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Page Contents Current As of Patch: 2018-07-06


Class Overview Edit

The Light Assault’s extreme mobility is their defining trait and allows them to move faster than most other soldiers. Each one of the Light Assault’s various Jumpjet configurations grants them the ability to take on different obstacles, shifting their role in combat. The Standard Jumpjets allow them to make their way over barriers and enemy’s heads alike. They can also equip more specialized configurations, such as the hovering Drifter Jets, to descend on vulnerable ground targets safely and cross chasms otherwise untraversable.

The Light Assault also excels at supporting their empire through their unique class grenades. The blinding Flash grenades can render entire squads helpless and allow for a momentary break in defenses. They also have access to Smoke grenades, which can be used to block sniper alleys and direct the flow of combat. Both of the Light Assault’s class explosives are important in allowing their empire to make the final push in capturing difficult objectives.

In addition to their utility on the field, they also excel at short to medium range combat. The Light Assault is able to choose from a diverse arsenal of various weapon types, including rifles, shotguns, and SMGs. These options allow them to adapt to whatever their environment demands. The best Light Assault soldiers make sure to use their powerful weapons with the element of surprise, disabling enemies before they know what hit them.

Though not as sturdy as other soldiers, the agile Light Assault can do serious damage when flanking enemy squads, taking advantage of both their vast weapon and support options. Whether acting alone to disrupt enemy forces or in a group to finish capturing a facility, the Light Assault is a fearsome presence on the battlefields of Auraxis.

Certifications Edit

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Light Assault Certifications
Category Certification Name Levels and Cost
Ability Slot Skirmisher Jump Jets
DefaultAllows the use of low rocket-assisted jumps with a short cooldown.
10Increases fuel capacity and regeneration speed by 8%.
50Increases fuel capacity and regeneration speed by 11%.
100Increases fuel capacity and regeneration speed by 14%.
150Increases fuel capacity and regeneration speed by 17%.
500Increases fuel capacity and regeneration speed by 20%.
Drifter Jump Jets
50Drifter Jumpjets allow the user to safely glide across long distances for up to 15 seconds.
100Improves thruster efficiency, increasing total air time by 4 seconds.
150Improves thruster efficiency, increasing total air time by 7 seconds.
200Improves thruster efficiency, increasing total air time by 11 seconds.
500Improves thruster efficiency, increasing total air time by 15 seconds.
Icarus Jump Jets
50Icarus Jump Jets provide significantly faster vertical thrust and fuel recharge rate at the cost of in-air maneuverability and overall fuel capacity.
100Increases fuel regeneration rate to 12.5% per second.
200Increases fuel regeneration rate to 14% per second.
500Increases fuel regeneration rate to 16.5% per second.
1000Increases fuel regeneration rate to 20% per second.
Ambusher Jump Jets
150Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 8 seconds cooldown between uses.
200Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 7.5 seconds cooldown between uses.
250Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 7 seconds cooldown between uses.
500Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 6.5 seconds cooldown between uses.
1000Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 6 seconds cooldown between uses.
Suit Slot Adrenaline Pump
30Increases the user's sprint speed by 10% while equipped.
Advanced Shield Capacitor
-Increases the speed at which your shields regenerate to full by 33%.
-Increases the speed at which your shields regenerate to full by 38%.
-Increases the speed at which your shields regenerate to full by 42%.
-Increases the speed at which your shields regenerate to full by 45%.
DefaultIncreases the speed at which your shields regenerate to full by 50%.
Flak Armor
1Reduces damage taken from frag grenades and common explosions by 50%.
10Reduces damage taken from frag grenades and common explosions by 50%, and light anti-vehicle weapons by 20%.
50 Reduces damage taken from frag grenades and common explosions by 50%; and light anti-vehicle weapons and infantry-based rockets by 20%.
150Reduces damage taken from frag grenades and common explosions by 50%; and light anti-vehicle weapons and infantry-based rockets, and tank cannons by 20%.
1000Reduces damage taken from frag grenades, common explosions, C4, and Anti-Tank Mines by 50%; and light anti-vehicle weapons and infantry-based rockets, and tank cannons by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1Reduces damage taken from small arms by 20%.
10Reduces damage taken from small arms and heavy machine guns by 20%.
50Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
150Reduces damage taken from small arms, heavy machine guns, gatling guns, aircraft machine guns and anti-aircraft machineguns by 20%.
1000Reduces damage taken from small arms, heavy machine guns, gatling guns, aircraft machine guns, anti-aircraft machineguns and anti-materiel rifles by 20%.
Ammunition Belt
DefaultGrants access to the Ammunition Belt which allows soldier to carry 1 additional magazine for both their primary and sidearms weapons.
10Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
100Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
1000Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flight Suit
30Integrated power cells increase Jump Jet maximum fuel by 30%, and Ambusher Jump Jet's cooldown is reduced by 0.6 seconds.
100Integrated power cells increase Jump Jet maximum fuel by 35%, and Ambusher Jump Jet's cooldown is reduced by 0.8 seconds.
200Integrated power cells increase Jump Jet maximum fuel by 38%, and Ambusher Jump Jet's cooldown is reduced by 0.9 seconds.
500Integrated power cells increase Jump Jet maximum fuel by 40%, and Ambusher Jump Jet's cooldown is reduced by 1 seconds.
Munitions Pouch
30Allows the user to carry 1 additional Rocklet Rifle magazine.
50Allows the user to carry 2 additional Rocklet Rifle magazine.
150Allows the user to carry 3 additional Rocklet Rifle magazine.
Grenade Slot Flash Grenade
200Upon detonation, this Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast range, making it perfect for breaching crowded rooms.
Quick-Det Flash Grenade
150This short-fuse version of the standard Flash Grenade will temporarily blind and deafen infantry targets, but do so with less effectiveness as the original.
Smoke Grenade
200A grenade which produces a large smoke screen capable of providing cover for a short period of time.
Utility Slot C-4 (Explosive)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases maximum C-4 capacity by 1.

A.S.P. Edit

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Light Assault
Hacking Cert Icon
ASP Token
SMG Secondary
Allows SMGs to be equipped in the secondary weapon slot. Does not include Directive Reward weapons. Light Assault only.
Concussion Grenade Cert Icon
ASP Token
Concussion Grenade Access
Unlocks access to Concussion Grenades. Light Assault only.

Class Ability: Jump Jets Edit

The Light Assault is a combat class that thrives when flanking, using their signature Jump Jets to easily reach unexpected locations and use the element of surprise and a height advantage to quite dispatch enemies. However, they do lack the personal shielding of the Heavy Assault, preventing them from effectively engaging in direct warfare. Urban terrain is the Light Assault's play ground, though enclosed areas and open fields can pose a great threat to the trooper.

There are four types of jump jets available to the Light Assault, each providing a different playstyle suited to various weaponry and environments. They are all activated by pressing the Jump hotkey (Space by default) whilst in mid-air.

Skirmisher Jump Jets Edit

Main article: Skirmisher Jump Jets

The jack-of-all-trades choice for the the trooper's jump jets, Skirmisher Jump Jets provide a balance between vertical and horizontal mobility. With a relatively large fuel tank and average power in both planes, Skirmishers allow the light assault to easily climb most structures in one burst, while also allowing them to clear gaps or stay airborne for a reasonable amount of time.

Though not as effective at either horizontal or vertical movement as the light aassault's other options, Skirmishers make sure the trooper is not left at a major disadvantage in any terrain.

Drifter Jump Jets Edit

Main article: Drifter Jump Jets

Sacrificing nearly all vertical thrust for an incredibly large fuel tank, Drifter Jump Jets provide the light assault with the ability to traverse even canyons, and easily stay airborne for over half a minute. In exchange, Drifters provide barely enough vertical thrust to keep the soldier airborne whilst moving, and can provide a slight altitude increase if the light assault uses zero horizontal thrust.

Drifters force the light assault to gain altitude through alternate means than their jump jets, but provide an unparalleled ability to maintain that altitude once it has been acquired.

Icarus Jump Jets Edit

Main article: Icarus Jump Jets

Where Drifters are the masters of keeping altitude, Icarus Jump Jets are the experts at getting it. With incredibly powerful vertical thrusters, Icarus allow the light assault to gain altitude incredibly fast with a quick recharging fuel tank. In exchange, the tank itself has a low capacity, and this time nearly all horizontal movement is sacrificed.

The Icarus Jump Jets shine in urban environments, allowing the light assault to reach locations far faster than their enemies can anticipate, though forces the light assault to cross gaps solely on foot.

Ambusher Jump Jets Edit

Main article: Ambusher Jump Jets

A unique selection amongst jump jets, Ambusher Jump Jets provide the light assault with unparalleled speed, allowing them to quickly traverse distances in the horizontal plane faster than even some vehicles. Propelling the light assault forward with a quick yet powerful burst of thrust, Ambushers allow the soldier to easily close distances, move between cover, or simply traverse the battlefield.

In exchange, Ambushers function on a cooldown leaving the light assault wide open for a period. However, with smart play, these jump jets won't leave an enemy left to capitalise on that weakness.

Class Tool: Rocklet Rifle Edit

Main article: Rocklet Rifle

A unique mini-rocket launcher available to the Light Assault only. The Rocklet Rifle provides a class normally vulnerable to aircraft, due to typically hiding on the open roofs of buildings, the chance to deal a surprising amount of damage back. It also provides the light assault with extra anti-vehicle damage, complementing C-4 especially versus meaty targets such as a Sunderer.

Class WeaponsEdit

Primary Weapons Edit

Secondary Weapons Edit

Tool Edit

Grenades Edit

Building a Light Assault Edit

Basic Build Edit

  • Nanoweave Armor - 1Icon resource certpoints 25x25 - 20% reduced damage taken from small arms fire.
  • Skirmisher Jump Jets Level 4 - 160Icon resource certpoints 25x25, An increased fuel tank size and regeneration rate.
  • TRAC-5, AF-19 Mercenary or Solstice VE3 - Free - A solid all-round carbine, with two free attachments.
  • C-4 - 700Icon resource certpoints 25x25 - An incredibly potent explosive on a highly mobile platform. A no-brainer.
  • Target Focus 1 - Free - Reveals target's health bars, allows you to see weak targets.
  • Sweeper HUD 1 - Implant Packs - Provides a range-finder, so you more easily can remain within your effective range.

This build provides the light assault with a solid all-round loadout, giving them options versus both infantry and vehicles that get too close. Thanks to Nanoweave Armor, and the difficulty of headshotting a target who is above you, the trooper becomes harder to kill in retaliation.

As a cheaper alternative to C-4, Medical Kits can be unlocked instead, increasing the light assault's staying power when a combat medic is not present.

Light Assault LoadoutsEdit

Class Strategy Edit

OverviewEdit

Planetside 2 Light Assault at a Tech Plant-0

Planetside 2 Light Assault at a Tech Plant-0

Basic Light Assault Tactics at a Tech Plant

Light Assaults are not the standard foot soldiers of the battlefield, that job goes to the Heavy Assault. Light assaults are deployed to sow chaos amongst enemy lines and take out crucial targets in the midst of frantic engagements.

Thanks to their jump jets and potent carbines, light assaults excel at getting into and fighting at close ranges. Using the altitude advantage provided by buildings and large rocks, light assaults can be very hard to displace without aircraft support or having an allied light assault in the area.

Even worse for their opposition, light assaults possess potent anti-vehicle equipment in the form of C-4 and their rocklet rifle, punishing vehicles that dare pass close to the light assault's domain.


ScoutEdit

Use the light assault's jump jets to gain altitude and see over cover. Not only for your own killing pleasure, but for your empires', you can use your unique position to spot all enemies in the area easily. If you are partaking in organised play, you can also relay information gained back to your squad or platoon, such as the location of key Sunderers, or warnings of an incoming assault.

AssaultEdit

Take your classes' name seriously, and use your incredible mobility to take the fight to the heart of the enemy lines. Your altitude advantage allows you to easily hit headshots, drastically reducing your time to kill, and most enemies are pre-occupied with your allies that are on the same level as them, meaning they are more likely to miss your presence.

Take advantage of your jump jets, they are your biggest strength over your opposition. Rather than simply jumping directly over the route everyone else is taking, carve your own path! Jet around the combat zone, from building to building, and begin engaging targets at close to medium ranges from behind, causing them to have to turn around and become vulnerable to your allies, or fall to your own fire!

Enemies are more likely to be focused on the bulk of your forces rather than trying to look out for flanking stragglers. Take the oppurtunity to arm generators and begin capturing control consoles, even if you have no intention of seeing them through. It will drag enemy troops away from the front lines, perhaps even alone, giving friendly forces the chance to break through or perhaps even giving you the drop on an exposed and alone soldier.

Your range is limited, so don't get cocky and try to engage vehicles who aren't drifting close to you, or try to fire at infantry at medium to long ranges. In a straight up engagement versus two equally-skilled players, the light assault is far more likely to lose. A combat medic's assault rifles are deadly accurate out to far further ranges than your carbines, and a heavy assault's shielding allows him to return fire for far longer.

Airborne RangerEdit

Get creative with your jump jet options! Drifter Jump Jets provide the trooper with the ability to maintain his altitude for an incredibly long time. Jump out of your squad's Galaxies and Valkyries while they're still high above enemy formations, and use the time you've bought to pick key targets for a tactical C-4 drop! Even better, team up with other light assaults to decimate enemy armor formations, blowing up tanks left and right.

Weapon Ribbons and MedalsEdit

With any class, you have the ability to gain Ribbons which will further increase your experience and certifications after completing specific tasks. This list does not include possible vehicle, base capture, or kill/assist related ribbons while playing in a vehicle as that class.

RibbonsEdit

Weapon RibbonsEdit

Ribbon Icon Requirements
Carbine Ribbon
Assault Rifle Ribbon
10 kills.
Explosive Ribbon
Explosive Ribbon
10 kills.
Pistol Ribbon
Pistol Ribbon
10 kills.
Knife Ribbon
Knife Ribbon
10 kills.
Shotgun Ribbon
Shotgun Ribbon
10 kills.
Submachine Gun Ribbon
Submachine Gun Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

Tutorials/Tips/Gameplay Videos Edit

Strategy and Tactics Edit

VideosEdit

Light Assault Guide-Planetside 2

Light Assault Guide-Planetside 2

Planetside 2 light assault guide