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Page Contents Current As of Patch: 2017-07-12

Implants are permanent items that can be used to enhance your soldier with gameplay perks. Implants can be obtained from the Depot for Certification Points or Daybreak Cash, in packs of 3 or 9. Safeguard and Target Focus implants available to everyone by default.

Implants are equipped on the loadout screen next to your melee weapon. 2 different implants can be equipped at the same time.

An icon of the currently active Implants will also appear on the players Heads Up Display (HUD).

Getting Implants Edit

The primary way of obtaining implants is via buying Implant Packs in the Depot. Implant Packs contain stated amount of implants, including duplicates. Various implants have different drop rates, from Common to Exceptional — the rarest implants.

Directives Edit

Additional way of getting implants is via Directives.

Finishing Novice Rank of any non-MAX class specific Directive will grant Novice Implant Pack.

Finishing Novice Rank of Objectives Directive and Adept Rank of Leadership Directive will also grant Basic Implant Pack each.

ISO-4 Edit

Icon ISO-4

An ISO-4 is a currency used for upgrading basic implants to tier 2 to 5. It can be obtained by breaking down duplicates of implants.

One tier 1 basic implant breaks down to 25 ISO-4 and one Exceptional to 1500 ISO-4. 3,675 ISO-4 required to upgrade one implant to max level.

Additionally, ISO-4 can be recycled into a single random implant via Depot.

Available Packs Edit

Depot Edit

Icon NS Basic Implant Pack
Icon bundle randomImplant3 standard 128
This bundle contains three random implants with a chance for an Exceptional implant.
Cost: 199 Icon Daybreak Cash 300 Icon resource certpoints 25x25
Icon NS Deluxe Implant Pack
Icon bundle randomImplant9 standard 128
This bundle contains nine random implants with a chance for an Exceptional implants.
Cost: 499 Icon Daybreak Cash 750 Icon resource certpoints 25x25
Icon NS ISO-4 Recycler
Icon bundle iso4 128
This pack recycles ISO-4 into a single random implant, and has an increased drop rate for Exceptionals and less-common Tier 1s.
Cost: 99 Icon Daybreak Cash 500 Icon ISO-4

Other Edit

Icon NS Novice Implant Pack
Icon bundle randomImplant standard 128
This bundle contains two random non-Exceptional implants.

Drop Rate Edit

Novice Implant Pack Basic Implant Pack Deluxe Implant Pack ISO-4 Recycler
Common
Uncommon ~77% ~43.7%
Rare ~21% ~5%
Exceptional ~4.25% ~3%

[1]

Implant List Edit

Common Edit

Ammo Printer Edit

Implant Upgrade cost Benefit
Ammo Printer 1
Ammo Printer 1
75 Icon ISO-4 Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 120 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 2
Ammo Printer 2
225 Icon ISO-4 Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 110 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 3
Ammo Printer 3
900 Icon ISO-4 Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 90 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 4
Ammo Printer 4
2,475 Icon ISO-4 Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 75 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 5
Ammo Printer 5
Max Restocks one tick of ammunition for all infantry weapons and the weapons of nearby vehicles you own every 60 seconds. MAX units can equip. Works in vehicles.

Regeneration Edit

Implant Upgrade cost Benefit
Regeneration 1
Regeneration 1
75 Icon ISO-4 Regenerates 20 health per seconds when out of combat for 10 seconds.
Regeneration 2
Regeneration 2
225 Icon ISO-4 Regenerates 23 health per seconds when out of combat for 10 seconds.
Regeneration 3
Regeneration 3
900 Icon ISO-4 Regenerates 28 health per seconds when out of combat for 10 seconds.
Regeneration 4
Regeneration 4
2,475 Icon ISO-4 Regenerates 35 health per seconds when out of combat for 10 seconds.
Regeneration 5
Regeneration 5
Max Regenerates 35 health per seconds when out of combat for 10 seconds, and headshot kills restore 50 health immediately.

Safeguard Edit

Implant Upgrade cost Benefit
Safeguard 1
Safeguard 1
75 Icon ISO-4 Upon being revived, damage taken reduced by 20% for 1.5 seconds. MAX units can equip.
Safeguard 2
Safeguard 2
225 Icon ISO-4 Upon being revived, damage taken reduced by 20% for 1.75 seconds. MAX units can equip.
Safeguard 3
Safeguard 3
900 Icon ISO-4 Upon being revived, damage taken reduced by 20% for 2.5 seconds. MAX units can equip.
Safeguard 4
Safeguard 4
2,475 Icon ISO-4 Upon being revived, damage taken reduced by 20% for 3.5 seconds. MAX units can equip.
Safeguard 5
Safeguard 5
Max Upon being revived, damage taken reduced by 20% for 3.5 seconds; and you passively gain a 20% resistance to non-headshot melee damage at all times. MAX units can equip.

Target Focus Edit

Implant Upgrade cost Benefit
Target Focus 1
Target Focus 1
75 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 150%. MAX units can equip. Works in vehicles.
Target Focus 2
Target Focus 2
225 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 160%. MAX units can equip. Works in vehicles.
Target Focus 3
Target Focus 3
900 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 175%. MAX units can equip. Works in vehicles.
Target Focus 4
Target Focus 4
2,475 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 200%. MAX units can equip. Works in vehicles.
Target Focus 5
Target Focus 5
Max Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 300%. MAX units can equip. Works in vehicles.

Safe Fall Edit

Implant Upgrade cost Benefit
Safe Fall 1
Safe Fall 1
75 Icon ISO-4 Normal fall damage now starts at 20 meters and lethal fall damage starts near 60 meters. MAX units can equip.
Safe Fall 2
Safe Fall 2
225 Icon ISO-4 Normal fall damage now starts at 30 meters and lethal fall damage starts near 90 meters. MAX units can equip.
Safe Fall 3
Safe Fall 3
900 Icon ISO-4 Normal fall damage now starts at 40 meters and lethal fall damage starts near 120 meters. MAX units can equip.
Safe Fall 4
Safe Fall 4
2,475 Icon ISO-4 Normal fall damage now starts at 50 meters and lethal fall damage starts near 150 meters. MAX units can equip.
Safe Fall 5
Safe Fall 5
Max Normal fall damage now starts at 75 meters, lethal fall damage starts near 230 meters, and you take 20% less damage from vehicles that collide with you. MAX units can equip.

Sweeper HUD Edit

Implant Upgrade cost Benefit
Sweeper HUD 1
Sweeper HUD 1
75 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 16 meters are automatically spotted. Works in ground vehicles. MAX units can equip.
Sweeper HUD 2
Sweeper HUD 2
225 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 18 meters are automatically spotted. Works in ground vehicles. MAX units can equip.
Sweeper HUD 3
Sweeper HUD 3
900 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 21 meters are automatically spotted. Works in ground vehicles. MAX units can equip.
Sweeper HUD 4
Sweeper HUD 4
2,475 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 25 meters are automatically spotted. Works in ground vehicles. MAX units can equip.
Sweeper HUD 5
Sweeper HUD 5
Max Target range is displayed on your crosshair, and enemy explosives within 35 meters are automatically spotted. Works ground in vehicles. MAX units can equip.

Uncommon Edit

Assimilate Edit

Implant Upgrade cost Benefit
Assimilate 1
Assimilate 1
75 Icon ISO-4 On a headshot kill, instantly restore 125 shield.
Assimilate 2
Assimilate 2
225 Icon ISO-4 On a headshot kill, instantly restore 140 shield.
Assimilate 3
Assimilate 3
900 Icon ISO-4 On a headshot kill, instantly restore 165 shield.
Assimilate 4
Assimilate 4
2,475 Icon ISO-4 On a headshot kill, instantly restore 200 shield.
Assimilate 5
Assimilate 5
Max On a headshot kill, instantly restore 200 shield and 30% of your current (not maximum) ability energy.

Catlike Edit

Implant Upgrade cost Benefit
Catlike 1
Catlike 1
75 Icon ISO-4 Reduces the movement speed penalty for crouching by 40%.
Catlike 2
Catlike 2
225 Icon ISO-4 Reduces the movement speed penalty for crouching by 45%.
Catlike 3
Catlike 3
900 Icon ISO-4 Reduces the movement speed penalty for crouching by 55%.
Catlike 4
Catlike 4
2,475 Icon ISO-4 Reduces the movement speed penalty for crouching by 75%.
Catlike 5
Catlike 5
Max Reduces the movement speed penalty for crouching by 75%, and you gain increased jumping height.

Battle Hardened Edit

Implant Upgrade cost Benefit
Battle Hardened 1
Battle Hardened
75 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 30%. MAX units can equip.
Battle Hardened 2
Battle Hardened 2
225 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 33%. MAX units can equip.
Battle Hardened 3
Battle Hardened 3
900 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 40%. MAX units can equip.
Battle Hardened 4
Battle Hardened 4
2,475 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 50%. MAX units can equip.
Battle Hardened 5
Battle Hardened 5
Max Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will double this bonus for the next 10 seconds. MAX units can equip.

Vampire Edit

Implant Upgrade cost Benefit
Vampire 1
Vampire 1
75 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 175 health. This effect does not trigger on quick melee attack.
Vampire 2
Vampire 2
225 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 200 health. This effect does not trigger on quick melee attack.
Vampire 3
Vampire 3
900 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 250 health. This effect does not trigger on quick melee attack.
Vampire 4
Vampire 4
2,475 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 325 health. This effect does not trigger on quick melee attack.
Vampire 5
Vampire 5
Max Killing an enemy while wielding a melee weapon or sidearm restores 325 health. This effect does not trigger on quick melee attack.

Ocular Shield Edit

Implant Upgrade cost Benefit
Ocular Shield 1
Ocular Shield 1
75 Icon ISO-4 Reduces the duration and effectiveness of Concussion, Flash, and EMP Grenades used against you by 15%.
Ocular Shield 2
Ocular Shield 2
225 Icon ISO-4 Reduces the duration and effectiveness of Concussions, Flash, and EMP Grenades used against you by 18%.
Ocular Shield 3
Ocular Shield 3
900 Icon ISO-4 Reduces the duration and effectiveness of Concussions, Flash, and EMP Grenades used against you by 23%.
Ocular Shield 4
Ocular Shield 4
2,475 Icon ISO-4 Reduces the duration and effectiveness of Concussions, Flash, and EMP Grenades used against you by 30%.
Ocular Shield 5
Ocular Shield 5
Max Reduces the duration and effectiveness of Concussions, Flash, and EMP Grenades used against you by 30%; and using a Medical or Restoration Kit provides immunity to these effects for next 5 seconds, but does not clear effects already applied.

Sensor Shield Edit

Implant Upgrade cost Benefit
Sensor Shield 1
Sensor Shield 1
75 Icon ISO-4 Your radar signature no longer appears on detection devices outside of 45 meters.
Sensor Shield 2
Sensor Shield 2
225 Icon ISO-4 Your radar signature no longer appears on detection devices outside of 42 meters.
Sensor Shield 3
Sensor Shield 3
900 Icon ISO-4 Your radar signature no longer appears on detection devices outside of 35 meters.
Sensor Shield 4
Sensor Shield 4
2,475 Icon ISO-4 Your radar signature no longer appears on detection devices outside of 15 meters.
Sensor Shield 5
Sensor Shield 5
Max Your radar signature no longer appears on detection devices outside of 15 meters, and you will no longer be highlighted by Thermal or IRNV at any time.

Rare/Class Specific Edit

Nightmare Edit

Implant Upgrade cost Benefit
Nightmare 1
Nightmare 1
75 Icon ISO-4 Killing an enemy while wielding a melee weapon will cloak you for 1 second. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Nightmare 2
Nightmare 2
225 Icon ISO-4 Killing an enemy while wielding a melee weapon will cloak you for 1.2 second. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Nightmare 3
Nightmare 3
900 Icon ISO-4 Killing an enemy while wielding a melee weapon will cloak you for 1.5 second. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Nightmare 4
Nightmare 4
2,475 Icon ISO-4 Killing an enemy while wielding a melee weapon will cloak you for 2 second. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.
Nightmare 5
Nightmare 5
Max Killing an enemy while wielding a melee weapon, or sidearm while within 5 meters of your target will cloak you for 2 second. This effect does not trigger on quick melee attacks, and the cloak does not lock your weapons or interactions while active.

Aerial Combatant (Light Assault) Edit

Implant Upgrade cost Benefit
Aerial Combatant 1
Aerial Combatant 1
75 Icon ISO-4 Killing an enemy as Light Assault restores 12% jump jet fuel or more based on type.
Aerial Combatant 2
Aerial Combatant 2
225 Icon ISO-4 Killing an enemy as Light Assault restores 15% jump jet fuel or more based on type.
Aerial Combatant 3
Aerial Combatant 3
900 Icon ISO-4 Killing an enemy as Light Assault restores 20% jump jet fuel or more based on type.
Aerial Combatant 4
Aerial Combatant 4
2,475 Icon ISO-4 Killing an enemy as Light Assault restores 30% jump jet fuel or more based on type.
Aerial Combatant 5
Aerial Combatant 5
Max Killing an enemy as Light Assault restores 30% jump jet fuel or more based on type, and vehicle kills will restore an additional 20%.

Deep Operative (Infiltrator) Edit

Implant Upgrade cost Benefit
Deep Operative 1
Deep Operative 1
75 Icon ISO-4 Passively reduces the visibility of your cloak by 15%.
Deep Operative 2
Deep Operative 2
225 Icon ISO-4 Passively reduces the visibility of your cloak by 18%.
Deep Operative 3
Deep Operative 3
900 Icon ISO-4 Passively reduces the visibility of your cloak by 23%.
Deep Operative 4
Deep Operative 4
2,475 Icon ISO-4 Passively reduces the visibility of your cloak by 30%.
Deep Operative 5
Deep Operative 5
Max Passively reduces the visibility of your cloak by 30%, and upon being spotted, you will immediately scan the minimap for enemies within 20 meters.

Combat Surgeon (Combat Medic) Edit

Implant Upgrade cost Benefit
Combat Surgeon 1
Combat Surgeon 1
75 Icon ISO-4 Kills and revives restore 15% of your Nano-Regen Device energy.
Combat Surgeon 2
Combat Surgeon 2
225 Icon ISO-4 Kills and revives restore 18% of your Nano-Regen Device energy.
Combat Surgeon 3
Combat Surgeon 3
900 Icon ISO-4 Kills and revives restore 23% of your Nano-Regen Device energy.
Combat Surgeon 4
Combat Surgeon 4
2,475 Icon ISO-4 Kills and revives restore 30% of your Nano-Regen Device energy.
Combat Surgeon 5
Combat Surgeon 5
Max Kills and revives restore 30% of your Nano-Regen Device energy, and reviving an ally increases your Resistance to small arms by 25% for 3.5 seconds.

Nanomesh Specialist (Heavy Assault) Edit

Implant Upgrade cost Benefit
Nanomesh Specialist 1
Nanomesh Specialist 1
75 Icon ISO-4 Reduces the delay before a depleted overshield begins recharging by 50%.
Nanomesh Specialist 2
Nanomesh Specialist 2
225 Icon ISO-4 Reduces the delay before a depleted overshield begins recharging by 60%.
Nanomesh Specialist 3
Nanomesh Specialist 3
900 Icon ISO-4 Reduces the delay before a depleted overshield begins recharging by 75%.
Nanomesh Specialist 4
Nanomesh Specialist 4
2,475 Icon ISO-4 Reduces the delay before a depleted overshield begins recharging by 100%.
Nanomesh Specialist 5
Nanomesh Specialist 5
Max Reduces the delay before a depleted overshield begins recharging by 100%, and active overshields drain energy 30% slower while stationary.

Robotics Technician (Engineer) Edit

Implant Upgrade cost Benefit
Robotics Technician 1
Robotics Technician 1
75 Icon ISO-4 Non-mine deployables you own within 15m have a 10% resistance to incoming damage, this damage resistance also applies to the Engineer when mounting a deployed MANA turret.
Robotics Technician 2
Robotics Technician 2
225 Icon ISO-4 Non-mine deployables you own within 15m have a 13% resistance to incoming damage, this damage resistance also applies to the Engineer when mounting a deployed MANA turret.
Robotics Technician 3
Robotics Technician 3
900 Icon ISO-4 Non-mine deployables you own within 15m have a 18% resistance to incoming damage, this damage resistance also applies to the Engineer when mounting a deployed MANA turret.
Robotics Technician 4
Robotics Technician 4
2,475 Icon ISO-4 Non-mine deployables you own within 15m have a 25% resistance to incoming damage, this damage resistance also applies to the Engineer when mounting a deployed MANA turret.
Robotics Technician 5
Robotics Technician 5
Max Non-mine deployables you own within 15m have a 25% resistance to incoming damage, and will repair themselves for 25 health per second, even while under fire. This damage resistance also applies to the Engineer when mounting a deployed MANA turret.

Exceptional Edit

Carapace Edit

Implant Upgrade cost Benefit
Carapace
Carapace
Max Your personal shield is removed and replaced with 500 additional health. Equipment that adds or modifies shield health does not stack with this implant.

Counter-Intelligence Edit

Implant Upgrade cost Benefit
Counter-Intelligence
Counter-Intelligence
Max You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. MAX units can equip. Works in vehicles.

Infravision Edit

Implant Upgrade cost Benefit
Infravision
Infravision
Max While equipped, the player will highlight infantry and vehicles within 125 meters at all times, while reducing vision at long range. MAX units can equip. Does not work in vehicles.

Minor Cloak Edit

Implant Upgrade cost Benefit
Minor Cloak
Minor Cloak
Max Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, and you cannot fire weapons or interact with objects while it is active.

History Edit

Recently a new roadmap thread detailed some changes to implants based on feedback, the article has been updated to reflect this. Nearing the release of Implants, Matthew Higby created a post detailing some of the upcoming items in Game Update 13. Some of which detailed the upcoming Implants, their abilities, and cost. These costs were in the form of certs and station cash and they decayed over time. The community at large disagreed with this and many believed they should be available permanently for large cert costs or via infantry resources. As a result of this feedback, SOE delayed Implants to change them up and take community feedback into play.

"After reading through your comments we have decided to go back to the drawing board on implants. They will not be coming with GU13." ~John Smedley (Tweet 1) (Tweet 2)

During development of Implants, there were three tiers of the implants with different icons similar to the design of Boosts. Some of these implants were removed, while others remained the same or merely changed names.

March 30, 2017 Update Edit

  • The Implants System has been completely overhauled to be more engaging and rewarding, while also alleviating the frustrations caused by the old system.
  • Energy has been removed, and a new currency called ISO-4 will now upgrade implants directly.
  • Old implants have been converted into ISO-4, and duplicate implants can be broken down into additional ISO-4.
  • All players receive Tier 1 Safeguard and Tier 1 Target Focus implants for free.
  • Additional implant bundles can be purchased for Certs or Daybreak Cash in the Depot.
  • Implants no longer drop occasionally

May 11, 2017 HotfixEdit

  • Directive-based Implant Rewards
    • The following rewards are meant to reward players at different stages of their career. New characters can quickly increase the breadth of their loadouts by completing Tier 1 directives for each class, while characters with a bit more experience can unlock implants for getting their foot in the door to the objective and leadership aspects of the game.
  • You can now earn 1 Novice Implant Pack (2 random non-exceptional implants) by completing the following directives:
    • Tier 1: Combat Medic
    • Tier 1: Light Assault
    • Tier 1: Heavy Assault
    • Tier 1: Infiltrator
    • Tier 1: Engineer
  • You can now earn 1 Basic Implant Pack (3 random implants) by completing the following directives:
    • Tier 1: Objectives
    • Tier 2: Leadership
  • ISO-4 Recycler
    • The ISO-4 Recycler can now be found in the depot, and allows you to exchange excess ISO-4 for a chance at one random implant. Less common Tier 1s and Exceptional implants have a higher drop rate in this pack.

External Links Edit

References Edit

  1. https://www.reddit.com/r/Planetside/comments/6fd1nr/pts_implant_rng_testing/

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