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Lightning

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Page Contents Current As of Patch: PU02
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Vehicle Lightning

Lightning Side View Icon
Lightning
Type: Light armor
Empire: Icon NS
Cost: Planetside2font-3Planetside2font-5Planetside2font-0Icon resource nanites 128
Health: 3000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: C75 Viper
L100 Python HEAT
L100 Python AP
L100 Python HE
Skyguard


The Lightning is a light one man battle tank. The Lightning can be outfitted with various types of turrets allowing it to fill anti-air, anti-personnel and anti-armor roles when necessary.

Lightning Diagram

Certifications Edit

Lightning Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 15 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 7.5% every 5 seconds. Damage disable auto repairs for 12 second.
50Repairs 8.33% every 5 seconds. Damage disable auto repairs for 12 second.
100Repairs 9.17% every 5 seconds. Damage disable auto repairs for 12 second.
200Repairs 10% every 5 seconds. Damage disable auto repairs for 12 second.
500Repairs 10.83% every 5 seconds. Damage disable auto repairs for 12 second.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Reinforced Front Armor
150Damage from impacts striking the front of the Lightning are reduced by an additional 10%.
Reinforced Top Armor
200Damage from impacts striking the top of the Lightning are reduced by an additional 10%.
Reinforced Side Armor
200Damage from impacts striking the sides of the Ligntning are reduced by an additional 15%.
Mine Guard
30Reduces damage taken from anti-tank mines by 33%.
50Reduces damage taken from anti-tank mines by 40%.
100Reduces damage taken from anti-tank mines by 55%.
150Reduces damage taken from anti-tank mines by 60%.
Proximity Radar
100Increases the range of the Proximity radar to 30 Meters.
200Increases the range of the Proximity radar to 35 Meters.
400Increases the range of the Proximity radar to 40 Meters.
500Increases the range of the Proximity radar to 50 Meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed. (More effective than previous rank)
400Improved tank rotation, brakes and reverse speed. (More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Defenses Edit

The lightning tank has 3,000 health regardless of faction and upgrades. Depending on the shooter's position relative to the tank, it will take 35% from the front, 58% from the sides and top, and full 100% from the rear. These values (excluding the rear) can be boosted via the relevant upgrades in the defense slot. Considering that ranged AV weapons can deal from 1400 to 2000 damage per hit, a lightning can sustain from 2 hits in the rear to as many as 8 in the front (with reinforced armor).

Lightning Strategy LinksEdit

  • Tech Plant Basic Base Strategies
    1. Lightning Tanks play a key role in attacking the Tech Plant.
  • Bio Lab Basic Base Strategies
    1. A good combination of fast moving Lightnings and a few of your empire-specific heavy tanks will provide the best defense. The quick Lightnings should support the initial battles first.
  • Bio Lab Advanced Offensive Strategies
    1. When assaulting a Bio Lab in this vehicle, clear the way for your team to reach the outposts surrounding the main dome.
  • Amp Station Basic Base Strategies
    1. These are very useful in taking out the turrets defending the Amp Station & using their speed to roam the area clearing defending infantry.
  • Heavy Assault Class Strategy
    1. It takes 2 C4 charges from a Heavy Assault to blow you up. Watch out for heavies!
  • Engineer Class Strategy
    1. One of the main Engineer roles is to repair your tank. Try not to back over them!
  • Movement Strategy
    1. '​'It's a lot faster than going on foot and provides more protection than a Flash. The lightning does attract more attention so its not good for sneaking behind enemy lines.

Lightning Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammunition Maximum Ammo Capacity
1Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 12
L100 Python Heat, AP and HE: 3
Skyguard: 70
10Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 24
L100 Python Heat, AP and HE: 5
Skyguard: 140
30Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 36
L100 Python Heat, AP and HE: 8
Skyguard: 210
50Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 48
L100 Python Heat, AP and HE: 10
Skyguard: 280
100Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 60
L100 Python Heat, AP and HE: 13
Skyguard: 350
150Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 72
L100 Python Heat, AP and HE: 15
Skyguard: 420
200Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 84
L100 Python Heat, AP and HE: 18
Skyguard: 490
400Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 96
L100 Python Heat, AP and HE: 20
Skyguard: 560
500Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 108
L100 Python Heat, AP and HE: 23
Skyguard: 630
1000Increases the ammo capacity of the weapon to X rounds.
C75 Viper: 120
L100 Python Heat, AP and HE: 25
Skyguard: 700
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Infrared Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 180 meters.
Weapon Utility Reload Speed
150Decreases the time taken to reload the weapon by X seconds.
C75 Viper: 0.09
L100 Python HEAT: 0.06
L100 Python AP: 0.06
L100 Python HE: 0.075
Skyguard: 0.1
200Decreases the time taken to reload the weapon by X seconds.
C75 Viper: 0.18
L100 Python HEAT: 0.12
L100 Python AP: 0.12
L100 Python HE: 0.15
Skyguard: 0.2
400Decreases the time taken to reload the weapon by X seconds.
C75 Viper: 0.27
L100 Python HEAT: 0.18
L100 Python AP: 0.18
L100 Python HE: 0.225
Skyguard: 0.3
500Decreases the time taken to reload the weapon by X seconds.
C75 Viper: 0.36
L100 Python HEAT: 0.24
L100 Python AP: 0.24
L100 Python HE: 0.3
Skyguard: 0.4
1000Decreases the time taken to reload the weapon by X seconds.
C75 Viper: 0.45
L100 Python HEAT: 0.3
L100 Python AP: 0.3
L100 Python HE: 0.375
Skyguard: 0.5
C75 Viper
C75 Viper
Fire Rate: 240 RPM
Muzzle Velocity: 200m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 345
Min Damage: 345
Max Indirect Damage: 450 before 0.5m
Min Indirect Damage: 1 after 4m
Reload Speed
Reload Speed: 4.5s
Ammunition
Magazine Size: 6
Ammunition Pool: 120
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
L100 Python HEAT
Python HEAT
Muzzle Velocity: 200m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Damage
Max Damage: 1275
Min Damage: 1275
Max Indirect Damage: 750 before 1m
Min Indirect Damage: 1 after 5m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 25
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
L100 Python AP
Python AP
Muzzle Velocity: 225m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Damage
Max Damage: 1600
Min Damage: 1600
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 1 after 1m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 25
Costs
Cert Cost: 500 Icon certification point
SC Cost: 700 Resource icon station cash
L100 Python HE
Python HE
Muzzle Velocity: 175m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 1m
Min Indirect Damage: 1 after 5m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 25
Costs
Cert Cost: 750 Icon certification point
SC Cost: 700 Resource icon station cash
Skyguard
Skyguard
Fire Rate: 480 RPM
Muzzle Velocity: 400m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 200 before 100m
Min Damage: 150 after 300m
Max Indirect Damage: 60 before 6m
Min Indirect Damage: 1 after 8m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 70
Ammunition Pool: 1050
Accuracy
Minimum Cone of fire: 1.25
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Weapon Ribbons and MedalsEdit

With any Lightning weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Lightning weapon. Medals relate to how many overall kills you have with the Lightnings weaponry.

RibbonsEdit

Ribbon Icon Requirements
Lightning Service Ribbon
Lightning Vehicle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

CustomizationNavbox Button L1 CustomizationNavbox Button L2 CustomizationNavbox Button L3 CustomizationNavbox Button L4 CustomizationNavbox Button L5

The Lightning features five total customization slots as of Game Update 11. These slots include Camo, Decal, Ornaments, Trim, and Lighting. An list of the possible customizations is below.

Lighting Edit

There are two prices for lighting. Icon resource station cash 450 and Icon resource station cash 750.

Icon resource station cash 450 Edit

Icon resource station cash 750 Edit

Trim Edit

Trim for the Lightning costs Icon resource station cash 750.

Icon Player Studio Large

Player Studio Content Edit


This article contains content created by players and has been included in the game. All creators receive a portion of the profits gained from depot purchases.

Icon Player Studio Large


There are currently no Player Studio Lightning Cosmetics available.

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