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Melee Weapons

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Page Contents Current As of Patch: 16/04/2014
Melee Weapons
Icon-small-tr Icon-small-nc Icon-small-vs Logo ns
Chainblade Mag-Cutter Force-Blade NS AutoBlade
Auraxium Chainblade Auraxium Mag-Cutter Auraxium Force-Blade The Slasher
Hexedge Hardlight Dagger Damascus Edge Icikill
Ripper Carver Lumine Edge
MAX Punch

Melee Weapon Overview Edit

  • Melee weapons will take two hits to kill most enemies except MAXs. Enemies that are already damaged may go down in one.

Melee weapons do no damage against vehicles, even Flashes, however they can damage Engineer turrets (3 knife swings will put any of the MANA turrets into critical state, but this will not cause it to explode, 4 swings are required). MAX punches are the exception, as they can damage Flashes, as well as base turrets.

  • One can slash approximately once every 0.8 seconds.
  • All knife attacks do 500 damage and MAX punch - 750.
  • Enemies that are unaware or are otherwise occupied will normally be taken out before they can react.
  • The knife will hit as soon as you press to swing, but beware the delay to stop sprinting if one is doing so.
  • Hitting non-stationary targets with the knife can be difficult. The zones in which a melee attack will hit differ depending on the distance between you and the target.
    • At max distance (between half a meter and a meter), one must be looking directly at an enemy to hit.
    • When right up against an enemy, one can hit within a wide cone - that is, roughly 45 degrees on either side of the crosshair. In most cases, they will be hit (at this range) if they are in the screen.
    • This angle of uncertainty (i.e. maximum angle between player and target in which the player will still hit) falls off with distance, between the aforementioned values. Put simply, as the opponent gets further away, the margin of error becomes smaller.
  • The low margin of error at anything other than point blank means the knife can be hard to use properly, since a ready opponent can often move round faster than a player can aim.

With December 18, 2014 Update, knives can be wielded by pressing «Gear Slot 8» button(8 by default) or by holding «Melee Attack» button(Template-MMBmiddle-mouse button by default).

Melee Weapon StatisticsEdit


Chainblade
Chainblade
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
Auraxium Chainblade
Auraxium Chainblade
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: N/A Icon certification point
SC Cost: N/A Resource icon station cash
Hexedge
Hexedge
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: Unavailable Icon certification point
SC Cost: Unavailable Resource icon station cash
Ripper
Ripper
Fire Rate: 53 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Powered Melee
Damage
Max Damage: 1000(Activated)
Min Damage: 500(Quick Melee, Melee)
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Mag-Cutter
Mag-Cutter
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
Auraxium Mag-Cutter
Auraxium Mag-Cutter
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: N/A Icon certification point
SC Cost: N/A Resource icon station cash
Hardlight Dagger
Hardlight Dagger
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: Unavailable Icon certification point
SC Cost: Unavailable Resource icon station cash
Carver
Carver
Fire Rate: 53 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Powered Melee
Damage
Max Damage: 1000(Activated)
Min Damage: 500(Quick Melee, Melee)
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Force-Blade
Force-Blade
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
Auraxium Force-Blade
Auraxium Force-Blade
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: N/A Icon certification point
SC Cost: N/A Resource icon station cash
Damascus Edge
Damascus Edge
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: Unavailable Icon certification point
SC Cost: Unavailable Resource icon station cash
Lumine Edge
Lumine Edge
Fire Rate: 53 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Powered Melee
Damage
Max Damage: 1000(Activated)
Min Damage: 500(Quick Melee, Melee)
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

NS AutoBlade
NS AutoBlade
Fire Rate: 63 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: N/A Icon certification point
SC Cost: N/A Resource icon station cash
The Slasher
The Slasher
Fire Rate: 109 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
Icikill
Icikill
Fire Rate: 60 RPM
Effective Range: Melee
Fire Modes: Quick Melee
Melee
Damage
Max Damage: 500
Min Damage: 500
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
MAX Punch
MAX Punch
Fire Rate: 240 RPM
Effective Range: Melee
Damage
Max Damage: 750
Min Damage: 750
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash

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