Page Contents Current As of Patch: | 2015-05-19 |
M6 Onslaught | |||
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 492 RPM | ||
Muzzle Velocity: | 440m/s | ||
Effective Range: | Short | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 50m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 480 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M6 Onslaught API Data |
M6 Onslaught | |||
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 492 RPM | ||
Muzzle Velocity: | 440m/s | ||
Effective Range: | Short | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 50m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 480 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M6 Onslaught API Data |
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations.
Attachments
Attachments |
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Optic |
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Barrel |
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Rail | |||||||
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Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 50%, and the weapon takes longer to equip and unequip. |
Ammo | |||||||
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Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the M6 Onslaught. Each Ribbon is a standard reward for achieving a set amount of kills with the M6 Onslaught. Medals relate to how many overall kills you have with the M6 Onslaught.
Ribbons
Ribbon | Icon | Requirements |
M6 Onslaught Service Ribbon | 10 kills. |
Find out more on the Service Ribbons article.
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
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