Page Contents Current As of Patch: | 16/04/2014 |
Melee Weapon Overview
Information in this article is outdated. Some of its content may no longer be accurate due to changes according to the latest game updates. Please replace the old information with up to date information. |
- Melee weapons will take two hits to kill most enemies except MAXs. Enemies that are already damaged may go down in one.
Melee weapons do no damage against vehicles, even Flashes, however they can damage Engineer turrets (3 knife swings will put any of the MANA turrets into critical state, but this will not cause it to explode, 4 swings are required). MAX punches are the exception, as they can damage Flashes, as well as base turrets.
- One can slash approximately once every 0.8 seconds.
- All knife attacks do 500 damage and MAX punch - 750.
- Enemies that are unaware or are otherwise occupied will normally be taken out before they can react.
- The knife will take a second to hit as if you are swinging the knife, so make sure you have time before you go for the kill
- Hitting non-stationary targets with the knife can be difficult. The zones in which a melee attack will hit differ depending on the distance between you and the target.
- At max distance (between half a meter and a meter), one must be looking directly at an enemy to hit.
- When right up against an enemy, one can hit within a wide cone - that is, roughly 45 degrees on either side of the crosshair. In most cases, they will be hit (at this range) if they are in the screen.
- This angle of uncertainty (i.e. maximum angle between player and target in which the player will still hit) falls off with distance, between the aforementioned values. Put simply, as the opponent gets further away, the margin of error becomes smaller.
- The low margin of error at anything other than point blank means the knife can be hard to use properly, since a ready opponent can often move round faster than a player can aim.
With December 18, 2014 Update, knives can be wielded by pressing «Gear Slot 8» button(8 by default) or by holding «Melee Attack» button(middle-mouse button by default).
Melee Weapon Statistics
Chainblade | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Auraxium Chainblade | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Hexedge | |||
Costs | |||
DC Cost: | 3,999 | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Ripper | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 89 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee, Powered Melee | ||
Headshot Multiplier: | Quick Melee, Melee — 1.5x, Powered Melee — 2x | ||
Damage[?] | |||
Max Damage: | 900 (Activated) | ||
Min Damage: | 500 (Quick Melee, Melee) |
Mag-Cutter | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Auraxium Mag-Cutter | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Hardlight Dagger | |||
Costs | |||
DC Cost: | 3,999 | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Carver | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 89 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee, Powered Melee | ||
Headshot Multiplier: | Quick Melee, Melee — 1.5x, Powered Melee — 2x | ||
Damage[?] | |||
Max Damage: | 900 (Activated) | ||
Min Damage: | 500 (Quick Melee, Melee) |
Force-Blade | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Auraxium Force-Blade | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Damascus Edge | |||
Costs | |||
DC Cost: | 3,999 | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Lumine Edge | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 89 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee, Melee, Powered Melee | ||
Headshot Multiplier: | Quick Melee, Melee — 1.5x, Powered Melee — 2x | ||
Damage[?] | |||
Max Damage: | 900(Activated) | ||
Min Damage: | 500(Quick Melee, Melee) |
NS AutoBlade | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
The Slasher | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
Icikill | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 133 RPM | ||
Effective Range: | Melee | ||
Fire Modes: | Quick Melee Melee | ||
Headshot Multiplier: | 1.5x | ||
Damage[?] | |||
Max Damage: | 500 | ||
Min Damage: | 500 |
MAX Punch | |||
Costs | |||
Auto Granted | |||
General Info | |||
Fire Rate: | 240 RPM | ||
Effective Range: | Melee | ||
Damage[?] | |||
Max Damage: | 750 | ||
Min Damage: | 750 |