Page Contents Current As of Patch: | 2022-05-04 |
KSR-35 | |||
The KSR-35's high-powered 7x65 cartridge is extremely effective at dropping targets at medium range. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Sniper Rifles | ||
Fire Rate: | 231 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Very Long | ||
Fire Modes: | Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 400 before 15m | ||
Min Damage: | 334 after 85m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 2.125s | ||
Long Reload: | 2.975s | ||
Ammunition | |||
Magazine Size: | 10 | ||
Ammunition Pool: | 70 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5.5 | 0 |
Move: | 6 | 0.2 | |
Stand | Still: | 6 | 0 |
Move: | 6.5 | 0.25 | |
Bloom per Shot: | 0.8 | 0.2 | |
Recoil[?] | |||
Vertical: | 1.3 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | -15°/15° | ||
Bias: | ← = → | ||
Recoil Decrease: | 6 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | KSR-35 API Data |
The KSR-35 is a sniper rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Kashmir Sniper Rifle - 35 is a mid-range sniper rifle, most comparable to the 99SV. This rifle sacrifices access to high-magnification optics—including the typically built-in 6x Scope—to instead mount low-magnification sights. In exchange, however, the KSR-35 is considerably hampered at longer ranges—with lower velocity, noticeably harsher damage fall-off, and worse bloom while aimed.
The KSR-35 and Impetus are statistically identical weapons, although the Vanu equivalent in the Phantom VA23 deviates quite significantly in ballistics and ranged performance.
Attachments[]
Attachments |
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Optic | |||||||
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RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
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Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Weighted Receiver 49 OR 100 | Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming. |
This weapon does not have any ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 85m | ||
Flash | - | 19 (on fire @ 15) | 23 (on fire @ 18) |
Composite Armor 4 | - | 25 (on fire @ 20) | 30 (on fire @ 24) |
Harasser | - | 49 (on fire @ 39) | 58 (on fire @ 47) |
Composite Armor 4 | - | 58 (on fire @ 47) | 70 (on fire @ 56) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 30 (on fire @ 24) | 36 (on fire @ 29) |
Composite Armor 4 | - | 33 (on fire @ 27) | 40 (on fire @ 32) |
Valkyrie | Front/Side/Top/Rear | 75 (on fire @ 60) | 90 (on fire @ 72) |
Bottom | 150 (on fire @ 120) | 180 (on fire @ 144) | |
Composite Armor 4 | Front/Side/Top/Rear | 87 (on fire @ 69) | 104 (on fire @ 83) |
Bottom | 173 (on fire @ 138) | 207 (on fire @ 166) | |
Dervish | - | 59 (on fire @ 47) | 70 (on fire @ 56) |
Composite Armor 4 | - | 65 (on fire @ 52) | 77 (on fire @ 62) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the KSR-35. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
KSR-35 Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the KSR-35 contribute towards the Sniper Rifles directive tree. |
History[]
- November 18, 2016 Hotfix
- Recoil recovery delay from 0ms to -130ms
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
- Max damage range from 10m to 15m
- ADS starting CoF while moving from 0.55 to 0.25
- ADS CoF bloom from 0.8 to 0.2
- Dev Note: These changes make the progression from scout rifle to semi-auto sniper a bit more apparent as semi-auto snipers in general are made more useful.
- Now has access to the Weighted Receiver.
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