Page Contents Current As of Patch: | 2017-02-02 |
LC2 Lynx | |||
Very few weapons are able to touch the Lynx’s incredible rate of fire. Featuring a cyclic rate of 910 RPM, the LC2 Lynx tears through infantry at close to medium ranges. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Carbines | ||
Fire Rate: | 909 RPM | ||
Muzzle Velocity: | 450m/s | ||
Effective Range: | Short | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 125 before 10m | ||
Min Damage: | 100 after 50m | ||
Reload Speed | |||
Short Reload: | 2.33s | ||
Long Reload: | 3.14s | ||
Ammunition | |||
Magazine Size: | 40 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.1 |
Move: | 1.5 | 0.15 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2 | 0.25 | |
Bloom per Shot: | 0.09 | 0.045 | |
Sprint: | 5 | ||
Jump/Airborne: | 2.25? | ||
Recoil[?] | |||
Vertical: | 0.34 | ||
Horizontal, Min/Max: | 0.1793/0.1986 | ||
Horizontal Tolerance: | 0.5379 | ||
Angle Min/Max: | 8°/10° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | LC2 Lynx API Data |
The LC2 Lynx is a Terran Republic carbine, effective at close quarters due to its overclocked fire-rate that allows it to shred through infantry at close ranges, supported by its average reloads. It isn't as effective at longer ranges, thanks to its quick damage drop off comparable to that of an SMG and relatively low bullet velocity. Its ADS accuracy is high compared to other carbines, but its COF blooms quickly due to its high ROF. Its recoil pattern, however, is quite predictable and controllable.
Damage with Range:
125 @ 10 meters
112 @ 30 meters
100 @ 50 meters
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
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Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. |
Ammo | |||||||
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Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
LC2 Lynx or LC3 Jaguar
Both the LC2 Lynx andLC3 Jaguar are great CQC options, but have their differences. The LC2 Lynx has a better fire rate (159 RPM more) and slightly higher bullet velocity (10 m/s more). It also has the firing mode of semi-automatic, while the LC3 Jaguar only has automatic. It also had a shorter long reload (reloading with no bullets in the magazine). However, the LC3 Jaguar costs much less (350 less certs or 200 less Station Cash). The LC3 Jaguar also has a faster short reload speed (reloading with at least one bullet in the magazine), better hipfire accuracy, and better minimum damage.
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the LC2 Lynx. Each Ribbon is a standard reward for achieving a set amount of kills with the LC2 Lynx. Medals relate to how many overall kills you have with the LC2 Lynx.
Ribbons
Ribbon | Icon | Requirements |
LC2 Lynx Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- December 1, 2016 Update
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
- For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
- ADS CoF bloom from 0.05 to 0.045
- Hipfire CoF bloom from 0.1 to 0.09
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
Media
Gallery
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