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Implants

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Page Contents Current As of Patch: 2017-03-30

Implants are a permanent items that can be used to enhance your soldier with gameplay perks. Implants can only be obtained from the Depot for Certification Points or Daybreak Cash, in packs of 3 or 9. Safeguard and Target Focus implants available to everyone by default.

Implants are equipped on the loadout screen next to your melee weapon. 2 different implants can be equipped at the same time.

An icon of the currently active Implants will also appear on the players Heads Up Display (HUD).

Getting Implants Edit

The only way to get implants is via buying Implant Packs in the Depot. Various implants have different drop rates — Exceptional implants being the rarest, and implants like Assimilate, Catlike, Battle Hardened and Vampire being rarer than common.[1]

Available Packs Edit

Icon NS Basic Implant Pack
Icon bundle randomImplant3 standard 128
This bundle contains three random implants with a chance for an Exceptional implant.
Cost: 199 Icon Daybreak Cash 300 Icon resource certpoints 25x25
Icon NS Deluxe Implant Pack
Icon bundle randomImplant9 standard 128
This bundle contains nine random implants with a chance for an Exceptional implants.
Cost: 499 Icon Daybreak Cash 750 Icon resource certpoints 25x25

ISO-4 Edit

Icon ISO-4

An ISO-4 is a currency used for upgrading basic implants to tier 2 to 5. It can be obtained by breaking down duplicates of implants.

One tier 1 basic implant breaks down to 25 ISO-4.

3,675 ISO-4 required to upgrade one implant to max level.

Implant List Edit

Common Edit

Ammo Printer Edit

Implant Upgrade cost Benefit
Ammo Printer 1
Ammo Printer 1
75 Icon ISO-4 Restocks one magazine of ammunition for all weapons every 120 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 2
Ammo Printer 2
225 Icon ISO-4 Restocks one magazine of ammunition for all weapons every 110 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 3
Ammo Printer 3
900 Icon ISO-4 Restocks one magazine of ammunition for all weapons every 90 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 4
Ammo Printer 4
2,475 Icon ISO-4 Restocks one magazine of ammunition for all weapons every 75 seconds. MAX units can equip. Works in vehicles.
Ammo Printer 5
Ammo Printer 5
Max Restocks one magazine of ammunition for all weapons every 60 seconds. MAX units can equip. Works in vehicles.

Regeneration Edit

Implant Upgrade cost Benefit
Regeneration 1
Regeneration 1
75 Icon ISO-4 Regenerates 20 health per seconds when out of combat for 10 seconds.
Regeneration 2
Regeneration 2
225 Icon ISO-4 Regenerates 23 health per seconds when out of combat for 10 seconds.
Regeneration 3
Regeneration 3
900 Icon ISO-4 Regenerates 28 health per seconds when out of combat for 10 seconds.
Regeneration 4
Regeneration 4
2,475 Icon ISO-4 Regenerates 35 health per seconds when out of combat for 10 seconds.
Regeneration 5
Regeneration 5
Max Regenerates 35 health per seconds when out of combat for 10 seconds, and headshot kills restore 50 health immediately.

Safeguard Edit

Implant Upgrade cost Benefit
Safeguard 1
Safeguard 1
75 Icon ISO-4 Upon being revived, damage taken reduced by 20% for 1.5 seconds. MAX units can equip.
Safeguard 2
Safeguard 2
225 Icon ISO-4 Upon being revived, damage taken reduced by 20% for 1.75 seconds. MAX units can equip.
Safeguard 3
Safeguard 3
900 Icon ISO-4 Upon being revived, damage taken reduced by 20% for 2.5 seconds. MAX units can equip.
Safeguard 4
Safeguard 4
2,475 Icon ISO-4 Upon being revived, damage taken reduced by 30% for 3.5 seconds. MAX units can equip.
Safeguard 5
Safeguard 5
Max Upon being revived, damage taken reduced by 30% from the front, and by 20% on all other sides for 3.5 seconds. MAX units can equip.

Target Focus Edit

Implant Upgrade cost Benefit
Target Focus 1
Target Focus 1
75 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 150%. MAX units can equip. Works in vehicles.
Target Focus 2
Target Focus 2
225 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 160%. MAX units can equip. Works in vehicles.
Target Focus 3
Target Focus 3
900 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 175%. MAX units can equip. Works in vehicles.
Target Focus 4
Target Focus 4
2,475 Icon ISO-4 Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 200%. MAX units can equip. Works in vehicles.
Target Focus 5
Target Focus 5
Max Displays the target's health bar while spotted, increases crosshair IFF detection range, and increases hold breath duration by 300%. MAX units can equip. Works in vehicles.

Safe Fall Edit

Implant Upgrade cost Benefit
Safe Fall 1
Safe Fall 1
75 Icon ISO-4 Normal fall damage now starts at 20 meters and lethal fall damage starts near 60 meters. MAX units can equip.
Safe Fall 2
Safe Fall 2
225 Icon ISO-4 Normal fall damage now starts at 30 meters and lethal fall damage starts near 90 meters. MAX units can equip.
Safe Fall 3
Safe Fall 3
900 Icon ISO-4 Normal fall damage now starts at 40 meters and lethal fall damage starts near 120 meters. MAX units can equip.
Safe Fall 4
Safe Fall 4
2,475 Icon ISO-4 Normal fall damage now starts at 50 meters and lethal fall damage starts near 150 meters. MAX units can equip.
Safe Fall 5
Safe Fall 5
Max Normal fall damage now starts at 75 meters, lethal fall damage starts near 230 meters, and you take 20% less damage from vehicles that collide with you. MAX units can equip.

Sweeper HUD Edit

Implant Upgrade cost Benefit
Sweeper HUD 1
Sweeper HUD 1
75 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 16 meters are automatically spotted. Works in vehicles. MAX units can equip.
Sweeper HUD 2
Sweeper HUD 2
225 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 18 meters are automatically spotted. Works in vehicles. MAX units can equip.
Sweeper HUD 3
Sweeper HUD 3
900 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 21 meters are automatically spotted. Works in vehicles. MAX units can equip.
Sweeper HUD 4
Sweeper HUD 4
2,475 Icon ISO-4 Target range is displayed on your crosshair, and enemy explosives within 25 meters are automatically spotted. Works in vehicles. MAX units can equip.
Sweeper HUD 5
Sweeper HUD 5
Max Target range is displayed on your crosshair, and enemy explosives within 35 meters are automatically spotted. Works in vehicles. MAX units can equip.

Uncommon Edit

Assimilate Edit

Implant Upgrade cost Benefit
Assimilate 1
Assimilate 1
75 Icon ISO-4 On a headshot kill, instantly restore 65 shield.
Assimilate 2
Assimilate 2
225 Icon ISO-4 On a headshot kill, instantly restore 70 shield.
Assimilate 3
Assimilate 3
900 Icon ISO-4 On a headshot kill, instantly restore 80 shield.
Assimilate 4
Assimilate 4
2,475 Icon ISO-4 On a headshot kill, instantly restore 100 shield.
Assimilate 5
Assimilate 5
Max On a headshot kill, instantly restore 100 shield. Killing an enemy vehicle restore an additional 150 shield.

Catlike Edit

Implant Upgrade cost Benefit
Catlike 1
Catlike 1
75 Icon ISO-4 Reduces the movement speed penalty for crouching by 40%.
Catlike 2
Catlike 2
225 Icon ISO-4 Reduces the movement speed penalty for crouching by 45%.
Catlike 3
Catlike 3
900 Icon ISO-4 Reduces the movement speed penalty for crouching by 55%.
Catlike 4
Catlike 4
2,475 Icon ISO-4 Reduces the movement speed penalty for crouching by 75%.
Catlike 5
Catlike 5
Max Reduces the movement speed penalty for crouching by 75%, and you gain increased jumping height.

Battle Hardened Edit

Implant Upgrade cost Benefit
Battle Hardened 1
Battle Hardened
75 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 30%. MAX units can equip.
Battle Hardened 2
Battle Hardened 2
225 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 33%. MAX units can equip.
Battle Hardened 3
Battle Hardened 3
900 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 40%. MAX units can equip.
Battle Hardened 4
Battle Hardened 4
2,475 Icon ISO-4 Reduces camera shake and flinch from explosions and bullet impacts by 50%. MAX units can equip.
Battle Hardened 5
Battle Hardened 5
Max Reduces camera shake and flinch from explosions and bullet impacts by 50%, and killing a target will double this bonus for the next 10 seconds. MAX units can equip.

Vampire Edit

Implant Upgrade cost Benefit
Vampire 1
Vampire 1
75 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 100 health. This effect does not trigger on quick melee attack.
Vampire 2
Vampire 2
225 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 125 health. This effect does not trigger on quick melee attack.
Vampire 3
Vampire 3
900 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 150 health. This effect does not trigger on quick melee attack.
Vampire 4
Vampire 4
2,475 Icon ISO-4 Killing an enemy while wielding a melee weapon restores 200 health. This effect does not trigger on quick melee attack.
Vampire 5
Vampire 5
Max Killing an enemy while wielding a melee weapon or sidearm restores 200 health. This effect does not trigger on quick melee attack.

Rare Edit

Counter-Intelligence Edit

Implant Upgrade cost Benefit
Counter-Intelligence
Counter-Intelligence
Max You automatically spot targets who damage you, and while not inside a vehicle, you are also notified on the HUD when spotted by an enemy. MAX units can equip. Works in vehicles.

Minor Cloak Edit

Implant Upgrade cost Benefit
Minor Cloak
Minor Cloak
Max Remaining stationary for 8 seconds will cloak the user. Movement will break this cloak, and you cannot fire weapons or interact with objects while it is active.

History Edit

Recently a new roadmap thread detailed some changes to implants based on feedback, the article has been updated to reflect this. Nearing the release of Implants, Matthew Higby created a post detailing some of the upcoming items in Game Update 13. Some of which detailed the upcoming Implants, their abilities, and cost. These costs were in the form of certs and station cash and they decayed over time. The community at large disagreed with this and many believed they should be available permanently for large cert costs or via infantry resources. As a result of this feedback, SOE delayed Implants to change them up and take community feedback into play.

"After reading through your comments we have decided to go back to the drawing board on implants. They will not be coming with GU13." ~John Smedley (Tweet 1) (Tweet 2)

During development of Implants, there were three tiers of the implants with different icons similar to the design of Boosts. Some of these implants were removed, while others remained the same or merely changed names.

March 30, 2017 Update Edit

  • The Implants System has been completely overhauled to be more engaging and rewarding, while also alleviating the frustrations caused by the old system.
  • Energy has been removed, and a new currency called ISO-4 will now upgrade implants directly.
  • Old implants have been converted into ISO-4, and duplicate implants can be broken down into additional ISO-4.
  • All players receive Tier 1 Safeguard and Tier 1 Target Focus implants for free.
  • Additional implant bundles can be purchased for Certs or Daybreak Cash in the Depot.
  • Implants no longer drop occasionally

External Links Edit

References Edit

  1. https://www.reddit.com/r/Planetside/comments/5wmomz/new_implant_costs_drop_rates_based_on_data_from/

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