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Magrider Side View Icon
Magrider
Type: MBT
Empire: Icon VS
Cost: 450Icon resource nanites 128
Health: 5000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: Supernova PC,
Supernova FPC,
Supernova VPC
Secondary Weapons: G30 Walker,
G40-F Ranger,
M12 Kobalt,
M20 Basilisk,
Proton II PPA,
E540 Halberd,
Saron HRB,
Aphelion VEX-4

The Magrider is the main battle tank (MBT) of the Vanu Sovereignty. While its main gun is not as powerful as the New Conglomerate Vanguard and does not have a fire rate as fast as the Terran Republic Prowler, it relies on its maneuverability, Magburner utility, and low arc main gun in order to hopefully out maneuver and destroy its enemies. Its driver cannon is strictly front facing, and may only angle vertically. The whole vehicle must be turned for horizontal control. The Main cannon has a lower vertical angle threshold, making it more susceptible to air compared to the Prowler and Vanguard. Like all other vehicles, it may be outfitted with unlocked weapons to either make the tank more versatile or specialized according to loadout.

Magrider Diagram

Certifications Edit

Magrider Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Magburner
100Magburner can regen from zero to full in 35 seconds.
200Magburner can regen from zero to full in 30 seconds.
500Magburner can regen from zero to full in 25 seconds.
1000Magburner can regen from zero to full in 20 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.75% of the vehicle's health each second. Damage disables repairs for 12 seconds.
50Repairs 4.38% of the vehicle's health each second. Damage disables repairs for 12 seconds.
100Repairs 5.00% of the vehicle's health each second. Damage disables repairs for 12 seconds.
200Repairs 5.63% of the vehicle's health each second. Damage disables repairs for 12 seconds.
500Repairs 6.25% of the vehicle's health each second. Damage disables repairs for 12 seconds.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Flanker Armor
50Reduces damage taken from C4 by 5%.
100Reduces damage taken from C4 by 10%.
200Reduces damage taken from C4 by 15%.
500Reduces damage taken from C4 by 20%.
Proximity Radar
100Increases the range of the Proximity Radar to 30 Meters.
200Increases the range of the Proximity Radar to 35 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Performance Slot Rival Combat Chassis
100Improved strafe, brakes, reverse speed and hover power.
200Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
400Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed, acceleration and hover power.
200Improved speed, acceleration and hover power.
(More effective than previous rank)
400Improved speed, acceleration and hover power.
(More effective than previous rank)

Magrider Strategy Edit

The Magrider is an ideal choice for long-range duels, where its strafe lets it effectively dodge incoming projectiles. Especially with the Saron HRB secondary, this is an almost ideal sniper tank, capable of reaching places many other tanks cannot and delivering good damage to distant targets.

When facing air targets, using angled rocks will help improve the main and secondary gun's attack angle.

However, it must be kept in mind that the Magrider has less front armor and damage than the NC Vanguard and lacks the speed of the TR Prowler. Limiting engagements to side-armor or rear-armor opportunities will drastically improve survivability. Equipping the Magburner helps avoid missiles and shells. Magburner also improves mobility when crossing crevasses and small objects.

Crouching whenever a Magrider approaches can reduce the potential of being roadkilled. 

LinksEdit

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