Page Contents Current As of Patch: | 2023-04-05 |
M6 Onslaught | |||
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 492 RPM | ||
Muzzle Velocity: | 440m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 50m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 480 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M6 Onslaught API Data |
M6 Onslaught | |||
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 492 RPM | ||
Muzzle Velocity: | 440m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 50m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 480 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M6 Onslaught API Data |
The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine 249 OR 500 | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 50m | ||
Flash | - | 60 (on fire @ 48) | 75 (on fire @ 60) |
Composite Armor 4 | - | 78 (on fire @ 63) | 98 (on fire @ 78) |
Harasser | - | 154 (on fire @ 124) | 193 (on fire @ 154) |
Composite Armor 4 | - | 185 (on fire @ 148) | 231 (on fire @ 185) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 96 (on fire @ 77) | 120 (on fire @ 96) |
Composite Armor 4 | - | 106 (on fire @ 85) | 132 (on fire @ 106) |
Valkyrie | Front/Side/Top/Rear | 240 (on fire @ 192) | 300 (on fire @ 240) |
Bottom | 480 (on fire @ 384) | 600 (on fire @ 480) | |
Composite Armor 4 | Front/Side/Top/Rear | 276 (on fire @ 221) | 345 (on fire @ 276) |
Bottom | 552 (on fire @ 442) | 690 (on fire @ 552) | |
Dervish | - | 187 (on fire @ 150) | 234 (on fire @ 187) |
Composite Armor 4 | - | 206 (on fire @ 165) | 257 (on fire @ 206) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Assuming shots from both arms hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 50m | ||
Flash | - | 30 (on fire @ 24) | 38 (on fire @ 30) |
Composite Armor 4 | - | 39 (on fire @ 32) | 49 (on fire @ 39) |
Harasser | - | 77 (on fire @ 62) | 97 (on fire @ 77) |
Composite Armor 4 | - | 93 (on fire @ 74) | 116 (on fire @ 93) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 48 (on fire @ 39) | 60 (on fire @ 48) |
Composite Armor 4 | - | 53 (on fire @ 43) | 66 (on fire @ 53) |
Valkyrie | Front/Side/Top/Rear | 120 (on fire @ 96) | 150 (on fire @ 120) |
Bottom | 240 (on fire @ 192) | 300 (on fire @ 240) | |
Composite Armor 4 | Front/Side/Top/Rear | 138 (on fire @ 111) | 173 (on fire @ 138) |
Bottom | 276 (on fire @ 221) | 345 (on fire @ 276) | |
Dervish | - | 94 (on fire @ 75) | 117 (on fire @ 94) |
Composite Armor 4 | - | 103 (on fire @ 83) | 129 (on fire @ 103) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the M6 Onslaught. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
M6 Onslaught Service Ribbon |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
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