damage: 500 (Quick Melee, Melee)

Mag-Cutter
128
Costs
Auto Granted
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
Auraxium Mag-Cutter
128
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage[?]
Max Damage: 500
Min Damage: 500
Hardlight Dagger
128
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
Carver
128
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 89 RPM
Effective Range: Melee
Fire Modes: Quick Melee,
Melee,
Powered Melee
Headshot Multiplier: Quick Melee, Melee — 1.5x,
Powered Melee — 2x
Damage[?]
Max Damage: 900 (Activated)
Min Damage: 500 (Quick Melee, Melee)

Force-Blade
128
Costs
Auto Granted
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
Auraxium Force-Blade
128
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage[?]
Max Damage: 500
Min Damage: 500
Damascus Edge
128
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
Lumine Edge
128
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 89 RPM
Effective Range: Melee
Fire Modes: Quick Melee,
Melee,
Powered Melee
Headshot Multiplier: Quick Melee, Melee — 1.5x,
Powered Melee — 2x
Damage[?]
Max Damage: 900(Activated)
Min Damage: 500(Quick Melee, Melee)

NS Campion
128
Costs
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee,
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
NS Harrower
128
Costs
Cert Cost: Unavailable Certification Points
DC Cost: 499 Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee,
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
NS AutoBlade
128
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
The Slasher
128
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
Icikill
128
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Fire Rate: 133 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Headshot Multiplier: 1.5x
Damage[?]
Max Damage: 500
Min Damage: 500
MAX Punch
128
Costs
Auto Granted
General Info
Fire Rate: 240 RPM
Effective Range: Melee
Damage[?]
Max Damage: 750
Min Damage: 750

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