Page Contents Current As of Patch:
GU09
Light Machine Gun Overview Edit
Usable By :
Light Machine Guns have a high magazine size and rate of fire, making them devastating in close quarters and effective at suppressing fire. However, they have a lengthy reload time.
Light Machine Gun Statistics Edit
Terran Republic Edit
The MSW-R was designed to meet the needs of mobile Terran Republic shock troopers. Its light weight and fast reload time allows forward soldiers to push forward without stopping.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
750 RPM
Muzzle Velocity:
580m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
3.045s
Slow Reload:
3.65s
Ammunition
Magazine Size:
50
Ammunition Pool:
250
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.1
Move:
2
0.1
Stand
Still:
3
0.35
Move:
7
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
100
SC Cost:
250
Aptly named, the T9 CARV's rate of fire allows it to cut through whole groups of enemies before needing to reload.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
750 RPM
Muzzle Velocity:
600m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
5.4s
Slow Reload:
6.2s
Ammunition
Magazine Size:
100
Ammunition Pool:
400
Accuracy
Hip
Aim
Crouch
Still:
3
0.1
Move:
2.5
0.1
Stand
Still:
4
0.4
Move:
7
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
Default
SC Cost:
Default
This special, versatile variant of the CARV can adapt to nearly any situation thanks to its multiple firing modes and wide range of attachments. Compared to its predecessor, it features a slightly slower rate of fire and more controllable recoil.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
698 RPM
Muzzle Velocity:
600m/s
Range:
Medium
Fire Modes:
Automatic, Semi-Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
5.11s
Slow Reload:
6.11s
Ammunition
Magazine Size:
100
Ammunition Pool:
400
Accuracy
Hip
Aim
Crouch
Still:
3
0.1
Move:
2.5
0.1
Stand
Still:
4
0.4
Move:
7
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
250
SC Cost:
500
The T16 Rhino was designed as a squad support weapon that remains accurate, even during sustained fire.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
652 RPM
Muzzle Velocity:
640m/s
Range:
Medium
Fire Modes:
Automatic, Semi-Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
3.96s
Slow Reload:
4.925s
Ammunition
Magazine Size:
100
Ammunition Pool:
400
Accuracy
Hip
Aim
Crouch
Still:
3
0.1
Move:
2.5
0.1
Stand
Still:
4
0.4
Move:
7
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
250
SC Cost:
500
Designed with distance and accuracy in mind, the TMG-50's manageable recoil allows it to outperform other LMGs at long range.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
577 RPM
Muzzle Velocity:
615m/s
Range:
Medium
Fire Modes:
Automatic, 2x Burst, Semi-Automatic
Damage
Max Damage:
167 before 10m
Min Damage:
143 after 75m
Reload Speed
Fast Reload:
4.24s
Slow Reload:
5.225s
Ammunition
Magazine Size:
75
Ammunition Pool:
300
Accuracy
Hip
Aim
Crouch
Still:
3
0.03
Move:
2.5
0.03
Stand
Still:
4
0.4
Move:
7
2
Bloom per Shot:
0.12
0.06
Costs
Cert Cost:
500
SC Cost:
700
Developed for a mix of close quarters combat and point defense, the T32 Bull features both balanced recoil and high maneuverability.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
652 RPM
Muzzle Velocity:
600m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
3.195s
Slow Reload:
3.565s
Ammunition
Magazine Size:
60
Ammunition Pool:
240
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.1
Move:
2
0.1
Stand
Still:
3
0.35
Move:
5
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
1000
SC Cost:
700
New Conglomerate Edit
Esamir Munition Corporation's EM1 LMG is a unique mix of high ammo count and fast reloading time, allowing the shooter to control firing lanes with little downtime.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
652 RPM
Muzzle Velocity:
600m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
3.5s
Slow Reload:
4.465s
Ammunition
Magazine Size:
100
Ammunition Pool:
400
Accuracy
Hip
Aim
Crouch
Still:
3
0.1
Move:
2.5
0.1
Stand
Still:
4
0.4
Move:
7
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
250
SC Cost:
500
Esamir Munition Corporation's EM1 LMG is a unique mix of high ammo count and fast reloading time, allowing the shooter to control firing lanes with little downtime.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
600 RPM
Muzzle Velocity:
570m/s
Range:
Medium
Fire Modes:
Automatic, 2x Burst, Semi-Automatic
Damage
Max Damage:
167 before 10m
Min Damage:
143 after 75m
Reload Speed
Fast Reload:
4.655s
Slow Reload:
5.5s
Ammunition
Magazine Size:
100
Ammunition Pool:
400
Accuracy
Hip
Aim
Crouch
Still:
3
0.03
Move:
2.5
0.03
Stand
Still:
4
0.4
Move:
5
2
Bloom per Shot:
0.12
0.06
Costs
Cert Cost:
500
SC Cost:
700
The NC6S Gauss SAW's select fire mode gives it incredible adaptability on the field.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
577 RPM
Muzzle Velocity:
615m/s
Range:
Medium
Fire Modes:
Automatic, Semi-Automatic
Damage
Max Damage:
167 before 10m
Min Damage:
143 after 75m
Reload Speed
Fast Reload:
4.24s
Slow Reload:
5.02s
Ammunition
Magazine Size:
75
Ammunition Pool:
300
Accuracy
Hip
Aim
Crouch
Still:
3
0.03
Move:
2.5
0.03
Stand
Still:
4
0.4
Move:
5
2
Bloom per Shot:
0.12
0.06
Costs
Cert Cost:
250
SC Cost:
500
Genudine Dynamics developed the 22S as a possible replacement for the NC6 SAW. In comparison to the SAW, it features a faster firing rate and reload time, but is limited by a 50-round detachable box magazine.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
577 RPM
Muzzle Velocity:
580m/s
Range:
Medium
Fire Modes:
Automatic, Semi-Automatic
Damage
Max Damage:
167 before 10m
Min Damage:
143 after 75m
Reload Speed
Fast Reload:
3.135s
Slow Reload:
3.765s
Ammunition
Magazine Size:
50
Ammunition Pool:
250
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.03
Move:
2
0.03
Stand
Still:
3
0.35
Move:
5
2
Bloom per Shot:
0.12
0.06
Costs
Cert Cost:
100
SC Cost:
250
The versatile NC6 Gauss SAW was designed to perform well in many combat situations, making it an all around weapon that is highly effective in most combat situations.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
500 RPM
Muzzle Velocity:
600m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
200 before 10m
Min Damage:
167 after 85m
Reload Speed
Fast Reload:
6.5s
Slow Reload:
7.5s
Ammunition
Magazine Size:
100
Ammunition Pool:
400
Accuracy
Hip
Aim
Crouch
Still:
3
?
Move:
2.5
?
Stand
Still:
4
0.5
Move:
5
2
Bloom per Shot:
0.14
0.07
Costs
Cert Cost:
Default
SC Cost:
Default
The LA1 Anchor was designed for the mobile NC soldier. It features a medium rate of fire, high damage, and a 50 round drum magazine that is quick to reload.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
600 RPM
Muzzle Velocity:
600m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
167 before 10m
Min Damage:
143 after 75m
Reload Speed
Fast Reload:
3.37s
Slow Reload:
4s
Ammunition
Magazine Size:
50
Ammunition Pool:
250
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.3
Move:
2
0.3
Stand
Still:
3
0.35
Move:
5
2
Bloom per Shot:
0.12
0.06
Costs
Cert Cost:
1000
SC Cost:
700
Vanu Sovereignty Edit
Vanu Esamir's AdvWep labs designed the heavy-hitting Flare VE6 to pack the most punch per shot. In the hands of an experience marksman, the Flare can wreak havoc on enemy infantry at close to medium ranges.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
557 RPM
Muzzle Velocity:
600m/s
Range:
Medium
Fire Modes:
Automatic, 3x Burst, Semi-Automatic
Damage
Max Damage:
157 before 10m
Min Damage:
143 after 75m
Reload Speed
Fast Reload:
4.24s
Slow Reload:
5.225s
Ammunition
Magazine Size:
75
Ammunition Pool:
300
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.03
Move:
2
0.03
Stand
Still:
3.25
0.35
Move:
5
2
Bloom per Shot:
0.12
0.06
Costs
Cert Cost:
250
SC Cost:
500
The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
750 RPM
Muzzle Velocity:
615m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 75m
Reload Speed
Fast Reload:
3.045s
Slow Reload:
4s
Ammunition
Magazine Size:
50
Ammunition Pool:
250
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.1
Move:
2
0.1
Stand
Still:
3
0.35
Move:
7
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
Default
SC Cost:
Default
The Pulsar Light Support Weapon (LSW) is a Pulsar variant with a high capacity battery and heavier barrel. Its reputation as a highly versatile weapon makes it a popular choice for missions where anything can happen
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
698 RPM
Muzzle Velocity:
620m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
3.2s
Slow Reload:
4s
Ammunition
Magazine Size:
75
Ammunition Pool:
300
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.1
Move:
2
0.1
Stand
Still:
3.5
0.4
Move:
5
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
100
SC Cost:
250
The SVA-88's overclocked discharge coil allows it to fire plasma at a higher velocity than most weapons in its class. When firing at long distances, the user will need to lead targets much less than usual.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
698 RPM
Muzzle Velocity:
630m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
3.065s
Slow Reload:
4.18s
Ammunition
Magazine Size:
75
Ammunition Pool:
300
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.1
Move:
2
0.1
Stand
Still:
3
0.35
Move:
5
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
500
SC Cost:
700
Embedded recoil dampeners along the barrel of the Polaris allow it to remain accurate when firing from the hip.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
652 RPM
Muzzle Velocity:
625m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
4.2s
Slow Reload:
5.1s
Ammunition
Magazine Size:
100
Ammunition Pool:
400
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.1
Move:
2
0.1
Stand
Still:
3
0.35
Move:
5
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
250
SC Cost:
500
The Ursa features manageable recoil and a high velocity projectile, making it extremely effective at ranges beyond that of other LMGs.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
550 RPM
Muzzle Velocity:
640m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
167 before 10m
Min Damage:
143 after 75m
Reload Speed
Fast Reload:
3.6s
Slow Reload:
4.5s
Ammunition
Magazine Size:
75
Ammunition Pool:
300
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.03
Move:
2
0.03
Stand
Still:
3.25
0.35
Move:
5
2
Bloom per Shot:
0.12
0.06
Costs
Cert Cost:
1000
SC Cost:
700
Nanite Systems Edit
Built on the concept of the NS-11A assault rifle, the remarkably accurate NS-15M LMG provides excellent sustained fire and above average projectile speed.
Empire:
Weapon Type:
LMG
Can Use:
Fire Rate:
625 RPM
Muzzle Velocity:
640m/s
Range:
Medium
Fire Modes:
Automatic
Damage
Max Damage:
143 before 10m
Min Damage:
125 after 65m
Reload Speed
Fast Reload:
2.15s
Slow Reload:
2.5s
Ammunition
Magazine Size:
55
Ammunition Pool:
275
Accuracy
Hip
Aim
Crouch
Still:
2.5
0.1
Move:
2
0.1
Stand
Still:
3
0.35
Move:
5
2
Bloom per Shot:
0.1
0.05
Costs
Cert Cost:
1000
SC Cost:
700
Light Machine Gun Ribbons and Medals Edit
With any Light Machine Gun (LMG), it is possible to get Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a LMG. Medals relate to how many overall kills you have with a LMG.
Ribbon
Icon
Requirements
Light Machine Gun Ribbon
10 kills.
See more available ribbons on the Service Ribbons page.
Read more