PlanetSide 2 Wiki
Advertisement
Page Contents Current As of Patch: 2022-11-17

Lancer VS22
Lancer VS22
The Lancer VS22's particle accelerator is capable of firing a focused, high-velocity anti-armor projectile with pinpoint accuracy. The weapon has three charge-levels which increases damage and ammunition used.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: Rocket Launchers
Fire Rate: 120 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Unguided,
Charge
Damage[?]
Max Damage: 200 before 150m
Min Damage: 100 after 300m
Max Damage Charge level 2: 400 before 150m
Min Damage Charge level 2: 200 after 300m
Max Damage Charge level 3: 800 before 150m
Min Damage Charge level 3: 400 after 300m
Damage Type: Infantry Lock-on
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 9
Ammunition Pool: 36
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5 0
Stand Still: 5 0
Move: 5 0
Bloom per Shot: 0.5 0.5
Data Sources?
Census DBG API source:

Lancer VS22 API Data

Census LF API source: Lancer VS22 API Data

Lancer AE
Lancer AE
The Lancer AE's particle accelerator is capable of firing a focused, high-velocity anti-armor projectile with pinpoint accuracy. The weapon has three charge-levels which increases damage and ammunition used.
Costs
DC Cost: 3,999 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: Rocket Launchers
Fire Rate: 120 RPM
Muzzle Velocity: 450m/s
Effective Range: Long
Fire Modes: Unguided,
Charge
Damage[?]
Max Damage: 200 before 150m
Min Damage: 100 after 300m
Max Damage Charge level 2: 400 before 150m
Min Damage Charge level 2: 200 after 300m
Max Damage Charge level 3: 800 before 150m
Min Damage Charge level 3: 400 after 300m
Damage Type: Infantry Lock-on
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 9
Ammunition Pool: 36
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5 0
Stand Still: 5 0
Move: 5 0
Bloom per Shot: 0.5 0.5
Data Sources?
Census DBG API source:

Lancer AE API Data

Census LF API source: Lancer AE API Data
Note: Available as part of the One-Year Anniversary Bundle

The Lancer VS22 is a rocket launcher available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Lancer VS22 is a range-oriented rocket launcher exclusive to the Vanu Sovereignty. It features a very high muzzle velocity and zero bullet drop, allowing it to strike accurately at targets out to very long distances. Its charge mechanic is dependent on the duration the Fire key is held. Charging for 0 to 1.5 seconds will result in charge level one, 1.5 to 3 seconds results in level two, and 3 to 5 seconds will result in level three, with the Lancer automatically firing after 5 seconds of charging. Each charge level deals progressively more damage and each shot will consume 1 ammo per charge.

The damage dealt by the Lancer VS22 depends on the charge level. Charge level 1 will deal a maximum of 200 damage, charge level 2 will deal a maximum of 400 damage, and charge level 3 will deal a maximum of 800 damage. The muzzle velocity of the projectile does not change depending on the charge level, it will always travel at 450 m/s. With a projectile lifespan of 1 second, the Lancer will always have a maximum effective range of 450 meters.

Unlike other rocket launchers, the Lancer VS22's projectiles feature damage fall-off, beginning at 150 meters, and also lack any indirect damage. Additionally, unlike other dumbfire launchers which deal Infantry Rocket Launchers type damage, the Lancer deals Infantry Lock-on type damage, affecting the damage it deals to various aircraft.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-150mAfter 300m
Icon Light AssaultInfantry Head 510
Torso 5(7)10(13)
Legs 6(7)12(14)
Icon InfiltratorInfiltrator Head 59
Torso 5(6)9(12)
Legs 5(7)10(13)
Icon Heavy AssaultHeavy Assault Overshield Head 815
Torso 8(10)15(19)
Legs 9(11)17(21)
Icon MAXMAX Head 1020
Torso 10(13)20(25)
Legs 12(14)23(28)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 150m After 300m
Link=FlashFlash - 5 (on fire @ 4) 10 (on fire @ 8)
Composite Armor 4 - 7 (on fire @ 6) 13 (on fire @ 11)
Link=HarasserHarasser - 13 (on fire @ 10) 25 (on fire @ 20)
Composite Armor 4 - 15 (on fire @ 12) 30 (on fire @ 24)
Sunderer DiagramSunderer - 25 (on fire @ 20) 50 (on fire @ 40)
Blockade Armor 4 - 30 (on fire @ 24) 60 (on fire @ 48)
Deployment Shield 4 - 25 (Shield 13) 50 (Shield 25)
ANT DiagramANT - 20 (on fire @ 16) 40 (on fire @ 32)
Lightning DiagramLightning Front/Top 20 (on fire @ 16) 40 (on fire @ 32)
Side 18 (on fire @ 14) 35 (on fire @ 28)
Rear 14 (on fire @ 11) 27 (on fire @ 22)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 25 (on fire @ 20) 50 (on fire @ 40)
Side 22 (on fire @ 18) 44 (on fire @ 35)
Rear 17 (on fire @ 14) 34 (on fire @ 27)
Chimera DiagramChimera Front/Top 28 (on fire @ 22) 55 (on fire @ 44)
Side 24 (on fire @ 20) 48 (on fire @ 39)
Rear 19 (on fire @ 15) 37 (on fire @ 30)
Vanguard DiagramVanguard Front/Top 30 (on fire @ 24) 60 (on fire @ 48)
Side 27 (on fire @ 21) 53 (on fire @ 42)
Rear 20 (on fire @ 16) 40 (on fire @ 32)
Mosquito DiagramReaver DiagramScythe DiagramESF - 8 (on fire @ 6) 15 (on fire @ 12)
Composite Armor 4 - 9 (on fire @ 7) 17 (on fire @ 14)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 11 (on fire @ 9) 21 (on fire @ 17)
Bottom 21 (on fire @ 17) 42 (on fire @ 34)
Composite Armor 4 Front/Side/Top/Rear 12 (on fire @ 10) 24 (on fire @ 20)
Bottom 24 (on fire @ 20) 48 (on fire @ 39)
Dervish DiagramDervish - 11 (on fire @ 9) 22 (on fire @ 18)
Composite Armor 4 - 13 (on fire @ 10) 25 (on fire @ 20)
Liberator DiagramLiberator - 15 (on fire @ 12) 30 (on fire @ 24)
Composite Armor 4 - 17 (on fire @ 14) 33 (on fire @ 27)
Galaxy DiagramGalaxy - 25 (on fire @ 20) 50 (on fire @ 40)
Composite Armor 4 - 28 (on fire @ 22) 55 (on fire @ 44)
Bastion Fleet Carrier DiagramBastion Weak Point - 72 (Shield 9) 143 (Shield 18)

Versus Infantry
Infantry Body part Shots to Kill
0-150mAfter 300m
Icon Light AssaultInfantry Head 35
Torso 3(4)5(7)
Legs 3(4)6(7)
Icon InfiltratorInfiltrator Head 35
Torso 3(3)5(6)
Legs 3(4)5(7)
Icon Heavy AssaultHeavy Assault Overshield Head 48
Torso 4(5)8(10)
Legs 5(6)9(11)
Icon MAXMAX Head 510
Torso 5(7)10(13)
Legs 6(7)12(14)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 150m After 300m
Link=FlashFlash - 3 (on fire @ 2) 5 (on fire @ 4)
Composite Armor 4 - 4 (on fire @ 3) 7 (on fire @ 6)
Link=HarasserHarasser - 7 (on fire @ 5) 13 (on fire @ 10)
Composite Armor 4 - 8 (on fire @ 6) 15 (on fire @ 12)
Sunderer DiagramSunderer - 13 (on fire @ 10) 25 (on fire @ 20)
Blockade Armor 4 - 15 (on fire @ 12) 30 (on fire @ 24)
Deployment Shield 4 - 13 (Shield 7) 25 (Shield 13)
ANT DiagramANT - 10 (on fire @ 8) 20 (on fire @ 16)
Lightning DiagramLightning Front/Top 10 (on fire @ 8) 20 (on fire @ 16)
Side 9 (on fire @ 7) 18 (on fire @ 14)
Rear 7 (on fire @ 6) 14 (on fire @ 11)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 13 (on fire @ 10) 25 (on fire @ 20)
Side 11 (on fire @ 9) 22 (on fire @ 18)
Rear 9 (on fire @ 7) 17 (on fire @ 14)
Chimera DiagramChimera Front/Top 14 (on fire @ 11) 28 (on fire @ 22)
Side 12 (on fire @ 10) 24 (on fire @ 20)
Rear 10 (on fire @ 8) 19 (on fire @ 15)
Vanguard DiagramVanguard Front/Top 15 (on fire @ 12) 30 (on fire @ 24)
Side 14 (on fire @ 11) 27 (on fire @ 21)
Rear 10 (on fire @ 8) 20 (on fire @ 16)
Mosquito DiagramReaver DiagramScythe DiagramESF - 4 (on fire @ 3) 8 (on fire @ 6)
Composite Armor 4 - 5 (on fire @ 4) 9 (on fire @ 7)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 6 (on fire @ 5) 11 (on fire @ 9)
Bottom 11 (on fire @ 9) 21 (on fire @ 17)
Composite Armor 4 Front/Side/Top/Rear 6 (on fire @ 5) 12 (on fire @ 10)
Bottom 12 (on fire @ 10) 24 (on fire @ 20)
Dervish DiagramDervish - 6 (on fire @ 5) 11 (on fire @ 9)
Composite Armor 4 - 7 (on fire @ 5) 13 (on fire @ 10)
Liberator DiagramLiberator - 8 (on fire @ 6) 15 (on fire @ 12)
Composite Armor 4 - 9 (on fire @ 7) 17 (on fire @ 14)
Galaxy DiagramGalaxy - 13 (on fire @ 10) 25 (on fire @ 20)
Composite Armor 4 - 14 (on fire @ 11) 28 (on fire @ 22)
Bastion Fleet Carrier DiagramBastion Weak Point - 36 (Shield 5) 72 (Shield 9)

Versus Infantry
Infantry Body part Shots to Kill
0-150mAfter 300m
Icon Light AssaultInfantry Head 23
Torso 2(2)3(4)
Legs 2(2)3(4)
Icon InfiltratorInfiltrator Head 23
Torso 2(2)3(3)
Legs 2(2)3(4)
Icon Heavy AssaultHeavy Assault Overshield Head 24
Torso 2(3)4(5)
Legs 3(3)5(6)
Icon MAXMAX Head 35
Torso 3(4)5(7)
Legs 3(4)6(7)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 150m After 300m
Link=FlashFlash - 2 (on fire @ 1) 3 (on fire @ 2)
Composite Armor 4 - 2 (on fire @ 2) 4 (on fire @ 3)
Link=HarasserHarasser - 4 (on fire @ 3) 7 (on fire @ 5)
Composite Armor 4 - 4 (on fire @ 3) 8 (on fire @ 6)
Sunderer DiagramSunderer - 7 (on fire @ 5) 13 (on fire @ 10)
Blockade Armor 4 - 8 (on fire @ 6) 15 (on fire @ 12)
Deployment Shield 4 - 7 (Shield 4) 13 (Shield 7)
ANT DiagramANT - 5 (on fire @ 4) 10 (on fire @ 8)
Lightning DiagramLightning Front/Top 5 (on fire @ 4) 10 (on fire @ 8)
Side 5 (on fire @ 4) 9 (on fire @ 7)
Rear 4 (on fire @ 3) 7 (on fire @ 6)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 7 (on fire @ 5) 13 (on fire @ 10)
Side 6 (on fire @ 5) 11 (on fire @ 9)
Rear 5 (on fire @ 4) 9 (on fire @ 7)
Chimera DiagramChimera Front/Top 7 (on fire @ 6) 14 (on fire @ 11)
Side 6 (on fire @ 5) 12 (on fire @ 10)
Rear 5 (on fire @ 4) 10 (on fire @ 8)
Vanguard DiagramVanguard Front/Top 8 (on fire @ 6) 15 (on fire @ 12)
Side 7 (on fire @ 6) 14 (on fire @ 11)
Rear 5 (on fire @ 4) 10 (on fire @ 8)
Mosquito DiagramReaver DiagramScythe DiagramESF - 2 (on fire @ 2) 4 (on fire @ 3)
Composite Armor 4 - 3 (on fire @ 2) 5 (on fire @ 4)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 3 (on fire @ 3) 6 (on fire @ 5)
Bottom 6 (on fire @ 5) 11 (on fire @ 9)
Composite Armor 4 Front/Side/Top/Rear 3 (on fire @ 3) 6 (on fire @ 5)
Bottom 6 (on fire @ 5) 12 (on fire @ 10)
Dervish DiagramDervish - 3 (on fire @ 3) 6 (on fire @ 5)
Composite Armor 4 - 4 (on fire @ 3) 7 (on fire @ 5)
Liberator DiagramLiberator - 4 (on fire @ 3) 8 (on fire @ 6)
Composite Armor 4 - 5 (on fire @ 4) 9 (on fire @ 7)
Galaxy DiagramGalaxy - 7 (on fire @ 5) 13 (on fire @ 10)
Composite Armor 4 - 7 (on fire @ 6) 14 (on fire @ 11)
Bastion Fleet Carrier DiagramBastion Weak Point - 18 (Shield 3) 36 (Shield 5)

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Lancer VS22. Each ribbon is a standard reward for achieving a set amount of kills with the rocket launcher. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Lancer VS22
Service Ribbon
Rocket Launcher Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the Lancer VS22 contribute towards the Launchers directive tree.

History[]

November 17, 2022 Update (10-Year Anniversary)

  • Direct damage resist type from 34 (Infantry Rocket Launchers) to 68 (Infantry Lock-on)
  • Max direct damage at each charge level from 150/350/700 to 200/400/800.
  • Min direct damage at each charge level from 50/175/350 to 100/200/400.

See Also[]

Advertisement