Page Contents Current As of Patch: | 2022-03-30 |
MG-H1 Watchman | |||
Equipped with a state of the art cooling jacket, the Watchman LMG boasts the highest rate of fire of any weapon in its class. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 857 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Close to Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 1125 ms | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 55m | ||
Reload Speed | |||
Short Reload: | 5.525s | ||
Long Reload: | 7s | ||
Ammunition | |||
Magazine Size: | 125 | ||
Ammunition Pool: | 375 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.25 | 0.25 |
Move: | 2.75 | 0.25 | |
Stand | Still: | 2.75 | 0.25 |
Move: | 3.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical, Min/Max: | 0.28/0.3 | ||
Horizontal, Min/Max: | 0.18/0.22 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 5°/10° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MG-H1 Watchman API Data |
MG-H1 Watchman AE | |||
Equipped with a state of the art cooling jacket, the Watchman LMG boasts the highest rate of fire of any weapon in its class. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 857 RPM | ||
Muzzle Velocity: | 550m/s | ||
Effective Range: | Close to Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 1125 ms | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 55m | ||
Reload Speed | |||
Short Reload: | 5.525s | ||
Long Reload: | 7s | ||
Ammunition | |||
Magazine Size: | 125 | ||
Ammunition Pool: | 375 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.25 | 0.25 |
Move: | 2.75 | 0.25 | |
Stand | Still: | 2.75 | 0.25 |
Move: | 3.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical, Min/Max: | 0.28/0.3 | ||
Horizontal, Min/Max: | 0.18/0.22 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 5°/10° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | MG-H1 Watchman AE API Data | ||
Note: | Available as part of Sixth Anniversary Bundle. |
The MG-H1 Watchman is a light machine gun available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The MG-H1 Watchman is a light machine gun released alongside the MGR-L1 Promise and VE-H Maw as part of a new series of empire specific weapons. Each seek to fill a gap in that faction's LMG lineup, and come with unique attachments. For the Watchman, this is Impact Ammunition.
Fulfilling a similar role to the TORQ-9 assault rifle, the Watchman is a highly accurate, fast firing machine gun that sacrifices raw damage to provide a far faster headshot time to kill over 143-damage light machine guns in the hands of a skilled shooter.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
TSO-IRNV (1x) 49 OR 30 | This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions. | ||||||
TSO-1 (1x) 29 OR 30 | Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting. More reticles for this scope available, see full article. | ||||||
TSO-2 (2x) 29 OR 30 | The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range. More reticles for this scope available, see full article. | ||||||
TSO-3.4 (3.4x) 29 OR 30 | This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range. More reticles for this scope available, see full article. | ||||||
TSO-4 (4x) 29 OR 30 | The TSO-4's 4x magnification allows the operator to engage targets at mid to long-range. More reticles for this scope available, see full article. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from 100 to 112, while reducing magazine size by 25. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-Off[]
Stats in yellow are with Soft Point Ammunition
- 125 before 10 meters (15 meters)
- 112 at 33 meters (35 meters)
- 100 after 55 meters (55 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 55m | ||
Flash | - | 60 (on fire @ 48) | 75 (on fire @ 60) |
Composite Armor 4 | - | 78 (on fire @ 63) | 98 (on fire @ 78) |
Harasser | - | 154 (on fire @ 124) | 193 (on fire @ 154) |
Composite Armor 4 | - | 185 (on fire @ 148) | 231 (on fire @ 185) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 120 (on fire @ 96) |
Composite Armor 4 | - | 106 (on fire @ 85) | 132 (on fire @ 106) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 300 (on fire @ 240) |
Bottom | 480 (on fire @ 384) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 345 (on fire @ 276) |
Bottom | 552 (on fire @ 442) | 690 (on fire @ 552) | |
Dervish | - | 187 (on fire @ 150) | 234 (on fire @ 187) |
Composite Armor 4 | - | 206 (on fire @ 165) | 257 (on fire @ 206) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 55m | ||
Flash | - | 60 (on fire @ 48) | 67 (on fire @ 54) |
Composite Armor 4 | - | 78 (on fire @ 63) | 88 (on fire @ 70) |
Harasser | - | 154 (on fire @ 124) | 172 (on fire @ 138) |
Composite Armor 4 | - | 185 (on fire @ 148) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 108 (on fire @ 86) |
Composite Armor 4 | - | 106 (on fire @ 85) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 268 (on fire @ 215) |
Bottom | 480 (on fire @ 384) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 309 (on fire @ 247) |
Bottom | 552 (on fire @ 442) | 617 (on fire @ 493) | |
Dervish | - | 187 (on fire @ 150) | 209 (on fire @ 167) |
Composite Armor 4 | - | 206 (on fire @ 165) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the MG-H1 Watchman. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
MG-H1 Watchman Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the MG-H1 Watchman contribute towards the Light Machine Guns directive tree. |
History[]
- February 8, 2018 Update
- Released to live game.
- February 14, 2018 Hotfix
- Flash Suppressor in the Fully Loaded bundle now unlocks account wide.
Media[]
Trivia[]
- The model for the MG-H1 Watchman was designed by Player Studio artist «d0ku», alongside a series of other empire specific weaponry, with models similarly designed by him.
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