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< Magrider

Magrider Side View Icon
Magrider
Type: MBT
Empire: Icon VS
Cost: Planetside2font-4Planetside2font-5Planetside2font-0Icon resource nanites 128
Health: 4000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: Supernova PC
Supernova FPC
Supernova VPC
Secondary Weapons: G30 Walker
G40-F Ranger
M12 Kobalt
M20 Basilisk
Proton II PPA
E540 Halberd
Saron HRB

The Magrider is the main battle tank (MBT) of the Vanu Sovereignty. While its main gun is not as powerful as the New Conglomerate Vanguard and does not have a fire rate as fast as the Terran Republic Prowler, it relies on its maneuverability, Magbooster turbo boost system, and low arc main gun in order to hopefully out maneuver and destroy its enemies. Like all other vehicles, it may be outfitted with unlocked weapons to either make the tank more versatile or specialized according to loadout.

Magrider Diagram

Certifications Edit

Magrider Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Magburner
100Magburner can regen from zero to full in 35 seconds.
200Magburner can regen from zero to full in 30 seconds.
500Magburner can regen from zero to full in 25 seconds.
1000Magburner can regen from zero to full in 20 seconds.
IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 15 seconds.
Fire Suppression
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.75% of the vehicle's health each second. Damage disables repairs for 12 seconds.
50Repairs 4.38% of the vehicle's health each second. Damage disables repairs for 12 seconds.
100Repairs 5.00% of the vehicle's health each second. Damage disables repairs for 12 seconds.
200Repairs 5.63% of the vehicle's health each second. Damage disables repairs for 12 seconds.
500Repairs 6.25% of the vehicle's health each second. Damage disables repairs for 12 seconds.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Reinforced Front Armor
100Damage from impacts striking the front of the Magrider are reduced by an additional 5%.
Reinforced Top Armor
100Damage from impacts striking the top of the Magrider are reduced by an additional 10%.
Reinforced Side Armor
100Damage from impacts striking the sides of the Magrider are reduced by an additional 10%.
Proximity Radar
100Increases the range of the Proximity Radar to 30 Meters.
200Increases the range of the Proximity Radar to 35 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Performance Slot Rival Combat Chassis
100Improved strafe, brakes, reverse speed and hover power.
200Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
400Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed, acceleration and hover power.
200Improved speed, acceleration and hover power.
(More effective than previous rank)
400Improved speed, acceleration and hover power.
(More effective than previous rank)

Magrider Strategy Edit

The Magrider is an ideal choice for long-range duels, where its strafe lets it effectively dodge incoming projectiles. Especially with the Saron HRB secondary, this is an almost ideal sniper tank, capable of reaching places many other tanks cannot and delivering good damage to distant targets.

However, it must be kept in mind that the Magrider has less front armor and damage than the NC Vanguard and lacks the speed of the TR Prowler. If it's to be used for close-up combat, at least two levels of either the Racer or Rival Chassis for increased hover height will greatly increase survivability, allowing the Magrider to actually coast over enemy vehicles to reach their weak rear armor with minimal risk to itself.

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