MAX Anti-Infantry
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| Page Contents Current As of Patch: | GU09 |
MAX Anti-Infantry Overview
Edit
| MAX Anti-Infantry | |||
| M2 Mutilator | AF-41 Hacksaw | Blueshift VM5 | |
| M6 Onslaught | AF-23 Grinder | Cosmos VM3 | |
| MRC3 Mercy | AF-34 Mattock | Nebula VM20 | |
| M1 Heavy Cycler | NCM1 Scattercannon | Quasar VM1 | |
Usable By:
MAX Anti-Infantry Statistics
Edit
Terran Republic
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | M1 Heavy Cycler | M2 Mutilator | M6 Onslaught | MRC3 Mercy | |||||||
| M2 Mutilator | |||
| The M2's increased ammo capacity has proven itself as a boon to small or stranded squads. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 400 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.9s | ||
| Slow Reload: | 3.4s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Ammunition | |||
| Magazine Size: | 100 | ||
| Ammunition Pool: | 800 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 2 | |
| Move: | 1.5 | ||
| Stand | Still: | 2.5 | |
| Move: | 5 | ||
| Bloom per Shot: | 0.05 | ||
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| M6 Onslaught | |||
| The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 492 RPM | ||
| Muzzle Velocity: | 440m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.2s | ||
| Slow Reload: | 2.8s | ||
| Damage | |||
| Max Damage: | 120 before 10m | ||
| Min Damage: | 100 after 50m | ||
| Ammunition | |||
| Magazine Size: | 60 | ||
| Ammunition Pool: | 480 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 2 | |
| Move: | 1.5 | ||
| Stand | Still: | 2.5 | |
| Move: | 5 | ||
| Bloom per Shot: | 0.05 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| MRC3 Mercy | |||
| Ironically nicknamed "Mercy", the latest iteration of the accurate Mobile Rotary Cannon can drop enemy infantry at a distance. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 426 RPM | ||
| Muzzle Velocity: | 550m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.6s | ||
| Slow Reload: | 3s | ||
| Damage | |||
| Max Damage: | 125 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Ammunition | |||
| Magazine Size: | 50 | ||
| Ammunition Pool: | 400 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 1.25 | |
| Move: | 1 | ||
| Stand | Still: | 1.75 | |
| Move: | 5 | ||
| Bloom per Shot: | 0.05 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| M1 Heavy Cycler | |||
| Ironically nicknamed "Mercy", the latest iteration of the accurate Mobile Rotary Cannon can drop enemy infantry at a distance. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 400 RPM | ||
| Muzzle Velocity: | 450m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.4s | ||
| Slow Reload: | 3s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Ammunition | |||
| Magazine Size: | 60 | ||
| Ammunition Pool: | 480 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 2 | |
| Move: | 1.5 | ||
| Stand | Still: | 2.5 | |
| Move: | 5 | ||
| Bloom per Shot: | 0.05 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Note: | Standard issue for left arm, requires purchase for right. | ||
New Conglomerate
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | AF-41 Hacksaw | AF-23 Grinder | AF-34 Mattock | NCM1 Scattercannon | |||||||
| Ammo | |||||||||||
| Slug Ammunition | |||||||||||
| Rail Attachments | |||||||||||
| Extended Magazine | |||||||||||
| AF-41 Hacksaw | |||
| Known for its lethality in close quarters, the automatic AF-41 Hacksaw's high rate of fire gives it an advantage for point defense scenarios. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 209 RPM | ||
| Muzzle Velocity: | 300m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 3.2s | ||
| Slow Reload: | 4s | ||
| Damage | |||
| Max Damage: | 134 before 5m | ||
| Min Damage: | 50 after 18m | ||
| Ammunition | |||
| Magazine Size: | 6 | ||
| Ammunition Pool: | 60 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 2 | |
| Move: | 1.5 | ||
| Stand | Still: | 2.5 | |
| Move: | 5 | ||
| Bloom per Shot: | 1 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| AF-23 Grinder | |||
| Auraxis Firearms' first venture into MAX weaponry was the AF-23 Grinder. It features an extended ammo reserve for sustained fire. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 180 RPM | ||
| Muzzle Velocity: | 275m/s | ||
| Range: | Short | ||
| Fire Modes: | Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 3.4s | ||
| Slow Reload: | 4.3s | ||
| Damage | |||
| Max Damage: | 134 before 5m | ||
| Min Damage: | 60 after 18m | ||
| Ammunition | |||
| Magazine Size: | 8 | ||
| Ammunition Pool: | 64 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 2.15 | |
| Move: | 1.65 | ||
| Stand | Still: | 2.65 | |
| Move: | 5 | ||
| Bloom per Shot: | 1 | ||
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| AF-34 Mattock | |||
| The AF-34 Mattock features increased effective range in comparison to the other MAX anti-infantry weapons | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 180 RPM | ||
| Muzzle Velocity: | 400m/s | ||
| Range: | Short | ||
| Fire Modes: | Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 3s | ||
| Slow Reload: | 3.8s | ||
| Damage | |||
| Max Damage: | 112 before 8m | ||
| Min Damage: | 90 after 28m | ||
| Ammunition | |||
| Magazine Size: | 6 | ||
| Ammunition Pool: | 60 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 1.5 | |
| Move: | 1 | ||
| Stand | Still: | 2 | |
| Move: | 5 | ||
| Bloom per Shot: | 1 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| NCM1 Scattercannon | |||
| The arm-mounted NCM1 Scattercannon functions as a semi-automatic shotgun capable of cutting through enemy squads. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 180 RPM | ||
| Muzzle Velocity: | 300m/s | ||
| Range: | Short | ||
| Fire Modes: | Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 3s | ||
| Slow Reload: | 3.8s | ||
| Damage | |||
| Max Damage: | 134 before 5m | ||
| Min Damage: | 60 after 18m | ||
| Ammunition | |||
| Magazine Size: | 6 | ||
| Ammunition Pool: | 60 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 1.5 | |
| Move: | 1 | ||
| Stand | Still: | 2 | |
| Move: | 5 | ||
| Bloom per Shot: | 1 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Note: | Standard issue for right arm, requires purchase for left. | ||
Vanu Sovereignty
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | Blueshift VM5 | Cosmos VM3 | Nebula VM20 | Quasar VM1 | |||||||
| Extended Magazine | |||||||||||
| Blueshift VM5 | |||
| The lightweight Blueshift VM5 anti-infantry MAX weapon was designed to provide increased accuracy over the standard-issue VM1. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 366 RPM | ||
| Muzzle Velocity: | 550m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2s | ||
| Slow Reload: | 2.7s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 10 after 75m | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 320 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 1.15 | |
| Move: | 0.9 | ||
| Stand | Still: | 1.65 | |
| Move: | 5 | ||
| Bloom per Shot: | 1 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Cosmos VM3 | |||
| Created to help increase survivability for MAXes with no infantry support, the Cosmos VM3's increased ammo capacity enables lone units to defend themselves longer without access to an equipment terminal. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 337 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.4s | ||
| Slow Reload: | 3.2s | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 75m | ||
| Ammunition | |||
| Magazine Size: | 75 | ||
| Ammunition Pool: | 600 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 2.15 | |
| Move: | 1.65 | ||
| Stand | Still: | 2.65 | |
| Move: | 5 | ||
| Bloom per Shot: | 0.06 | ||
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| Nebula VM20 | |||
| The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 426 RPM | ||
| Muzzle Velocity: | 430m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.15s | ||
| Slow Reload: | 2.6s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 50m | ||
| Ammunition | |||
| Magazine Size: | 50 | ||
| Ammunition Pool: | 400 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 2 | |
| Move: | 1.5 | ||
| Stand | Still: | 2.5 | |
| Move: | 5 | ||
| Bloom per Shot: | 0.05 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Quasar VM1 | |||
| The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. | |||
| Empire: | | ||
| Weapon Type: | MAX Anti-Infantry | ||
| Can Use: | |||
| Fire Rate: | 337 RPM | ||
| Muzzle Velocity: | 450m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.1s | ||
| Slow Reload: | 2.8s | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 75m | ||
| Ammunition | |||
| Magazine Size: | 50 | ||
| Ammunition Pool: | 400 | ||
| Accuracy | |||
| Hip | |||
| Crouch | Still: | 1.9 | |
| Move: | 1.4 | ||
| Stand | Still: | 2.4 | |
| Move: | 5 | ||
| Bloom per Shot: | 0.06 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Note: | Left hand comes by default. | ||