PlanetSide 2 Wiki
Register
Advertisement
Page Contents Current As of Patch: 2022-03-09
Hornet Missiles
Hornet Missiles
The Hornet Missiles are laser guided and will fly towards the pilot's crosshair.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon MosquitoIcon ReaverIcon Scythe
Weapon Type: Anti-Vehicle
Fire Rate: 120 RPM
Muzzle Velocity: 125m/s
Effective Range: Far
Fire Modes: Laser Guided
Damage[?]
Max Damage: 500
Min Damage: 500
Max Indirect Damage: 250 before 0.5m
Min Indirect Damage: 50 at 3m
Damage Type: Air To Ground Warheads,
Common Explosive
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 2
Ammunition Pool: 40
Data Sources?
Census DBG API source:

Hornet Missiles API Data

Census LF API source: Hornet Missiles API Data

Hornet Missiles are a wing mount weapon available to empire specific fighters. They are unlocked through purchase with Certification Points or Daybreak Cash.

Hornets are laser-guided missiles, that follow the fighter's crosshair until they hit their target. Hornet Missiles will only follow the forward-facing crosshair, and will not track the crosshair if free-look is used.

If an optic is used while Hornet Missiles are in motion, or the pilot changes weapons, the missiles will stop following the nose of the aircraft and continue in the direction they are currently pointed. Returning to the original optic/selecting the Hornets will not allow the pilot to control those missiles again.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by
5
0.15 seconds decrease,
Reload Speed — 2.85 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
7
0.21 seconds decrease,
Reload Speed — 2.79 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
8.5
0.26 seconds decrease,
Reload Speed — 2.74 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
9.5
0.29 seconds decrease,
Reload Speed — 2.71 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
10
0.3 seconds decrease,
Reload Speed — 2.7 seconds
%.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 4 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 8 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 12 rounds.
50 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 16 rounds.
130 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 20 rounds.
150 Certification Points

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 2(2)
Icon InfiltratorInfiltrator 2(2)
Icon Heavy AssaultHeavy Assault Overshield 2(3)
Icon MAXMAX 4(5)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 2 (on fire @ 2)
Composite Armor 4 - 2 (on fire @ 2)
Link=HarasserHarasser - 5 (on fire @ 4)
Composite Armor 4 - 5 (on fire @ 4)
Sunderer DiagramSunderer - 10 (on fire @ 8)
Blockade Armor 4 - 12 (on fire @ 10)
Deployment Shield 4 - 10 (Shield 5)
ANT DiagramANT - 8 (on fire @ 7)
Lightning DiagramLightning Front/Top 8 (on fire @ 7)
Side 7 (on fire @ 6)
Rear 6 (on fire @ 5)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 10 (on fire @ 8)
Side 9 (on fire @ 7)
Rear 7 (on fire @ 6)
Chimera DiagramChimera Front/Top 11 (on fire @ 9)
Side 10 (on fire @ 8)
Rear 8 (on fire @ 6)
Vanguard DiagramVanguard Front/Top 12 (on fire @ 10)
Side 11 (on fire @ 9)
Rear 8 (on fire @ 7)
Mosquito DiagramReaver DiagramScythe DiagramESF - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 4 (on fire @ 4)
Bottom 8 (on fire @ 7)
Composite Armor 4 Front/Side/Top/Rear 5 (on fire @ 4)
Bottom 10 (on fire @ 8)
Dervish DiagramDervish - 5 (on fire @ 4)
Composite Armor 4 - 6 (on fire @ 5)
Liberator DiagramLiberator - 9 (on fire @ 8)
Composite Armor 4 - 10 (on fire @ 8)
Galaxy DiagramGalaxy - 19 (on fire @ 15)
Composite Armor 4 - 21 (on fire @ 17)
Bastion Fleet Carrier DiagramBastion Weak Point - 32 (Shield 4)

History[]

  • January 12, 2017 Hotfix
    • Direct damage from 2000 to 1500
    • Indirect damage from 550 to 250
    • Indirect damage max range from 4m to 3m
    • Dev Note: These changes keep Hornets as the ESF secondaries with the highest burst potential, but the lengthened time to kill helps discourage hovering above targets for prolonged periods, pushed them more toward hit and run gameplay, and reduces their effectiveness against infantry.
  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.

Trivia[]

  • Despite having 4 missiles on the weapon model, only 2 can be fired at a time.
Advertisement