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Infiltrator

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Page Contents Current As of Patch: GU09

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Class Infiltrator

Certifications Edit


Infiltrator Class Certifications
Category Certification Name Levels and Cost
Passive Systems Advanced Equipment Terminal Hacking
1Increases the speed at which an Infiltrator can hack enemy equipment terminals by 10%.
30Increases the speed at which an Infiltrator can hack enemy equipment terminals by 20%.
50Increases the speed at which an Infiltrator can hack enemy equipment terminals by 30%.
100Increases the speed at which an Infiltrator can hack enemy equipment terminals by 40%.
500Increases the speed at which an Infiltrator can hack enemy equipment terminals by 50%.
Tool Slot Recon Detect Device
30Increases scan rate and range of the sensor dart, increases lifespan of the sensor dart to 24 seconds.
50Increases scan rate and range of the sensor dart, increases lifespan of the sensor dart to 28 seconds.
200Increases scan rate and range of the sensor dart, increases sensor ammo count by 1, increases lifespan of the sensor dart to 32 seconds.
500Increases scan rate and range of the sensor dart, increases sensor ammo count by 1, increases lifespan of the sensor dart to 36 seconds.
1000Increases scan rate and range of the sensor dart, increases sensor ammo count by 1, increases lifespan of the sensor dart to 40 seconds.
Ability Slot Hunter Cloaking Device
10Increases the rate in which cloaking nanites regenerate by 10%.
50Increases the rate in which cloaking nanites regenerate by 20%.
100Increases the rate in which cloaking nanites regenerate by 30%.
150Increases the rate in which cloaking nanites regenerate by 40%.
500Increases the rate in which cloaking nanites regenerate by 50%.
Nano-Armor Cloaking
50Unlock Nano-Armor Cloaking.
100Fuel consumption is reduced allowing the cloak to last 1 second longer.
150Fuel consumption is reduced allowing the cloak to last 2 seconds longer.
200Fuel consumption is reduced allowing the cloak to last 3 seconds longer.
500Increase the damage reduction by an additional 10%.
Suit Slot Advanced Shield Capacitor
1When equipped, the recharge delay for damaged Personal Shields will be reduced by .5 seconds.
10When equipped, the recharge delay for damaged Personal Shields will begin to regenerate 1 seconds sooner than normal.
30When equipped, the recharge delay for damaged Personal Shields will be reduced by 1.5 seconds sooner than normal.
100When equipped, the recharge delay for damaged Personal Shields will be reduced by 2 seconds sooner than normal.
200When equipped, the recharge delay for damaged Personal Shields will be reduced by 2.5 seconds sooner than normal.
Flak Armor
1Reduces the amount of damage taken from explosions by 15%.
10Reduces the amount of damage taken from explosions by 22%.
50Reduces the amount of damage taken from explosions by 30%.
150Reduces the amount of damage taken from explosions by 39%.
1000Reduces the amount of damage taken from explosions by 50%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
500Allows 2 additional grenade of any type to be carried.
Nanoweave Armor
1When equipped increases the users health by 100.
10When equipped increases the users health by 125.
50When equipped increases the users health by 150.
150When equipped increases the users health by 200.
1000When equipped increases the users health by 250.
Ammunition Belt
150Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
200Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
400Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
500Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Grenade Slot EMP Grenade
200Allows the Infiltrator to use EMP grenades.
Decoy Grenade
150Grants access to Decoy Grenades which are capable of simulating the sound of weapons fire and projecting a false radar signature.
Utility Slot Empire specific Anti-Personnel Explosives
200Anti-personnel explosives that detonates upon detecting nearby enemy movement.
400Increases the number of Anti-personnel explosive's that can be carried by one.

Class Weapons Edit

The following weapon types are available to the Infiltrator class:

Class Cert Builds Edit

Class Strategy Edit

Positioning, range recognition, and target acquisition are the key to playing the Infiltrator as a valued sniper for your faction.

Range RecognitionEdit

It takes some time to get a feel for range. You need to account for bullet drop and that varies both with the rifle and attachments you're using. Through practice, you'll get an idea on how far to aim above your target to get long-distance headshots. This skill is necessary to master for the effective use of sniper rifles. Without it you'll get a lot of assists, or worse, give away your position.

Target AcquisitionEdit

So you've gotten yourself secluded in a great spot. You know your field's ranges and how to adjust your shot accordingly. The challenge now is what to shoot?

You need to fight the impulse of plinking away at moving targets trying to get that miracle kill. The odds of making a shot through a 10x scope on a moving target, while adjusting for bullet drop and travel time is very low. The probability is much higher you will give away your position and end up dead yourself. Whether you're secluded as a lone wolf or moving with a squad, this is always true: the less the target moves, the more likely you are to efficiently eliminate them.

Look for high threats against your team and act against them. The targets you should focus on are Medics, Engineers using gadgets, stationary gunners, crouching enemies making that long range shot, and enemy Infiltrators doing what you're doing. Leave the zigzagging infantry to be cleaned up by your team's assault classes. Without the support classes you eliminated, they will fall in short order.

Squad SupportEdit

While the skillset of the Infiltrator as mentioned above holds the potential to be a one man army, there are also many ways in which an Infiltrator can be a huge component of a very successful squad. The role of scout is best filled by a player who has mastered the Infiltrator skillset and possesses a good understanding of tactical information. If your squad is holding a base for capture and there are two Sunderers full of pesky other-empire zerg, your squad leader will probably want to know as soon as possible when they're coming. 

Voice chat is a great medium to use between scout and squad, but should be used with some discretion. Calling out incoming troops, enemy sniper locations, enemy Sunderer locations, and even reinforcements all fall under the job of the scout-sniper. When spotting targets, simply notifying your squad that enemies are inbound is not enough. While this may put the squad on alert, it fails to provide valuable tactical information. Scout reports should provide as many details as possible: What direction are the enemies coming from? Are they on foot, in ground vehicles, or flying above your position? Is it a mile long armor column or just three tanks? All of this information is valuable and should be relayed with your report.

While spotting, remember that if you have a target in your sights and press Q, you will be able to mark it for nearby allies to see. This will come in handy when dealing with targets that aren't vulnerable to your weapon and makes for an excellent way of relaying the position of stationary targets like the enemy's Sunderer. However, bear in mind that your callouts (e.g. The enemy has heavy armor in the area) will also be audible to enemies near you, allowing them to pinpoint your exact location.  It is also important to make use of the Recon Detect Device, which tracks enemies in its range on allies' maps.

If you prefer to stay indoors with your squad mates, there are still ways to be of service. Immediately upon entering a base make your way safely to the ground vehicle terminal and hack it. This will allow the acquisition of an AMS-equipped Sunderer by one of your squad members and it will prevent those bored trigger-happy assault classes from blowing up a potentially mission-saving resource. Hack terminals as well. If you find yourself surrounded by vehicles, it will help to be able to switch to a Heavy Assault or MAX to repel the rescuers.

CTR Close Target ReconnaissanceEdit

This set up requires a lot of cert points in different areas, but it all leverages off the infiltrator. It also requires good overall map awareness and the ability to read the flow of the battle. You also need to back yourself alone in a fight.

When involved in the large armour pushes Equip the CTR build which is a scout rifle, I prefer the SOAS 20 with the 2X reflex sights, compensator and forward grip, ammo belt and proximity mine upgrades.  

Leap-frog the push to the next base, drive in on a flash, park about 200m out of the base, out of hearing range. Press [Page Down] to access the vehicle options, and deconstruct the flash; for two reasons, firstly a flash sitting near a base is a dead giveaway of enemy, secondly you get part of the acquisition points back.

In the base the first objective is to hack all the terminals.  Do this before capping the point, it seems counter intuitive but the capping will make the map flash and alert the enemy to your presence. Once the vehicle port is hacked spawn a sunderer and then park and deploy it somewhere safe.  Equip a more combat role like Heavy or light assault or max and then go cap the points. By the time your team has capped the previous point they will be looking to move to the next spot, and hey-presto a spawn location on a capping facility is ready to go. You will need to resupply to engineer to heal your sunderer or medic to heal yourself if you get into any conflicts.

When in combat as CTR use your stealth to full advantage and get behind the enemy then open them up with a good spray. Also use your tool and place Recon detect devices around their spawn, also drop some proximity mines at their spawn, at some point they will start spawning so better to know where and when.

Tutorials/Tips/Gameplay Videos Edit

Strategy and TacticsEdit


VideosEdit

Planetside 2 Advanced Infiltrator Guide(strategy part)(10:21)
145 просмотров
YamiksДобавил Yamiks
Planetside 2 Advanced Infiltrator Guide(Weapon part)-0(07:16)
155 просмотров
YamiksДобавил Yamiks
Planetside 2 Infiltrator basic Tutorial(04:02)
89 просмотров
YamiksДобавил Yamiks
NC Infiltrator In-Combat Comparison - Planetside 2(05:52)
671 просмотр
WristyUKДобавил WristyUK

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