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Page Contents Current As of Patch: 2023-04-05

M1 Heavy Cycler
M1 Heavy Cycler
Originally developed as a stationary turret, the MAX-mounted, multi-barreled M1 Heavy Cycler is capable of shredding apart entire squads without needing to reload.
Costs
Auto Granted
General Info
Empire: Icon TR
Can Use: Icon MAX
Weapon Type: MAX Anti-Infantry
Fire Rate: 400 RPM
Muzzle Velocity: 450m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 1.5x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2.2s
Long Reload: 2.8s
Ammunition
Magazine Size: 60
Ammunition Pool: 480
Accuracy
Hip
Crouch Still: 1.5
Move: 1.75
Stand Still: 1.75
Move: 2.25
Bloom per Shot: 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

M1 Heavy Cycler API Data

Census LF API source: M1 Heavy Cycler API Data

M1 Heavy Cycler
M1 Heavy Cycler
Originally developed as a stationary turret, the MAX-mounted, multi-barreled M1 Heavy Cycler is capable of shredding apart entire squads without needing to reload.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon MAX
Weapon Type: MAX Anti-Infantry
Fire Rate: 400 RPM
Muzzle Velocity: 450m/s
Effective Range: Short
Fire Modes: Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 1x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 65m
Reload Speed
Short Reload: 2.2s
Long Reload: 2.8s
Ammunition
Magazine Size: 60
Ammunition Pool: 480
Accuracy
Hip
Crouch Still: 1.5
Move: 1.75
Stand Still: 1.75
Move: 2.25
Bloom per Shot: 0.05
Recoil[?]
Vertical: 0.2
Horizontal, Min/Max: 0/0
Horizontal Tolerance: 0
Angle Min/Max: -0.25°/0.25°
Bias: ← = →
Recoil Decrease: 7
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

M1 Heavy Cycler API Data

Census LF API source: M1 Heavy Cycler API Data


The M1 Heavy Cycler is the standard issue left arm weapon of the Terran Republic MAX. It is available to all Terran Republic characters by default.

Attachments[]

Attachments
Rail
Extended Magazine
Extended Magazine (NC)
Icon Daybreak Cash 249 OR Icon resource certpoints 25x25 500
Increases the amount of ammunition in each magazine by 50%.
MAX weapons do not have access to any optic, barrel, or ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 65m
Icon Light AssaultInfantry Head 56
Torso 7(7)8(8)
Legs 8(8)9(9)
Icon InfiltratorInfiltrator Head 55
Torso 7(7)8(8)
Legs 7(7)8(8)
Icon Heavy AssaultHeavy Assault Overshield Head 78
Torso 11(11)12(12)
Legs 12(12)13(13)
Icon MAXMAX Head 4754
Torso 70(88)80(100)
Legs 78(98)89(112)
Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.6s 0.622s - 0.894s -
Torso 0.9s 0.922s - 1.194s -
Icon InfiltratorInfiltrator Head 0.6s 0.622s - 0.744s -
Torso 0.9s 0.922s - 1.194s -
Icon Heavy AssaultHeavy Assault Head 0.9s 0.922s - 1.194s -
Torso 1.5s 1.522s - 1.794s -
Icon MAXMAX Head 6.9s 6.922s - 8.094s -
Torso 10.35s 10.372s 13.072s 11.994s 14.994s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 53 (on fire @ 42) 60 (on fire @ 48)
Composite Armor 4 - 69 (on fire @ 55) 78 (on fire @ 63)
Link=HarasserHarasser - 135 (on fire @ 108) 154 (on fire @ 124)
Composite Armor 4 - 162 (on fire @ 130) 185 (on fire @ 148)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 84 (on fire @ 68) 96 (on fire @ 77)
Composite Armor 4 - 93 (on fire @ 74) 106 (on fire @ 85)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 210 (on fire @ 168) 240 (on fire @ 192)
Bottom 420 (on fire @ 336) 480 (on fire @ 384)
Composite Armor 4 Front/Side/Top/Rear 242 (on fire @ 194) 276 (on fire @ 221)
Bottom 483 (on fire @ 387) 552 (on fire @ 442)
Dervish DiagramDervish - 164 (on fire @ 131) 187 (on fire @ 150)
Composite Armor 4 - 180 (on fire @ 144) 206 (on fire @ 165)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Assuming shots from both arms hit the target.

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 65m
Icon Light AssaultInfantry Head 33
Torso 4(4)4(4)
Legs 4(4)5(5)
Icon InfiltratorInfiltrator Head 33
Torso 4(4)4(4)
Legs 4(4)4(4)
Icon Heavy AssaultHeavy Assault Overshield Head 44
Torso 6(6)6(6)
Legs 6(6)7(7)
Icon MAXMAX Head 2427
Torso 35(44)40(50)
Legs 39(49)45(56)
Theoretical Time To Kill
Infantry Body part 0m 10m 65m
Normal Suit Normal Suit
Icon Light AssaultInfantry Head 0.3s 0.322s - 0.444s -
Torso 0.45s 0.472s - 0.594s -
Icon InfiltratorInfiltrator Head 0.3s 0.322s - 0.444s -
Torso 0.45s 0.472s - 0.594s -
Icon Heavy AssaultHeavy Assault Head 0.45s 0.472s - 0.594s -
Torso 0.75s 0.772s - 0.894s -
Icon MAXMAX Head 3.45s 3.472s - 4.044s -
Torso 5.1s 5.122s 6.472s 5.994s 7.494s
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 65m
Link=FlashFlash - 27 (on fire @ 21) 30 (on fire @ 24)
Composite Armor 4 - 35 (on fire @ 28) 39 (on fire @ 32)
Link=HarasserHarasser - 68 (on fire @ 54) 77 (on fire @ 62)
Composite Armor 4 - 81 (on fire @ 65) 93 (on fire @ 74)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 42 (on fire @ 34) 48 (on fire @ 39)
Composite Armor 4 - 47 (on fire @ 37) 53 (on fire @ 43)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 105 (on fire @ 84) 120 (on fire @ 96)
Bottom 210 (on fire @ 168) 240 (on fire @ 192)
Composite Armor 4 Front/Side/Top/Rear 121 (on fire @ 97) 138 (on fire @ 111)
Bottom 242 (on fire @ 194) 276 (on fire @ 221)
Dervish DiagramDervish - 82 (on fire @ 66) 94 (on fire @ 75)
Composite Armor 4 - 90 (on fire @ 72) 103 (on fire @ 83)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the M1 Heavy Cycler. Each ribbon is a standard reward for achieving a set amount of kills with the arm. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
M1 Heavy Cycler
Service Ribbon
MAX Weapon Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History[]

  • March 20, 2019 Update
    • Short reload from 2.4sec. to 2.2sec.
    • Standing CoF from 2 to 1.75
    • Moving CoF from 2.5 to 2.25
    • Crouchwalking CoF from 2 to 1.75
    • Dev Note: This weapon was essentially an inferior Mutilator, with no real reason to use it if you had any other arsenal option unlocked. Without wanting to change the weapon too much, we increased its reload speed and initial accuracy to give it a more solid place in the arsenal.
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