Page Contents Current As of Patch: | 2015-09-04 |
L100 Python HEAT | |||
The Python HEAT high explosive anti-tank rounds inflict good damage to armored targets. | |||
Costs | |||
Cert Cost: | 550 | ||
DC Cost: | 399 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Muzzle Velocity: | 225m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Automatic | ||
Damage[?] | |||
Max Damage: | 1275 | ||
Min Damage: | 1275 | ||
Max Indirect Damage: | 750 before 1m | ||
Min Indirect Damage: | 1 at 5m | ||
Damage Type: | Tank Shells | ||
Reload Speed | |||
Short Reload: | 3s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 25 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | L100 Python HEAT API Data |
The L100 Python HEAT is the multi-purpose Anti-Infantry/Anti-Vehicle version of the L100 Python series of turrets for the Nanite Systems Lightning. The High-Explosive Anti-Tank (HEAT) shells that it fires have a smaller blast radius than the HE version of the turret, requiring more accurate targeting when used against infantry.
Damage against vehicles is less than the L100 Python AP, and HEAT shells do not have the armor mitigation bonuses for AP that were introduced in GU08. It as the same reload speed as the L100 Python AP and approximately 10% faster reload speed than the L100 Python HE. All L100 Python turrets share a much flatter shell trajectory than compared to the default C75 Viper turret.
Attachments
Effectiveness versus Armor
The following table indicates the number of direct hits required from an L100 Python HEAT turret to destroy a stock version of an appropriate vehicle from full health. The number of shells required to set a stock opponent on fire is listed in brackets; some vehicles are never damaged enough to be set on fire prior to the final shell that destroys them.
Note: Shots to Kill does not take into account reload times, shell velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between turrets.
Versus Vehicle | Armor Facing | Shots to Kill |
Harasser | Front | 3 |
Side | 3 | |
Rear | 3 | |
Lightning | Front | 7 (On fire @ 6) |
Side | 6 (On fire @ 5) | |
Rear | 4 (On fire @ 3) | |
Magrider | Front | 8 (On fire @ 7) |
Side | 7 (On fire @ 6) | |
Rear | 5 (On fire @ 4) | |
Prowler | Front | 8 (On fire @ 7) |
Side | 7 (On fire @ 6) | |
Rear | 5 (On fire @ 4) | |
Sunderer | Front | 7 |
Side | 7 | |
Rear | 7 | |
Vanguard | Front | 9 (On fire @ 8) |
Side | 9 (On fire @ 8) | |
Rear | 5 (On fire @ 4) |
Ribbons and Medals
With any Lightning turret, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Lightning turret. Medals relate to how many overall kills you have with the Lightning turret.
Ribbons
Ribbon | Icon | Requirements |
L100 Python HEAT Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
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