Page Contents Current As of Patch: | 2023-04-05 |
M2 Mutilator | |||
The M2's increased ammo capacity has proven itself as a boon to small or stranded squads. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2.4s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 100 | ||
Ammunition Pool: | 800 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M2 Mutilator API Data |
M2 Mutilator | |||
The M2's increased ammo capacity has proven itself as a boon to small or stranded squads. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | MAX Anti-Infantry | ||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 1x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2.4s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 100 | ||
Ammunition Pool: | 800 | ||
Accuracy | |||
Hip | |||
Crouch | Still: | 1.5 | |
Move: | 2 | ||
Stand | Still: | 2 | |
Move: | 2.5 | ||
Bloom per Shot: | 0.05 | ||
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0/0 | ||
Horizontal Tolerance: | 0 | ||
Angle Min/Max: | -0.25°/0.25° | ||
Bias: | ← = → | ||
Recoil Decrease: | 7 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | M2 Mutilator API Data |
The M2 Mutilator — low cost, high ammo capacity TR MAX Anti-Infantry weapon.
The M2's most noticeable feature compared to other TR MAX weapons is its extreme ammo capacity, particularly with Extended Mags. This invaluable feature allows Mutilator users, who can limit the habit of reloading as often as possible, to ensure that all enemy troops keep their heads down and bodies behind cover to avoid getting sprayed with endless waves of bullets. The art of suppression makes enemies think twice about peeping their heads up to shoot a round, making it safer for you and your allies. Unfortunately your fun time laughing at your enemies as they curse you for not letting them move an inch is often annoyingly ended by a slower then usual reload speed, which can leave you hanging in the direst of situations. Also a slower rate of fire means you will have a harder time fighting bulky opponents head on, where a faster time to kill is Essential.
Overall the M2 Mutilator is a weapon of suppression that rivals that of even the Heavy's LMG. It is arguably the best weapon for a TR MAX in a squad. But Most importantly, it is a valid option for A TR MAX looking to take up the role of Anti-Infantry.
Attachments[]
Attachments |
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Rail | |||||||
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Extended Magazine 249 OR 500 | Increases the amount of ammunition in each magazine by 50%. |
MAX weapons do not have access to any optic, barrel, or ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 65m | ||
Flash | - | 53 (on fire @ 42) | 60 (on fire @ 48) |
Composite Armor 4 | - | 69 (on fire @ 55) | 78 (on fire @ 63) |
Harasser | - | 135 (on fire @ 108) | 154 (on fire @ 124) |
Composite Armor 4 | - | 162 (on fire @ 130) | 185 (on fire @ 148) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 84 (on fire @ 68) | 96 (on fire @ 77) |
Composite Armor 4 | - | 93 (on fire @ 74) | 106 (on fire @ 85) |
Valkyrie | Front/Side/Top/Rear | 210 (on fire @ 168) | 240 (on fire @ 192) |
Bottom | 420 (on fire @ 336) | 480 (on fire @ 384) | |
Composite Armor 4 | Front/Side/Top/Rear | 242 (on fire @ 194) | 276 (on fire @ 221) |
Bottom | 483 (on fire @ 387) | 552 (on fire @ 442) | |
Dervish | - | 164 (on fire @ 131) | 187 (on fire @ 150) |
Composite Armor 4 | - | 180 (on fire @ 144) | 206 (on fire @ 165) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Assuming shots from both arms hit the target.
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 65m | ||
Flash | - | 27 (on fire @ 21) | 30 (on fire @ 24) |
Composite Armor 4 | - | 35 (on fire @ 28) | 39 (on fire @ 32) |
Harasser | - | 68 (on fire @ 54) | 77 (on fire @ 62) |
Composite Armor 4 | - | 81 (on fire @ 65) | 93 (on fire @ 74) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 42 (on fire @ 34) | 48 (on fire @ 39) |
Composite Armor 4 | - | 47 (on fire @ 37) | 53 (on fire @ 43) |
Valkyrie | Front/Side/Top/Rear | 105 (on fire @ 84) | 120 (on fire @ 96) |
Bottom | 210 (on fire @ 168) | 240 (on fire @ 192) | |
Composite Armor 4 | Front/Side/Top/Rear | 121 (on fire @ 97) | 138 (on fire @ 111) |
Bottom | 242 (on fire @ 194) | 276 (on fire @ 221) | |
Dervish | - | 82 (on fire @ 66) | 94 (on fire @ 75) |
Composite Armor 4 | - | 90 (on fire @ 72) | 103 (on fire @ 83) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the M2 Mutilator. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
M2 Mutilator Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
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