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Page Contents Current As of Patch: 2018-07-06
MGR-M1 Bishop
MGR-M1 Bishop
The Bishop marksman rifle uses signature ammunition coupled with advanced charge coils to pierce through multiple targets in a single shot. In addition, its heavy damage and controllability make it ideal for long-range engagements.
Costs
Cert Cost: 1000 Icon resource certpoints 25x25
DC Cost: 699 Icon Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon InfiltratorIcon EngineerIcon Heavy AssaultIcon Combat Medic
Weapon Type: Battle Rifles
Fire Rate: 185 RPM
Muzzle Velocity: 550m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 334
Min Damage: 334
Reload Speed
Short Reload: 2.2s
Long Reload: 3.25s
Ammunition
Magazine Size: 10
Ammunition Pool: 100
Accuracy[?]
Hip Aim
Crouch Still: 3.5 0
Move: 4 0
Stand Still: 4 0
Move: 4.5 0
Bloom per Shot: 0.22 0.1
Recoil[?]
Vertical: 0.59
Horizontal, Min/Max: 0.15/0.15
Horizontal Tolerance: 0.05
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 12
First Shot Recoil Multiplier: 1x
Data Sources
Census API source: MGR-M1 Bishop API Data?

The MGR-M1 Bishop is a battle rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Modular Gauss Rifle-M1 Bishop is a battle rifle released alongside the MG-HBR1 Dragoon and VE-LR Obelisk as part of a new series of empire specific weapons. Each seeks to add fresh flavour to the neglected battle rifle selection, providing a highly accurate long-range platform with access to unique attachments and mechanics. For the Bishop this can be seen in the piercing mechanic alongside Sabot Ammunition, as well as Tungesten Liner.

Unlike every other bullet-firing weapon in the game, the Bishop's bullets do not stop upon the first target they hit. Instead, each round will pass through and is able to hit a single additional target before stopping. Any bullets that penetrate a target function as normal, travelling at standard speed and dealing full damage.

Damage Fall-Off Edit

Stats in red are with Tungesten Linger.

  • 350 before 10 meters
  • 334 at all ranges (after 20 meters)

AttachmentsEdit

Available attachments
Optics
Nx1 (1x) RNGTEK's Nx1 nightvision optic provides an advantage in low-light conditions, illuminating nearby targets.
Nx1 (NC IRNV)
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Rx1 (1x) RNGTEK's open reflex design allows for clearer target viewing than traditional ironsights.
More reticles for this scope available, see full article.
WeaponAttachments NC DokuWeapons Attachments ReflexSight001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Rx2 (2x) This RNGTEK reflex sight has increased magnification for detailed target acquisition.
More reticles for this scope available, see full article.
WeaponAttachments NC DokuWeapons Attachments ReflexSight001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Ax3 (3.4x) Fitted with 3.4x magnification, the Ax3 optic excels at mid-range target acquisition.
More reticles for this scope available, see full article.
WeaponAttachments NC DokuWeapons Attachments Scope4x 001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Ax4 (4x) Built on the Ax3 model, the Ax4 increases the magnification level to 4x, for deeper target acquisition range.
More reticles for this scope available, see full article.
WeaponAttachments NC DokuWeapons Attachments Scope4x 001 Red 128x128
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Lx6 (6x) RNGTEK's Lx6 scope gives soldiers precision shots at long engagement ranges.
Lx6 (NC 6x)
30Icon resource certpoints 25x25 29Icon Daybreak Cash
Barrel Attachments
Flash Suppressor A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
Hybrid Suppressor (NC)
100Icon resource certpoints 25x25 49Icon Daybreak Cash
Tungesten Liner Damage per bullet is increased to 350 within 10 meters, tapering to 334 at 20 meters, but this modification has heavy adverse effects on the weapon's recoil.
Weighted Receiver
200Icon resource certpoints 25x25 99Icon Daybreak Cash
Rail Attachments
Darklight Flashlight The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Flashlight
100Icon resource certpoints 25x25 49Icon Daybreak Cash
Laser Sight A laser sight increases the user's hipfire accuracy by 25%.
Laser Sight
100Icon resource certpoints 25x25 49Icon Daybreak Cash
Comfort Grip A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, and increases hipfire cone of fire by 20%.
Comfort Grip
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Ammo
Extended Magazine (NC)
100Icon resource certpoints 25x25 75Icon Daybreak Cash
Sabot Ammunition The number of infantry targets rounds can pierce through is no longer limited to 1, and will instead pierce through any number of targets. Sabot ammunition reduces rate of fire by 10%.
SPRW Ammunition
200Icon resource certpoints 25x25 99Icon Daybreak Cash

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the MGR-M1 Bishop. Each Ribbon is a standard reward for achieving a set amount of kills with the Bishop. Medals relate to how many overall kills you have with the Bishop.

RibbonsEdit

Ribbon Icon Requirements
MGR-M1 Bishop Service Ribbon
Assault Rifle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

History Edit

  • June 28, 2018 Update
    • MGR-M1 Bishop's Sabot Ammunition now properly reduces the weapon's rate of fire.