- Liberator
- Galaxy
Page Contents Current As of Patch: | 2022-04-05 |
Hyena Missile Launcher | |||
The Hyena fires short range anti-aircraft missiles that are dumb-fired, but will lock-on to enemy aircraft in close proximity. This weapon specializes in combating mobile enemy fighters. | |||
Costs | |||
Cert Cost: | 875 | ||
DC Cost: | 599 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Anti-Air | ||
Fire Rate: | 200 RPM | ||
Muzzle Velocity: | 150m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Heat Seeking | ||
Damage[?] | |||
Max Damage: | 75 | ||
Min Damage: | 75 | ||
Max Indirect Damage: | 150 before 0.5m | ||
Min Indirect Damage: | 25 at 2m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 8 | ||
Ammunition Pool: | 96 | ||
Accuracy[?] | |||
Cone of Fire: | 1 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Hyena Missile Launcher API Data |
The Hyena Missile Launcher is a tail weapon available to the Liberator. It is unlocked through purchase with Certification Points or Daybreak Cash.
Hyena missiles are dumbfired and will lock onto any enemy aircraft they come within a 20 meter proximity of after being fired, quickly changing direction to track the target. Though these missiles deal moderate splash damage, and can damage all vehicle types, they're most effective against empire specific fighters.
Unlike most other lock-on missiles, Hyena missiles must directly hit locked targets, rather than exploding when close. This means that locked targets receive the direct damage from Hyena missiles, rather than the indirect damage.
Hyena missiles, like all other lock-on missiles, can be defeated by Decoy Flares, with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.
Attachments[]
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
Infantry | 5(8) |
Infiltrator | 4(7) |
Heavy Assault Overshield | 7(11) |
MAX | 12(18) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 6 (on fire @ 5) | |
Composite Armor 4 | - | 8 (on fire @ 6) | |
Harasser | - | 27 (on fire @ 22) | |
Composite Armor 4 | - | 32 (on fire @ 26) | |
Sunderer | - | 56 (on fire @ 45) | |
Blockade Armor 4 | - | 67 (on fire @ 54) | |
Deployment Shield 4 | - | 56 (Shield 28) | |
ANT | - | 45 (on fire @ 36) | |
Lightning | Front/Top | 45 (on fire @ 36) | |
Side | 39 (on fire @ 31) | ||
Rear | 30 (on fire @ 24) | ||
Prowler/ Magrider |
Front/Top | 56 (on fire @ 45) | |
Side | 49 (on fire @ 39) | ||
Rear | 38 (on fire @ 30) | ||
Chimera | Front/Top | 62 (on fire @ 49) | |
Side | 54 (on fire @ 43) | ||
Rear | 41 (on fire @ 33) | ||
Vanguard | Front/Top | 67 (on fire @ 54) | |
Side | 58 (on fire @ 47) | ||
Rear | 45 (on fire @ 36) | ||
ESF | - | 20 (on fire @ 16) | |
Composite Armor 4 | - | 22 (on fire @ 18) | |
Valkyrie | Front/Side/Top/Rear | 29 (on fire @ 23) | |
Bottom | 58 (on fire @ 46) | ||
Composite Armor 4 | Front/Side/Top/Rear | 33 (on fire @ 27) | |
Bottom | 66 (on fire @ 53) | ||
Dervish | - | 24 (on fire @ 19) | |
Composite Armor 4 | - | 26 (on fire @ 21) | |
Liberator | - | 60 (on fire @ 48) | |
Composite Armor 4 | - | 66 (on fire @ 53) | |
Galaxy | - | 94 (on fire @ 75) | |
Composite Armor 4 | - | 103 (on fire @ 83) | |
Bastion Weak Point | - | 107 (Shield 14) |
Ribbons and Medals[]
With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.
Ribbons[]
Ribbon | Icon | Requirements |
Hyena Missile Launcher Service Ribbon | 10 kills. |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- October 16, 2019 Update
- Note: These changes were not mentioned in the patch notes
- Liberator
- Direct Damage from 150 to 75
- Max Indirect Damage from 200 to 150
- Max Indirect Damage Range from 0.35 to 0.5
- Min Indirect Damage from 1 to 25
- Minimum Indirect Damage Range from 3m to 2m
- Galaxy
- Direct Damage from 115 to 75
- Max Indirect Damage Range from 0.35 to 0.5
- Min Indirect Damage from 1 to 25
- Minimum Indirect Damage Range from 3m to 2m
- Liberator
- March 30, 2022 Update (The Arsenal Update)
- The reload speed certification lines for top guns, air vehicle non-nosegun (and non-bellygun) weapons have been standardized at 10/14/17/19/20% reload speed.
See Also[]
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