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Melee Weapons

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Page Contents Current As of Patch: GU09

Melee Weapon Overview Edit

  • Melee weapons will take two hits to kill most enemies except MAXs. Enemies that are already damaged may go down in one.

Melee weapons do no damage against vehicles, even Flashes, however they can damage Engineer (3 knife swings will put any of the MANA turrets into critical state, but this will not cause it to explode-4 swings are required) turrets. MAX punches are the exception, as they can damage Flashes, as well as base turrets.

  • One can slash approximately once every 0.8 seconds.
  • All knife attacks do 650 damage and MAX punch - 750.
  • Enemies that are unaware or are otherwise occupied will normally be taken out before they can react.
  • The knife will hit as soon as you press to swing, but beware the delay to stop sprinting if one is doing so.
  • Hitting non-stationary targets with the knife can be difficult. The zones in which a melee attack will hit differ depending on the distance between you and the target.
    • At max distance (between half a metre and a metre), one must be looking directly at an enemy to hit.
    • When right up against an enemy, one can hit within a wide cone - that is, roughly 45 degrees on either side of the crosshair. In most cases, they will be hit (at this range) if they are in the screen.
    • This angle of uncertainty (i.e. maximum angle between player and target in which the player will still hit) falls off with distance, between the aforementioned values. Put simply, as the opponent gets further away, the margin of error becomes smaller.
  • The low margin of error at anything other than point blank means the knife can be hard to use properly, since a ready opponent can often move round faster than a player can aim.
Melee Attacks
Icon-small-tr Icon-small-nc Icon-small-vs
Chainblade Mag-Cutter Force Blade
MAX Punch

Melee Weapon StatisticsEdit

Chainblade
Chainblade
The Chainblade knife's razor sharp teeth have proven extremely effective in close quarters combat.

Empire: Icon TR
Fire Rate: 109 RPM
Range: Melee
Damage
Max Damage: 625
Min Damage: 625
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
Mag-Cutter
Mag-Cutter
The New Conglomerate's Mag-Cutter features a powerful electromagnet capable of cutting through enemy body armor.
Empire: Icon NC
Fire Rate: 109 RPM
Range: Melee
Damage
Max Damage: 625
Min Damage: 625
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
Force Blade
Force Blade
The Vanu Sovereignty's Force Blade emits highly charged particles from its cutting edge which are extremely destructive to organic tissue.
Empire: Icon VS
Fire Rate: 109 RPM
Range: Melee
Damage
Max Damage: 625
Min Damage: 625
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
MAX Punch
MAX Punch
Powered exosuits swinging heavy MAX weaponry have proven to have devastating effects on soldiers unfortunate enough to get in the way.
Empire: Icon TRIcon NCIcon VS
Fire Rate: 240 RPM
Range: Melee
Damage
Max Damage: 750
Min Damage: 750
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash

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