PlanetSide 2 Wiki
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|class="row-even" style="text-align:center;" valign="middle"|[[File:Implant_Awareness.png|center|72px]]Awareness
 
|class="row-even" style="text-align:center;" valign="middle"|[[File:Implant_Awareness.png|center|72px]]Awareness
 
|class="row-even" style="text-align:center;" valign="middle"|[[File:Icon_Implant_HUD_Awareness.png|center|64px]]
 
|class="row-even" style="text-align:center;" valign="middle"|[[File:Icon_Implant_HUD_Awareness.png|center|64px]]
|class="row-even" style="text-align:center;" valign="middle"| Automatically spots enemies who damage or kill you; also spots enemies that you damage.
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|class="row-even" style="text-align:center;" valign="middle"| Automatically spots enemies who damage or kill you.
 
|class="row-even" style="text-align:center;" valign="middle"| N/A
 
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|class="row-even" style="text-align:center;" valign="middle"|[[File:Implant_Clear_Vision.png|center|72px]]Clear Vision
 
|class="row-even" style="text-align:center;" valign="middle"|[[File:Implant_Clear_Vision.png|center|72px]]Clear Vision
 
|class="row-even" style="text-align:center;" valign="middle"|[[File:Icon_Implant_HUD_Clear_Vision.png|center|64px]]
 
|class="row-even" style="text-align:center;" valign="middle"|[[File:Icon_Implant_HUD_Clear_Vision.png|center|64px]]
|class="row-even" style="text-align:center;" valign="middle"| Protects against [[Concussion Grenade|concussion]] and [[Flash Grenade|flash grenade]] effects.
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|class="row-even" style="text-align:center;" valign="middle"| Protects against [[Concussion Grenade|concussion]] and [[Flash Grenade|flash grenade]] effects to a degree.
 
|class="row-even" style="text-align:center;" valign="middle"| N/A
 
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==Crafting and Tiers==
 
==Crafting and Tiers==
 
Players can combine like implants into an implant of the same effect but more powerful and also requiring more energy to use. They can also be broken down, and possibly be used to construct other types of implants. It is unknown if implants purchased with SC can be used for crafting.
 
Players can combine like implants into an implant of the same effect but more powerful and also requiring more energy to use. They can also be broken down, and possibly be used to construct other types of implants. It is unknown if implants purchased with SC can be used for crafting.

Revision as of 22:49, 22 April 2014

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Spoiler warning!

This article may contain details about possible future PlanetSide 2 updates.

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Implants are currently in the July section of the Roadmap. Expect these to come into the game around that time!

Implants are a consumable item that can be used to enhance your soldier with gameplay perks. Implants can be obtained from general gameplay by doing things such as capturing bases, killing enemies, and potentially support actions and alerts. They can also be obtained via crafting.

Implants are powered through an undetermined "power source" though it has not been detailed how this power source will be obtained, but they will be consumable (As opposed to the implants themselves). Like weapons, they're available to purchase for both Certification Points and Station Cash as well. Though some powerful implants can only be obtained through gameplay, not SC.

An icon of the currently active Implant will also appear on the players Heads Up Display (HUD).

List of Implants

Implant HUD Icon Benefit Certification Cost Station Cash Cost Duration
Awareness Automatically spots enemies who damage or kill you. N/A N/A N/A
Battle Hardened Reduces camera shake from explosions; also reduces flinch when hit from enemy fire.
Does not function while in a vehicle.
N/A N/A N/A
Clear Vision Protects against concussion and flash grenade effects to a degree. N/A N/A N/A
EMP Shielding Protects against EMP grenade effects N/A N/A N/A
Enhanced Targeting Displays the health of spotted enemies; also increases the range that the reticule can identify enemies.
Does not function while in a vehicle.
N/A N/A N/A
EOD HUD Allows you to detect enemy explosives within a 20 meter radius.
Does not function while in a vehicle.
N/A N/A N/A
Implant Regeneration
Regeneration
Slowly regenerates health over time when not taking damage. N/A N/A N/A
Safe Landing Reduces fall damage, allowing you to survive falls from heights twice as high as you normally would.
Does not function while in a vehicle.
N/A N/A N/A
Sensor Shield Makes you undetectable to enemy radar equipment and motion sensors.
Does not function while in a vehicle.
N/A N/A N/A
Thermal Reduction Prevents you from being highlighted on thermal sensors.
Does not function while in a vehicle.
N/A N/A N/A

Crafting and Tiers

Players can combine like implants into an implant of the same effect but more powerful and also requiring more energy to use. They can also be broken down, and possibly be used to construct other types of implants. It is unknown if implants purchased with SC can be used for crafting.

Future Implants

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Spoiler warning!

This article may contain details about possible future PlanetSide 2 updates.

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This section is reserved for implants coming in the future after the release of Game Update 13 and are not currently implemented within PlantSide 2.

History

Recently a new roadmap thread detailed some changes to implants based on feedback, the article has been updated to reflect this.


Nearing the release of Implants, Matthew Higby created a post detailing some of the upcoming items in Game Update 13. Some of which detailed the upcoming Implants, their abilities, and cost. These costs were in the form of certs and station cash and they decayed over time. The community at large disagreed with this and many believed they should be available permanently for large cert costs or via infantry resources. As a result of this feedback, SOE delayed Implants to change them up and take community feedback into play.

"After reading through your comments we have decided to go back to the drawing board on implants. They will not be coming with GU13." ~John Smedley (Tweet 1) (Tweet 2)

During development of Implants, there were three tiers of the implants with different icons similar to the design of Boosts. Some of these implants were removed, while others remained the same or merely changed names.

Icons

Tier 1

Tier 2

Tier 3