PlanetSide 2 Wiki
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| class="row-even" style="vertical-align:middle;" |Awareness
 
| class="row-even" style="vertical-align:middle;" |Awareness
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Awareness.png|center]]
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| class="row-even" style="vertical-align:middle;text-align:center;" |{{Anchor|Awareness}}[[File:Awareness.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_awareness_128.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_awareness_128.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" | Auto spot enemies who damage or kill you, unless they're using a silenced weapon.
 
| class="row-even" style="vertical-align:middle;text-align:center;" | Auto spot enemies who damage or kill you, unless they're using a silenced weapon.
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! class="column-header" style="width:10%;text-align:center;" |Energy Use
 
! class="column-header" style="width:10%;text-align:center;" |Energy Use
 
|-
 
|-
| class="row-even" style="vertical-align:middle;" |Awareness 2
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| class="row-even" style="vertical-align:middle;text-align:center;" |Awareness 2
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Awareness 2.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Awareness 2.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_awareness_128.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_awareness_128.png|center]]
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| class="row-odd" style="vertical-align:middle;text-align:center;" |1.25
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |1.25
 
|-
 
|-
| class="row-even" style="vertical-align:middle;" |Clear Vision 4
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| class="row-even" style="vertical-align:middle;text-align:center;" |Clear Vision 4
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Clear Vision 4.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Clear Vision 4.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_clearVision_128.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_clearVision_128.png|center]]
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| class="row-even" style="vertical-align:middle;text-align:center;" |1.25
 
| class="row-even" style="vertical-align:middle;text-align:center;" |1.25
 
|-
 
|-
| class="row-odd" style="vertical-align:middle;" |Counter-Intelligence 2
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| class="row-odd" style="vertical-align:middle;text-align:center;" |Counter-Intelligence 2
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Counter-Intelligence 2.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Counter-Intelligence 2.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_counterIntelligence_128.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_counterIntelligence_128.png|center]]
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| class="row-odd" style="vertical-align:middle;text-align:center;" |0.75
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |0.75
 
|-
 
|-
| class="row-even" style="vertical-align:middle;" |EMP Shield 4
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| class="row-even" style="vertical-align:middle;text-align:center;" |EMP Shield 4
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:EMP Shield 4.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:EMP Shield 4.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_empShielding_128.png|center]]
 
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_empShielding_128.png|center]]
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| class="row-even" style="vertical-align:middle;text-align:center;" |1.25
 
| class="row-even" style="vertical-align:middle;text-align:center;" |1.25
 
|-
 
|-
| class="row-odd" style="vertical-align:middle;" |EOD HUD 4
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| class="row-odd" style="vertical-align:middle;text-align:center;" |EOD HUD 4
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:EOD HUD 4.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:EOD HUD 4.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_eodHud_128.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_eodHud_128.png|center]]
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| class="row-even" style="vertical-align:middle;text-align:center;" |0.25
 
| class="row-even" style="vertical-align:middle;text-align:center;" |0.25
 
|-
 
|-
| class="row-odd" style="vertical-align:middle;" |Hold Breath 4
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| class="row-odd" style="vertical-align:middle;text-align:center;" |Hold Breath 4
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Hold Breath 4.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Hold Breath 4.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_holdBreath_128.png|center]]
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_holdBreath_128.png|center]]
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| class="row-odd" style="vertical-align:middle;text-align:center;" |1.25
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |1.25
 
|-
 
|-
| class="row-even" style="vertical-align:middle;" |Rangefinder 2
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| class="row-even" style="vertical-align:middle;text-align:center;" |Marker 2
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Rangefinder 2.png|center]]
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| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Marker 2.png|center]]
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_rangeFinder_128.png|center]]
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| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_marker_128.png|center]]
| class="row-even" style="vertical-align:middle;text-align:center;" | Displays the range of any target within 500m on your HUD.
+
| class="row-even" style="vertical-align:middle;text-align:center;" | Auto spot enemies whom you damage.
| class="row-even" style="vertical-align:middle;text-align:center;" |0.75
+
| class="row-even" style="vertical-align:middle;text-align:center;" |0.5
 
|-
 
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| class="row-odd" style="vertical-align:middle;" |Regeneration 4
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| class="row-odd" style="vertical-align:middle;text-align:center;" |Rangefinder 2
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Regeneration 4.png|center]]
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| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Rangefinder 2.png|center]]
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_regeneration_128.png|center]]
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| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_rangeFinder_128.png|center]]
| class="row-odd" style="vertical-align:middle;text-align:center;" | Regenerates 7% non-MAX infantry health per second when not taking damage.
+
| class="row-odd" style="vertical-align:middle;text-align:center;" | Displays the range of any target within 500m on your HUD.
| class="row-odd" style="vertical-align:middle;text-align:center;" |1.25
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| class="row-odd" style="vertical-align:middle;text-align:center;" |0.75
 
|-
 
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| class="row-even" style="vertical-align:middle;" |Safe Landing 4
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| class="row-even" style="vertical-align:middle;text-align:center;" |Regeneration 4
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Safe Landing 4.png|center]]
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| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Regeneration 4.png|center]]
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_safeLanding_128.png|center]]
+
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_regeneration_128.png|center]]
| class="row-even" style="vertical-align:middle;text-align:center;" | Reduces non-MAX infantry fall damage. Fall damage starts at 50m with a lethal fall now being 150m.
+
| class="row-even" style="vertical-align:middle;text-align:center;" | Regenerates 7% non-MAX infantry health per second when not taking damage.
 
| class="row-even" style="vertical-align:middle;text-align:center;" |1.25
 
| class="row-even" style="vertical-align:middle;text-align:center;" |1.25
 
|-
 
|-
| class="row-odd" style="vertical-align:middle;" |Sensor Shield 2
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| class="row-odd" style="vertical-align:middle;text-align:center;" |Safe Landing 4
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Sensor Shield 2.png|center]]
+
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Safe Landing 4.png|center]]
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_sensorShield_128.png|center]]
+
| class="row-odd" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_safeLanding_128.png|center]]
| class="row-odd" style="vertical-align:middle;text-align:center;" |Make infantry undetectable to enemy radar equipment and motion sensors except when sprinting within 20 meters of the source or jumping.
+
| class="row-odd" style="vertical-align:middle;text-align:center;" | Reduces non-MAX infantry fall damage. Fall damage starts at 50m with a lethal fall now being 150m.
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |1.25
 
| class="row-odd" style="vertical-align:middle;text-align:center;" |1.25
  +
|-
  +
| class="row-even" style="vertical-align:middle;text-align:center;" |Sensor Shield 2
  +
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Sensor Shield 2.png|center]]
  +
| class="row-even" style="vertical-align:middle;text-align:center;" |[[File:Icon_implants_hud_sensorShield_128.png|center]]
  +
| class="row-even" style="vertical-align:middle;text-align:center;" |Make infantry undetectable to enemy radar equipment and motion sensors except when sprinting within 20 meters of the source or jumping.
  +
| class="row-even" style="vertical-align:middle;text-align:center;" |1.25
 
|}
 
|}
   

Revision as of 19:20, 19 December 2014

Page Contents Current As of Patch: 2014/12/18

Implants are a permanent item that can be used to enhance your soldier with gameplay perks. Implants can be obtained from general gameplay by doing things such as capturing bases, killing enemies, and potentially support actions and alerts. They can also be obtained via the Depot for Certification Points or Station Cash, in packs of 3 or 5, or crafting using the new Nano-Cycler page also gives random implants. Implants are equipped on the loadout screen next to your melee weapon. There are currently four different tiers of implants. Tier 1 can be obtained from gameplay and the Depot packs. Tier 2 has a good chance of being in either of the Depot packs and can occasionally be gained from gameplay. Tier 3 and 4 can only be obtained via crafting.

Implants require energy to function and having one equipped constantly drains energy while you're alive. New consumables called the Super Charger and the Ultra Charger have been added which are required to use implants. Using a charger adds to your energy pool from which all implants draw their power and consumes the charger. Chargers can be obtained from general gameplay or combining two different tier implants. The Depot also has the Ultra Charger for sale for Certification Points or Station Cash.

The tier of the implant decides how much energy is drained with Tier 1 at 0.5, Tier 2 at 0.75, and Tier 3 at 1 per second. Tier 4 implants energy use vary from implant to implant, basic implants will have reduced energy use, improved — increased.

An icon of the currently active Implant will also appear on the players Heads Up Display (HUD).

Implant List

Tier 1

All Tier 1 implants use 0.5 energy per second.

Implant Icon HUD Icon Benefit
Enhanced Targeting
Enhanced Targeting
Icon implants hud enhancedTargeting 128
Displays a HUD health bar when aiming at a spotted enemy up to 250m (Without the implant it's 10m). Does not show enemy shields. Also, increases range of reticle IFF to 60m.

Everyone starts with this implant. It cannot be used for crafting.

Battle Hardened
Battle Hardened
Icon implants hud battleHardened 128
Reduces infantry camera shake from explosions by 35%; also reduces flinch when hit by enemy fire by 60%.
Clear Vision 1
Clear Vision 1
Icon implants hud clearVision 128
Reduces concussion and flash grenade effects for non-MAX infantry by 30%.
EMP Shield 1
EMP Shield 1
Icon implants hud empShielding 128
Reduces the effect of EMP grenades on non-MAX infantry by 30%.
EOD HUD 1
EOD HUD 1
Icon implants hud eodHud 128
Displays enemy explosives within 10m on your HUD.
Hold Breath 1
Hold Breath 1
Icon implants hud holdBreath 128
Increases hold breath duration by 25%.
Regeneration 1
Regeneration 1
Icon implants hud regeneration 128
Regenerates 4% non-MAX infantry health per second when not taking damage.
Safe Landing 1
Safe Landing 1
Icon implants hud safeLanding 128
Reduces non-MAX infantry fall damage. Fall damage starts at 20m with a lethal fall now being 60m.

Tier 2

All Tier 1 implants use 0.75 energy per second.

Implant Icon HUD Icon Benefit
Battle Hardened 2
Battle Hardened 2
Icon implants hud battleHardened 128
Reduces infantry camera shake from explosions by 40%; also reduces flinch when hit by enemy fire by 65%.
Clear Vision 2
Clear Vision 2
Icon implants hud clearVision 128
Reduces concussion and flash grenade effects for non-MAX infantry by 40%.
EMP Shield 2
EMP Shield 2
Icon implants hud empShielding 128
Reduces the effect of EMP grenades on non-MAX infantry by 45%.
EOD HUD 2
EOD HUD 2
Icon implants hud eodHud 128
Displays enemy explosives within 15m on your HUD.
Hold Breath 2
Hold Breath 2
Icon implants hud holdBreath 128
Increases hold breath duration by 50%.
Marker
Marker
Icon implants hud marker 128
Auto spot enemies whom you damage.
Regeneration 2
Regeneration 2
Icon implants hud regeneration 128
Regenerates 5% non-MAX infantry health per second when not taking damage.
Safe Landing 2
Safe Landing 2
Icon implants hud safeLanding 128
Reduces non-MAX infantry fall damage. Fall damage starts at 30m with a lethal fall now being 90m.

Tier 3

All Tier 1 implants use 1 energy per second.

Implant Icon HUD Icon Benefit
Awareness
Awareness
Icon implants hud awareness 128
Auto spot enemies who damage or kill you, unless they're using a silenced weapon.
Battle Hardened 3
Battle Hardened 3
Icon implants hud battleHardened 128
Reduces infantry camera shake from explosions by 40%; also reduces flinch when hit by enemy fire by 65%.
Clear Vision 3
Clear Vision
Icon implants hud clearVision 128
Reduces concussion and flash grenade effects for non-MAX infantry by 50%.
Counter-Intelligence
Counter-Intelligence
Icon implants hud counterIntelligence 128
Informs you when you've been spotted.
EMP Shield 3
EMP Shield
Icon implants hud empShielding 128
Reduces the effect of EMP grenades on non-MAX infantry by 70%.
EOD HUD 3
EOD HUD 3
Icon implants hud eodHud 128
Displays enemy explosives within 20m on your HUD.
Hold Breath 3
Hold Breath 3
Icon implants hud holdBreath 128
Increases hold breath duration by 75%.
Rangefinder
Rangefinder
Icon implants hud rangeFinder 128
Displays the range of any target within 500m on your HUD.
Regeneration 3
Regeneration 3
Icon implants hud regeneration 128
Regenerates 6% non-MAX infantry health per second when not taking damage.
Safe Landing 3
Safe Landing 3
Icon implants hud safeLanding 128
Reduces non-MAX infantry fall damage. Fall damage starts at 40m with a lethal fall now being 120m.
Sensor Shield
Icon implants hud sensorShield 128
Make infantry undetectable to enemy radar equipment and motion sensors except when jumping or moving at sprint speed or faster.

Tier 4

Implant Icon HUD Icon Benefit Energy Use
Awareness 2
Awareness 2
Icon implants hud awareness 128
Auto spot enemies who damage or kill you, unless they're using a silenced weapon. 0.75
Battle Hardened 4
Battle Hardened 4
Icon implants hud battleHardened 128
Reduces infantry camera shake from explosions by 55%; also reduces flinch when hit by enemy fire by 80%. 1.25
Clear Vision 4
Clear Vision 4
Icon implants hud clearVision 128
Protects non-MAX infantry from concussion and flash grenade effects. 1.25
Counter-Intelligence 2
Counter-Intelligence 2
Icon implants hud counterIntelligence 128
Informs you when you've been spotted. 0.75
EMP Shield 4
EMP Shield 4
Icon implants hud empShielding 128
Reduces the effect of EMP grenades on non-MAX infantry by 90%. 1.25
EOD HUD 4
EOD HUD 4
Icon implants hud eodHud 128
Displays enemy explosives within 25m on your HUD. 1.25
Enhanced Targeting 2
Enhanced Targeting 2
Icon implants hud enhancedTargeting 128
Displays a HUD health bar when aiming at a spotted enemy up to 250m (Without the implant it's 10m). Does not show enemy shields. Also, increases range of reticle IFF to 60m. 0.25
Hold Breath 4
Hold Breath 4
Icon implants hud holdBreath 128
Increases hold breath duration by 100%. 1.25
Marker 2
Icon implants hud marker 128
Auto spot enemies whom you damage. 0.5
Rangefinder 2
Rangefinder 2
Icon implants hud rangeFinder 128
Displays the range of any target within 500m on your HUD. 0.75
Regeneration 4
Regeneration 4
Icon implants hud regeneration 128
Regenerates 7% non-MAX infantry health per second when not taking damage. 1.25
Safe Landing 4
Safe Landing 4
Icon implants hud safeLanding 128
Reduces non-MAX infantry fall damage. Fall damage starts at 50m with a lethal fall now being 150m. 1.25
Sensor Shield 2
Sensor Shield 2
Icon implants hud sensorShield 128
Make infantry undetectable to enemy radar equipment and motion sensors except when sprinting within 20 meters of the source or jumping. 1.25

Charger List

Charger Icon Energy Acquired From Tier

Standard Charger

Icon implant charger1 128
1800 You receive this as a general gameplay reward. 1
Super Charger
Icon implant charger2 128
3600 Created by combining a tier 1 and tier 2 implant. 2
Ultra Charger
Icon implant charger3 128
24000 Created by combining a tier 2 and tier 3 implant. Can also be purchased from the depot with certs or station cash.

The Ultra Charger provides 33% more energy per implant than the Super Charger.

3

Crafting and Recipes

A new page has been added to the ESC menu, to the left of the Depot, called the Nano-Cycler. From this page you can craft implants, chargers, and add to your energy pool. There are currently 3 different recipes that can be used on the Nano-Cycler page.

Recipe Creates
Three Of The Same Tier Of Implants A random implant of the same tier used in the crafting process. Will not return an implant of the type recycled if 3 of the same implant are used in this formula.
Five Of The Same Tier Of Implants A random implant of a tier higher than the tier used in the crafting process. Tier 4 implants can't be used this way.
Two Implants Of Different Tiers A tier 1 and tier 2 implant create a Super Charger. A tier 2 and tier 3 implant create an Ultra Charger. Tier 3 and 4 can't be combined this way.


History

Recently a new roadmap thread detailed some changes to implants based on feedback, the article has been updated to reflect this. Nearing the release of Implants, Matthew Higby created a post detailing some of the upcoming items in Game Update 13. Some of which detailed the upcoming Implants, their abilities, and cost. These costs were in the form of certs and station cash and they decayed over time. The community at large disagreed with this and many believed they should be available permanently for large cert costs or via infantry resources. As a result of this feedback, SOE delayed Implants to change them up and take community feedback into play.

"After reading through your comments we have decided to go back to the drawing board on implants. They will not be coming with GU13." ~John Smedley (Tweet 1) (Tweet 2)

During development of Implants, there were three tiers of the implants with different icons similar to the design of Boosts. Some of these implants were removed, while others remained the same or merely changed names.

Media