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L100 Python HE

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Page Contents Current As of Patch: 2015-09-04
L100 Python HE
Python HE
The Python HE high explosive rounds have a large damage radius but do less armor damage.
Costs
Cert Cost: 875 Icon resource certpoints 25x25
DC Cost: 599 Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Lightning
Muzzle Velocity: 225m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Damage[?]
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 1000 before 1m
Min Indirect Damage: 1 after 5m
Damage Type: Tank Shells
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 1
Ammunition Pool: 25

The L100 Python HE is the Anti-Infantry version of the L100 Python series of turrets for the Nanite Systems Lightning. The High-Explosive (HE) shells that it fires have a much larger blast radius than either the HEAT or AP versions of the turret, and is primarily balanced around the anti-infantry role. The damage to armored vehicles is noticeably less than the other L100 Python turrets, and the reload speed is the fastest when Reload Speed is maxed.

All L100 Python turrets share a much flatter shell trajectory than compared to the default C75 Viper turret.

Attachments Edit

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
1Icon resource certpoints 25x25 1Icon Daybreak Cash
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
150Icon resource certpoints 25x25 100Icon Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
500Icon resource certpoints 25x25 200Icon Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 350 meters.
200Icon resource certpoints 25x25 100Icon Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by 0.075 seconds.
150Icon resource certpoints 25x25
Reload Speed 2 Decreases the time taken to reload weapon by 0.15 seconds.
200Icon resource certpoints 25x25
Reload Speed 3 Decreases the time taken to reload weapon by 0.225 seconds.
400Icon resource certpoints 25x25
Reload Speed 4 Decreases the time taken to reload weapon by 0.3 seconds.
500Icon resource certpoints 25x25
Reload Speed 5 Decreases the time taken to reload weapon by 0.375 seconds.
1000Icon resource certpoints 25x25
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 3 rounds.
1Icon resource certpoints 25x25
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 5 rounds.
10Icon resource certpoints 25x25
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 8 rounds.
30Icon resource certpoints 25x25
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 10 rounds.
50Icon resource certpoints 25x25
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 13 rounds.
100Icon resource certpoints 25x25
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 15 rounds.
150Icon resource certpoints 25x25
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 18 rounds.
200Icon resource certpoints 25x25
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 20 rounds.
400Icon resource certpoints 25x25
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 23 rounds.
500Icon resource certpoints 25x25
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 25 rounds.
1000Icon resource certpoints 25x25

Effectiveness versus ArmorEdit

The following table indicates the number of direct hits required from an L100 Python HE turret to destroy a stock version of an appropriate vehicle from full health. The number of shells required to set a stock opponent on fire is listed in brackets; some vehicles are never damaged enough to be set on fire prior to the final shell that destroys them. It should be noted that the HE is not designed for Anti-Armor role, and using it as such can be considered sub-optimal.

Note: Shots to Kill does not take into account reload times, shell velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between turrets.

Versus Vehicle Armor Facing Shots to Kill
Harasser DiagramHarasser - 4
Lightning DiagramLightning Front 8 (On fire @ 7)
Side 7 (On fire @ 6)
Rear 4
Magrider DiagramMagrider Front 10 (On fire @ 9)
Side 9 (On fire @ 8)
Rear 6 (On fire @ 5)
Prowler DiagramProwler Front 10 (On fire @ 9)
Side 9 (On fire @ 8)
Rear 6 (On fire @ 5)
Vanguard DiagramVanguard Front 12 (On fire @ 10)
Side 11 (On fire @ 10)
Rear 6 (On fire @ 5)
Sunderer DiagramSunderer - 9 (On fire @ 8)


Ribbons and MedalsEdit

With any Lightning turret, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Lightning turret. Medals relate to how many overall kills you have with the Lightning turret.

RibbonsEdit

Ribbon Icon Requirements
L100 Python HE Service Ribbon
Lightning Vehicle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

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