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Liberator

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Page Contents Current As of Patch: 13/03/2014
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Vehicle Liberator

Liberator Side View Icon
Liberator
Type: Gunship
Empire: Icon NS
Cost: Planetside2font-3Planetside2font-5Planetside2font-0Icon resource polymers 28x25 Aerospace
Health: 5000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: L30R Vektor
CAS30 Tank Buster
L-24R Spur
Secondary Weapons: AP30 Shredder
C150 Dalton
L105 Zepher
Tertiary Weapons: M20 Drake
A30 Walker
M60-A Bulldog
Hyena Missile Launcher


The Liberator is a three man gunship. The bombardier weapon is very powerful against ground targets and it has a tail gun to ward off enemy fighters.

Liberator Diagram

Certifications Edit

Liberator Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Acquisition Timer
1Reduces the acquire timer of the Liberator by 90 seconds
10Reduces the acquire timer of the Liberator by 180 seconds
30Reduces the acquire timer of the Liberator by 270 seconds
50Reduces the acquire timer of the Liberator by 360 seconds
100Reduces the acquire timer of the Liberator by 450 seconds
150Reduces the acquire timer of the Liberator by 540 seconds
200Reduces the acquire timer of the Liberator by 630 seconds
400Reduces the acquire timer of the Liberator by 720 seconds
500Reduces the acquire timer of the Liberator by 810 seconds
1000Reduces the acquire timer of the Liberator by 900 seconds
Utility Slot Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, all occupants will now safely "bail out". Occupants will not take fall damage and will not inherit the vehicle's momentum.
LF-100 Afterburner
250Unlock the LF-100 Afterburner which allows the Liberator to burn fuel to gain a burst of speed.
375Fuel regeneration rate increased by 12.5%.
550Fuel regeneration rate increased by 25%.
750Fuel regeneration rate increased by 37.5%
1000Fuel regeneration rate increased by 50%
Fire Suppression System
30Activate to repair 3% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
50Repairs 4% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 4.5% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 5% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 5.5% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 6% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Composite Armor
30Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 7, 10, 15, and 35% respectively.
50Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 8, 15, 20, and 40% respectively.
150Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 9, 20, 25, and 45% respectively.
400Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 10, 25, 30, and 50% respectively.
Performance Slot Precision Bomber Airframe
100Improved brakes, turn and roll.
200Improved brakes, turn and roll. (More effective than previous rank)
400Improved brakes, turn and roll. (More effective than previous rank)
High-G Airframe
100Improved vertical thrust, pitch and agility.
200Improved vertical thrust, pitch and agility. (More effective than previous rank)
400Improved vertical thrust, pitch and agility. (More effective than previous rank)
Racer High Speed Airframe
100Improved cruise and afterburner speed (If afterburner is equipped).
200Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)
400Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)

Liberator Strategy LinksEdit

  • Tech Plant Advanced Offensive Strategy
    1. In Tech Plant assaults, Liberators should provide close air support (CAS) for the ground team. Use the Liberators to quickly take out the turrets and suppress spawn points.
  • Amp Station Basic Base Strategies
    1. When defending the Tech Plant a well-placed Liberator can cover multiple avenues of approach. Make sure the Liberator also has a full crew complement otherwise it only acts like a slow air superiority fighter and unable to implement its air to ground capabilities.

Liberator Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammunition Maximum Ammo Capacity
1Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 113
AP30 Shredder: 120
C150 Dalton: 8
CAS30 Tank Buster: 60
L30R Vektor: 100
L105 Zepher: 102
M20 Drake: 18
M60-A Bulldog: 14
10Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 225
AP30 Shredder: 240
C150 Dalton: 16
CAS30 Tank Buster: 120
L30R Vektor: 200
L105 Zepher: 36
M20 Drake: 120
M60-A Bulldog: 28
30Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 338
AP30 Shredder: 360
C150 Dalton: 24
CAS30 Tank Buster: 180
L30R Vektor: 300
L105 Zepher: 54
M20 Drake: 180
M60-A Bulldog: 42
50Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 450
AP30 Shredder: 480
C150 Dalton: 32
CAS30 Tank Buster: 240
L30R Vektor: 400
L105 Zepher: 72
M20 Drake: 240
M60-A Bulldog: 56
100Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 563
AP30 Shredder: 600
C150 Dalton: 40
CAS30 Tank Buster: 300
L30R Vektor: 500
L105 Zepher: 90
M20 Drake: 300
M60-A Bulldog: 70
150Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 675
AP30 Shredder: 720
C150 Dalton: 48
CAS30 Tank Buster: 360
L30R Vektor: 600
L105 Zepher: 108
M20 Drake: 360
M60-A Bulldog: 84
200Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 788
AP30 Shredder: 840
C150 Dalton: 56
CAS30 Tank Buster: 420
L30R Vektor: 700
L105 Zepher: 126
M20 Drake: 420
M60-A Bulldog: 98
400Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 900
AP30 Shredder: 960
C150 Dalton: 64
CAS30 Tank Buster: 480
L30R Vektor: 800
L105 Zepher: 144
M20 Drake: 480
M60-A Bulldog: 112
500Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 1013
AP30 Shredder: 1080
C150 Dalton: 72
CAS30 Tank Buster: 540
L30R Vektor: 900
L105 Zepher: 162
M20 Drake: 540
M60-A Bulldog: 126
1000Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 1125
AP30 Shredder: 1200
C150 Dalton: 80
CAS30 Tank Buster: 600
L30R Vektor: 1000
L105 Zepher: 180
M20 Drake: 600
M60-A Bulldog: 140
Weapon Optics Zoom Optics
1Unlocks the X Zoom attachment
Primary and Tertiary weapons: 1.25x
Secondary weapons: 1.5x
50Unlocks the X Zoom attachment
Primary and Tertiary weapons: 1.5x
Secondary weapons: 2x
150Unlocks the X Zoom attachment
Primary and Tertiary weapons: 1.75x
Secondary weapons: 2.5x
500Unlocks the X Zoom attachment
Primary and Tertiary weapons: 2x
Secondary weapons: 3x
Infrared Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 350 meters.
Weapon Utility Magazine Size
100Adds X rounds to the default magazine size.
A30 Walker: 5 additional
AP30 Shredder: 5 additional
CAS30 Tank Buster: 4 additional
L30R Vektor: 6 additional
M20 Drake: 6 additional
M60-A Bulldog: 1 additional
200Adds X rounds to the default magazine size.
A30 Walker: 10 additional
AP30 Shredder: 10 additional
CAS30 Tank Buster: 7 additional
L30R Vektor: 13 additional
M20 Drake: 9 additional
M60-A Bulldog: 2 additional
400Adds X rounds to the default magazine size.
A30 Walker: 15 additional
AP30 Shredder: 15 additional
CAS30 Tank Buster: 11 additional
L30R Vektor: 19 additional
M20 Drake: 12 additional
M60-A Bulldog: 3 additional
1000Adds X rounds to the default magazine size.
A30 Walker: 20 additional
AP30 Shredder: 20 additional
CAS30 Tank Buster: 14 additional
L30R Vektor: 25 additional
M20 Drake: 15 additional
M60-A Bulldog: 4 additional
Reload Speed
150Decreases the time taken to reload the weapon by X
A30 Walker: 0.1 seconds.
AP30 Shredder: 0.06 seconds.
C150 Dalton: 0.075 seconds.
CAS30 Tank Buster: 0.1 seconds.
L30R Vektor: 0.12 seconds.
L105 Zepher: 0.12 seconds.
M20 Drake: 0.1 seconds.
M60-A Bulldog: 0.15 seconds.
200Decreases the time taken to reload the weapon by X
A30 Walker: 0.2 seconds.
AP30 Shredder: 0.12 seconds.
C150 Dalton: 0.15 seconds.
CAS30 Tank Buster: 0.2 seconds.
L30R Vektor: 0.24 seconds.
L105 Zepher: 0.24 seconds.
M20 Drake: 0.2 seconds.
M60-A Bulldog: 0.3 seconds.
400Decreases the time taken to reload the weapon by X
A30 Walker: 0.3 seconds.
AP30 Shredder: 0.18 seconds.
C150 Dalton: 0.225 seconds.
CAS30 Tank Buster: 0.3 seconds.
L30R Vektor: 0.36 seconds.
L105 Zepher: 0.36 seconds.
M20 Drake: 0.3 seconds.
M60-A Bulldog: 0.45 seconds.
500Decreases the time taken to reload the weapon by X
A30 Walker: 0.4 seconds.
AP30 Shredder: 0.24 seconds.
C150 Dalton: 0.3 seconds.
CAS30 Tank Buster: 0.4 seconds.
L30R Vektor: 0.48 seconds.
L105 Zepher: 0.48 seconds.
M20 Drake: 0.4 seconds.
M60-A Bulldog: 0.6 seconds.
1000Decreases the time taken to reload the weapon by X
A30 Walker: 0.5 seconds.
AP30 Shredder: 0.3 seconds.
C150 Dalton: 0.375 seconds.
CAS30 Tank Buster: 0.5 seconds.
L30R Vektor: 0.6 seconds.
L105 Zepher: 0.6 seconds.
M20 Drake: 0.5 seconds.
M60-A Bulldog: 0.75 seconds.

Primary (Pilot) Weapons Edit

L30R Vektor
L30R Vektor
Fire Rate: 400 RPM
Muzzle Velocity: 750m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 375 before 100m
Min Damage: 225 after 300m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy
Minimum Cone of fire: 0.3
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
CAS30 Tank Buster
CAS30 Tank Buster
Fire Rate: 600 RPM
Muzzle Velocity: 300m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 334 before 50m
Min Damage: 143 after 300m
Reload Speed
Short Reload: 3.5s
Long Reload: 3.5s
Ammunition
Magazine Size: 30
Ammunition Pool: 300
Accuracy
Minimum Cone of fire: 0.3
Costs
Cert Cost: 100 Icon certification point
SC Cost: 250 Resource icon station cash
L-24R Spur
L-24R Spur
Fire Rate: 451 RPM
Muzzle Velocity: 750m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 225 before 100m
Min Damage: 100 after 300m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 50
Ammunition Pool: 400
Accuracy
Minimum Cone of fire: 0.3
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Secondary (Artillery) Weapons Edit

AP30 Shredder
AP30 Shredder
Fire Rate: 800 RPM
Muzzle Velocity: 600m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 250 before 75m
Min Damage: 143 after 175m
Reload Speed
Short Reload: 2s
Long Reload: 2s
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy
Minimum Cone of fire: 0.2
Bloom per Shot: 0.1
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
C150 Dalton
C150 Dalton
Muzzle Velocity: 250m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage
Max Damage: 2000
Min Damage: 2000
Max Indirect Damage: 450 before 0.5m
Min Indirect Damage: 1 after 1m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 1
Ammunition Pool: 20
Accuracy
Minimum Cone of fire: 0.25
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
L105 Zepher
L105 Zepher
Fire Rate: 120 RPM
Muzzle Velocity: 200m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 600
Min Damage: 600
Max Indirect Damage: 450 before 1.5m
Min Indirect Damage: 1 after 7m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 6
Ammunition Pool: 60
Accuracy
Minimum Cone of fire: 0.25
Bloom per Shot: 0.25
Costs
Cert Cost: 750 Icon certification point
SC Cost: 700 Resource icon station cash
Dual-75 Duster
Dual-75 Duster
Fire Rate: 180 RPM
Muzzle Velocity: 100m/s
Effective Range: Long
Fire Modes: Semi-Auto
Damage
Max Damage: 900
Min Damage: 900
Max Indirect Damage: 500 before 2m
Min Indirect Damage: 1 after 6m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 10
Ammunition Pool: 100
Accuracy
Minimum Cone of fire: 2
Bloom per Shot: 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Tertiary (Tail) Weapons Edit

M20 Drake
M20 Drake
Fire Rate: 400 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 250 before 250m
Min Damage: 200 after 350m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy
Minimum Cone of fire: 0.5
Bloom per Shot: 0.1
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
M60-A Bulldog
M60 Bulldog
Fire Rate: 48 RPM
Muzzle Velocity: 250m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 1000
Min Damage: 1000
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 6
Ammunition Pool: 120
Accuracy
Minimum Cone of fire: 0.0
Bloom per Shot: 0.0
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
A30 Walker
A30 Walker
Fire Rate: 600 RPM
Muzzle Velocity: 750m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 130 before 50m
Min Damage: 85 after 400m
Reload Speed
Short Reload: 2s
Long Reload: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy
Minimum Cone of fire: 0.75
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
Hyena Missile Launcher
Hyena Missile Launcher
Fire Rate: 174 RPM
Muzzle Velocity: 150m/s
Effective Range: Medium
Fire Modes: Heat Seeking
Damage
Max Damage: 150
Min Damage: 150
Max Indirect Damage: 200 before 0.35m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 8
Ammunition Pool: 96
Accuracy
Minimum Cone of fire: 1.5
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Weapon Ribbons and MedalsEdit

With any Liberator weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Liberator weapon. Medals relate to how many overall kills you have with the Liberators weaponry.

RibbonsEdit

Ribbon Icon Requirements
Liberator Service Ribbon
Liberator Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

CustomizationNavbox Button L1 CustomizationNavbox Button Lib2 CustomizationNavbox Button Lib3 CustomizationNavbox Button Lib4 CustomizationNavbox Button Lib5

The Liberator features five total customization slots as of Game Update 11. These slots include Camo, Decal, Glass, Exterior, and Trim. An list of the possible customizations is below.

Liberator Customizations
Name Permanent Cost
(Station Cash only)
Faction Requirement Style
Liberator Chrome Glass Decal Icon resource station cash 450
Chrome Glass Decal
Liberator Gold Glass Decal Icon resource station cash 250 Icon NC
Gold Glass Decal
Liberator Red Glass Decal Icon resource station cash 250 Icon TR
Red Metallic Glass Decal
Liberator Cyan Glass Decal Icon resource station cash 250 Icon VS
Scythe Cyan Metallic Glass Decal
Liberator Jet Black Glass Decal Icon resource station cash 450
Jet Black Glass Decal
Liberator Smiley Face Glass Decal Icon resource station cash 450 Icon NC
Smiley Face Glass Decal
Liberator Red Smiley Face Glass Decal Icon resource station cash 450 Icon TR
TR Smiley Face Glass Decal
Liberator Cyan Smiley Face Glass Decal Icon resource station cash 450 Icon VS
Scythe Smiley Face Glass Decal
Liberator Skull Glass Decal Icon resource station cash 450 Icon TRIcon VS
Skull Glass Decal
Liberator Daisy Glass Decal Icon resource station cash 100
Daisy Glass Decal
Liberator Hearts Glass Decal Icon resource station cash 250
Hearts Glass Decal
Liberator L337 Glass Decal Icon resource station cash 250
L337 Glass Decal
Liberator Lightning Glass Decal Icon resource station cash 100 Icon NC
Lightning Glass Decal
Liberator Tiger Face Glass Decal Icon resource station cash 250
Tiger Face Glass Decal
Liberator NC Glass Decal Icon resource station cash 250 Icon NC
NC Logo Glass Decal
Liberator TR Glass Decal Icon resource station cash 250 Icon TR
TR Glass Decal
Liberator VS Glass Decal Icon resource station cash 250 Icon VS
Scythe VS Logo Glass decal
Liberator: Viper Fins Icon resource station cash 450
Liberator Viper Fins
Liberator: Razor Fins Icon resource station cash 450
Liberator Razor Fins
Liberator: Tiger Fins Icon resource station cash 450
Liberator Tiger Fins
Liberator Yellow Lumifiber Trim

Icon resource station cash 750

Icon NC
Liberator Yellow Lumifiber Trim
Liberator Red Lumifiber Trim

Icon resource station cash 750

Icon TR
Liberator Red Lumifiber Trim
Liberator Cyan Lumifiber Trim

Icon resource station cash 750

Icon VS
Liberator Cyan Lumifiber Trim

Icon Player Studio Large

Player Studio Content Edit


This article contains content created by players and has been included in the game. All creators receive a portion of the profits gained from depot purchases.

Icon Player Studio Large

Glass Decals Edit

Player Studio Liberator Glass Decals all currently cost Icon resource station cash 250.

Get To The Liberator! - Double Vision (Planetside 2 Gameplay Commentary)14:11

Get To The Liberator! - Double Vision (Planetside 2 Gameplay Commentary)

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