Page Contents Current As of Patch: | 2021-07-08 |
MR1 Fracture | |||
The MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Vehicle | ||
Fire Rate: | 80 RPM | ||
Muzzle Velocity: | 230m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 125 | ||
Min Damage: | 125 | ||
Max Indirect Damage: | 50 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Short Reload: | 2.2s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 120 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.05 | |
Move: | 0.05 | ||
Stand | Still: | 0.05 | |
Move: | 0.05 | ||
Bloom per Shot: | 0 | ||
Recoil[?] | |||
Vertical: | 0.22 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MR1 Fracture API Data |
MR1 Fracture | |||
The MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Vehicle | ||
Fire Rate: | 80 RPM | ||
Muzzle Velocity: | 230m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 125 | ||
Min Damage: | 125 | ||
Max Indirect Damage: | 50 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Short Reload: | 2.2s | ||
Long Reload: | 2.5s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 120 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 0.05 | |
Move: | 0.05 | ||
Stand | Still: | 0.05 | |
Move: | 0.05 | ||
Bloom per Shot: | 0 | ||
Recoil[?] | |||
Vertical: | 0.22 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MR1 Fracture API Data |
The MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor. The Fracture is the TR's second generation MAX AV weapon, the first being the M3 Pounder HEG. The Fracture offers more ranged capability at the cost of damage output and less anti-infantry capability than the Pounder.
Attachments[]
Attachments |
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This weapon does not have access to any attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 6 (on fire @ 5) | |
Composite Armor 4 | - | 7 (on fire @ 6) | |
Harasser | - | 16 (on fire @ 13) | |
Composite Armor 4 | - | 20 (on fire @ 16) | |
Sunderer | - | 34 (on fire @ 27) | |
Blockade Armor 4 | - | 40 (on fire @ 32) | |
Deployment Shield 4 | - | 34 (Shield 17) | |
ANT | - | 27 (on fire @ 22) | |
Lightning | Front/Top | 27 (on fire @ 22) | |
Side | 24 (on fire @ 19) | ||
Rear | 18 (on fire @ 15) | ||
Prowler/ Magrider |
Front/Top | 34 (on fire @ 27) | |
Side | 29 (on fire @ 24) | ||
Rear | 23 (on fire @ 18) | ||
Chimera | Front/Top | 37 (on fire @ 30) | |
Side | 32 (on fire @ 26) | ||
Rear | 25 (on fire @ 20) | ||
Vanguard | Front/Top | 40 (on fire @ 32) | |
Side | 35 (on fire @ 28) | ||
Rear | 27 (on fire @ 22) | ||
ESF | - | 12 (on fire @ 10) | |
Composite Armor 4 | - | 14 (on fire @ 11) | |
Valkyrie | Front/Side/Top/Rear | 18 (on fire @ 14) | |
Bottom | 35 (on fire @ 28) | ||
Composite Armor 4 | Front/Side/Top/Rear | 20 (on fire @ 16) | |
Bottom | 40 (on fire @ 32) | ||
Dervish | - | 14 (on fire @ 12) | |
Composite Armor 4 | - | 16 (on fire @ 13) | |
Liberator | - | 36 (on fire @ 29) | |
Composite Armor 4 | - | 40 (on fire @ 32) | |
Galaxy | - | 56 (on fire @ 45) | |
Composite Armor 4 | - | 62 (on fire @ 50) | |
Bastion Weak Point | - | 64 (Shield 8) |
Assuming shots from both arms hits the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
Harasser | - | 8 (on fire @ 7) | |
Composite Armor 4 | - | 10 (on fire @ 8) | |
Sunderer | - | 17 (on fire @ 14) | |
Blockade Armor 4 | - | 20 (on fire @ 16) | |
Deployment Shield 4 | - | 17 (Shield 9) | |
ANT | - | 14 (on fire @ 11) | |
Lightning | Front/Top | 14 (on fire @ 11) | |
Side | 12 (on fire @ 10) | ||
Rear | 9 (on fire @ 8) | ||
Prowler/ Magrider |
Front/Top | 17 (on fire @ 14) | |
Side | 15 (on fire @ 12) | ||
Rear | 12 (on fire @ 9) | ||
Chimera | Front/Top | 19 (on fire @ 15) | |
Side | 16 (on fire @ 13) | ||
Rear | 13 (on fire @ 10) | ||
Vanguard | Front/Top | 20 (on fire @ 16) | |
Side | 18 (on fire @ 14) | ||
Rear | 14 (on fire @ 11) | ||
ESF | - | 6 (on fire @ 5) | |
Composite Armor 4 | - | 7 (on fire @ 6) | |
Valkyrie | Front/Side/Top/Rear | 9 (on fire @ 7) | |
Bottom | 18 (on fire @ 14) | ||
Composite Armor 4 | Front/Side/Top/Rear | 10 (on fire @ 8) | |
Bottom | 20 (on fire @ 16) | ||
Dervish | - | 7 (on fire @ 6) | |
Composite Armor 4 | - | 8 (on fire @ 7) | |
Liberator | - | 18 (on fire @ 15) | |
Composite Armor 4 | - | 20 (on fire @ 16) | |
Galaxy | - | 28 (on fire @ 23) | |
Composite Armor 4 | - | 31 (on fire @ 25) | |
Bastion Weak Point | - | 32 (Shield 4) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the MR1 Fracture. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MR1 Fracture Service Ribbon |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- Game Update Number 8
- Added:
- The MR1 Fracture is a dual rotary cannon that fires high velocity rockets designed specifically to penetrate vehicle armor. (TR only)
- Performance Update Number 2
- Direct damage reduced from 315 to 210
- Max blast damage increased from 25 to 30
- Short reload is now longer at 2.2 seconds, from 1.75 seconds
- The flat projectile velocity of 200 m/s has changed to the below
- Launch Speed: 70 m/s
- Acceleration: 50 m/s
- Max speed: 180 m/s
- February 25, 2015 Hotfix
- CoF reduced from 0.2 to 0.1
- Gravity reduced from 2 to 1.5
- May 19, 2015 Update
- March 22, 2016 Update
- Vertical recoil magnitude to 0.22, from 0.4
- Cone of fire to 0.05, from 0.1
- Increased projectile acceleration speed
- Projectile velocity to 230(max), from 180(max)
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