Infiltrator
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| Page Contents Current As of Patch: | GU09 |
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Certifications
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| Infiltrator Class Certifications | |||||||
| Category | Certification Name | Levels and Cost | |||||
| Passive Systems | Advanced Equipment Terminal Hacking |
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| Tool Slot | Recon Detect Device |
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| Ability Slot | Hunter Cloaking Device |
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| Nano-Armor Cloaking |
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| Suit Slot | Advanced Shield Capacitor |
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| Flak Armor |
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| Grenade Bandolier |
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| Nanoweave Armor |
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| Ammunition Belt |
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| Grenade Slot | EMP Grenade |
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| Decoy Grenade |
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| Utility Slot | Empire specific Anti-Personnel Explosives |
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Class Weapons
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The following weapon types are available to the Infiltrator class:
Class Cert Builds
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Class Strategy
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Positioning, range recognition, and target acquisition are the key to playing the Infiltrator as a valued sniper for your faction.
Range Recognition
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It takes some time to get a feel for range. You need to account for bullet drop and that varies both with the rifle and attachments you're using. Through practice, you'll get an idea on how far to aim above your target to get long-distance headshots. This skill is necessary to master for the effective use of sniper rifles. Without it you'll get a lot of assists, or worse, give away your position.
Target Acquisition
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So you've gotten yourself secluded in a great spot. You know your field's ranges and how to adjust your shot accordingly. The challenge now is what to shoot?
You need to fight the impulse of plinking away at moving targets trying to get that miracle kill. The odds of making a shot through a 10x scope on a moving target, while adjusting for bullet drop and travel time is very low. The probability is much higher you will give away your position and end up dead yourself. Whether you're secluded as a lone wolf or moving with a squad, this is always true: the less the target moves, the more likely you are to efficiently eliminate them.
Look for high threats against your team and act against them. The targets you should focus on are Medics, Engineers using gadgets, stationary gunners, crouching enemies making that long range shot, and enemy Infiltrators doing what you're doing. Leave the zigzagging infantry to be cleaned up by your team's assault classes. Without the support classes you eliminated, they will fall in short order.
Squad Support
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While the skillset of the Infiltrator as mentioned above holds the potential to be a one man army, there are also many ways in which an Infiltrator can be a huge component of a very successful squad. The role of scout is best filled by a player who has mastered the Infiltrator skillset and possesses a good understanding of tactical information. If your squad is holding a base for capture and there are two Sunderers full of pesky other-empire zerg, your squad leader will probably want to know as soon as possible when they're coming.
Voice chat is a great medium to use between scout and squad, but should be used with some discretion. Calling out incoming troops, enemy sniper locations, enemy Sunderer locations, and even reinforcements all fall under the job of the scout-sniper. When spotting targets, simply notifying your squad that enemies are inbound is not enough. While this may put the squad on alert, it fails to provide valuable tactical information. Scout reports should provide as many details as possible: What direction are the enemies coming from? Are they on foot, in ground vehicles, or flying above your position? Is it a mile long armor column or just three tanks? All of this information is valuable and should be relayed with your report.
While spotting, remember that if you have a target in your sights and press Q, you will be able to mark it for nearby allies to see. This will come in handy when dealing with targets that aren't vulnerable to your weapon and makes for an excellent way of relaying the position of stationary targets like the enemy's Sunderer. However, bear in mind that your callouts (e.g. The enemy has heavy armor in the area) will also be audible to enemies near you, allowing them to pinpoint your exact location. It is also important to make use of the Recon Detect Device, which tracks enemies in its range on allies' maps.
If you prefer to stay indoors with your squad mates, there are still ways to be of service. Immediately upon entering a base make your way safely to the ground vehicle terminal and hack it. This will allow the acquisition of an AMS-equipped Sunderer by one of your squad members and it will prevent those bored trigger-happy assault classes from blowing up a potentially mission-saving resource. Hack terminals as well. If you find yourself surrounded by vehicles, it will help to be able to switch to a Heavy Assault or MAX to repel the rescuers.
CTR Close Target Reconnaissance
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This set up requires a lot of cert points in different areas, but it all leverages off the infiltrator. It also requires good overall map awareness and the ability to read the flow of the battle. You also need to back yourself alone in a fight.
When involved in the large armour pushes Equip the CTR build which is a scout rifle, I prefer the SOAS 20 with the 2X reflex sights, compensator and forward grip, ammo belt and proximity mine upgrades.
Leap-frog the push to the next base, drive in on a flash, park about 200m out of the base, out of hearing range. Press [Page Down] to access the vehicle options, and deconstruct the flash; for two reasons, firstly a flash sitting near a base is a dead giveaway of enemy, secondly you get part of the acquisition points back.
In the base the first objective is to hack all the terminals. Do this before capping the point, it seems counter intuitive but the capping will make the map flash and alert the enemy to your presence. Once the vehicle port is hacked spawn a sunderer and then park and deploy it somewhere safe. Equip a more combat role like Heavy or light assault or max and then go cap the points. By the time your team has capped the previous point they will be looking to move to the next spot, and hey-presto a spawn location on a capping facility is ready to go. You will need to resupply to engineer to heal your sunderer or medic to heal yourself if you get into any conflicts.
When in combat as CTR use your stealth to full advantage and get behind the enemy then open them up with a good spray. Also use your tool and place Recon detect devices around their spawn, also drop some proximity mines at their spawn, at some point they will start spawning so better to know where and when.
Tutorials/Tips/Gameplay Videos
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Strategy and Tactics
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Videos
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