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Page Contents Current As of Patch: 2023-04-05

M6 Onslaught
M6 Onslaught (Left)
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon MAX
Weapon Type: MAX Anti-Infantry
Fire Rate: 492 RPM
Muzzle Velocity: 440m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 125 before 10m
Min Damage: 100 after 50m
Reload Speed
Short Reload: 2.5s
Long Reload: 3s
Ammunition
Magazine Size: 60
Ammunition Pool: 480
Accuracy
Hip
Crouch Still: 1.5
Move: 2
Stand Still: 2
Move: 2.5
Bloom per Shot: 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

M6 Onslaught API Data

Census LF API source: M6 Onslaught API Data

M6 Onslaught
M6 Onslaught
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon MAX
Weapon Type: MAX Anti-Infantry
Fire Rate: 492 RPM
Muzzle Velocity: 440m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 125 before 10m
Min Damage: 100 after 50m
Reload Speed
Short Reload: 2.5s
Long Reload: 3s
Ammunition
Magazine Size: 60
Ammunition Pool: 480
Accuracy
Hip
Crouch Still: 1.5
Move: 2
Stand Still: 2
Move: 2.5
Bloom per Shot: 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

M6 Onslaught API Data

Census LF API source: M6 Onslaught API Data


The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations.

Attachments[]

Attachments
Rail
Extended Magazine
Extended Magazine (NC)
Icon Daybreak Cash 249 OR Icon resource certpoints 25x25 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 50m
Icon Light AssaultInfantry Head 67
Torso 8(8)10(10)
Legs 9(9)12(12)
Icon InfiltratorInfiltrator Head 56
Torso 8(8)9(9)
Legs 8(8)10(10)
Icon Heavy AssaultHeavy Assault Overshield Head 810
Torso 12(12)15(15)
Legs 13(13)17(17)
Icon MAXMAX Head 5467
Torso 80(100)100(125)
Legs 89(112)112(139)
Theoretical Time To Kill
Infantry Body part 0m 10m 50m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.61s 0.632s - 0.845s -
Torso 0.854s 0.876s - 1.211s -
Icon InfiltratorInfiltrator Head 0.488s 0.511s - 0.723s -
Torso 0.854s 0.876s - 1.089s -
Icon Heavy AssaultHeavy Assault Head 0.854s 0.876s - 1.211s -
Torso 1.341s 1.364s - 1.821s -
Icon MAXMAX Head 6.463s 6.486s - 8.162s -
Torso 9.634s 9.657s 12.096s 12.187s 15.236s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 50m
Link=FlashFlash - 60 (on fire @ 48) 75 (on fire @ 60)
Composite Armor 4 - 78 (on fire @ 63) 98 (on fire @ 78)
Link=HarasserHarasser - 154 (on fire @ 124) 193 (on fire @ 154)
Composite Armor 4 - 185 (on fire @ 148) 231 (on fire @ 185)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 96 (on fire @ 77) 120 (on fire @ 96)
Composite Armor 4 - 106 (on fire @ 85) 132 (on fire @ 106)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 240 (on fire @ 192) 300 (on fire @ 240)
Bottom 480 (on fire @ 384) 600 (on fire @ 480)
Composite Armor 4 Front/Side/Top/Rear 276 (on fire @ 221) 345 (on fire @ 276)
Bottom 552 (on fire @ 442) 690 (on fire @ 552)
Dervish DiagramDervish - 187 (on fire @ 150) 234 (on fire @ 187)
Composite Armor 4 - 206 (on fire @ 165) 257 (on fire @ 206)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Assuming shots from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 50m
Icon Light AssaultInfantry Head 34
Torso 4(4)5(5)
Legs 5(5)6(6)
Icon InfiltratorInfiltrator Head 33
Torso 4(4)5(5)
Legs 4(4)5(5)
Icon Heavy AssaultHeavy Assault Overshield Head 45
Torso 6(6)8(8)
Legs 7(7)9(9)
Icon MAXMAX Head 2734
Torso 40(50)50(63)
Legs 45(56)56(70)
Theoretical Time To Kill
Infantry Body part 0m 10m 50m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.244s 0.267s - 0.479s -
Torso 0.366s 0.389s - 0.601s -
Icon InfiltratorInfiltrator Head 0.244s 0.267s - 0.358s -
Torso 0.366s 0.389s - 0.601s -
Icon Heavy AssaultHeavy Assault Head 0.366s 0.389s - 0.601s -
Torso 0.61s 0.632s - 0.967s -
Icon MAXMAX Head 3.171s 3.193s - 4.138s -
Torso 4.756s 4.779s 5.998s 6.089s 7.675s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 50m
Link=FlashFlash - 30 (on fire @ 24) 38 (on fire @ 30)
Composite Armor 4 - 39 (on fire @ 32) 49 (on fire @ 39)
Link=HarasserHarasser - 77 (on fire @ 62) 97 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 116 (on fire @ 93)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 48 (on fire @ 39) 60 (on fire @ 48)
Composite Armor 4 - 53 (on fire @ 43) 66 (on fire @ 53)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 120 (on fire @ 96) 150 (on fire @ 120)
Bottom 240 (on fire @ 192) 300 (on fire @ 240)
Composite Armor 4 Front/Side/Top/Rear 138 (on fire @ 111) 173 (on fire @ 138)
Bottom 276 (on fire @ 221) 345 (on fire @ 276)
Dervish DiagramDervish - 94 (on fire @ 75) 117 (on fire @ 94)
Composite Armor 4 - 103 (on fire @ 83) 129 (on fire @ 103)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the M6 Onslaught. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
M6 Onslaught
Service Ribbon
MAX Weapon Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
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