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Hellfire Rocket Pods

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Page Contents Current As of Patch: 2015-05-19
Hellfire Rocket Pods
Hellfire Rocket Pods
Hellfire Rocket Pods fire a volley of up to 16 unguided, high-explosive rockets.
Costs
Cert Cost: 875 Icon resource certpoints 25x25
DC Cost: 599 Icon Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Mosquito
Weapon Type: Anti-Infantry
Fire Rate: 300 RPM
Muzzle Velocity: 250m/s
Effective Range: Far
Fire Modes: Automatic
Damage[?]
Max Damage: 400
Min Damage: 400
Max Indirect Damage: 175 before 1.5m
Min Indirect Damage: 1 after 5m
Damage Type: Rocket Pods
Reload Speed
Short Reload: 5s
Long Reload: 5s
Ammunition
Magazine Size: 16
Ammunition Pool: 48
Accuracy[?]
Minimum Cone of fire: 0.5
Bloom per Shot: 0.5

Hellfire Rocket Pods fire a volley of up to 16 unguided, high-explosive rockets.

Attachments Edit

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
1Icon resource certpoints 25x25 1Icon Daybreak Cash
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
150Icon resource certpoints 25x25 100Icon Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
500Icon resource certpoints 25x25 200Icon Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200Icon resource certpoints 25x25 100Icon Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by 0.15 seconds.
150Icon resource certpoints 25x25
Reload Speed 2 Decreases the time taken to reload weapon by 0.3 seconds.
200Icon resource certpoints 25x25
Reload Speed 3 Decreases the time taken to reload weapon by 0.45 seconds.
400Icon resource certpoints 25x25
Reload Speed 4 Decreases the time taken to reload weapon by 0.6 seconds.
500Icon resource certpoints 25x25
Reload Speed 5 Decreases the time taken to reload weapon by 0.75 seconds.
1000Icon resource certpoints 25x25
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 8 rounds.
1Icon resource certpoints 25x25
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 16 rounds.
10Icon resource certpoints 25x25
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 24 rounds.
30Icon resource certpoints 25x25
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 32 rounds.
50Icon resource certpoints 25x25
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 40 rounds.
100Icon resource certpoints 25x25
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 48 rounds.
150Icon resource certpoints 25x25

Effectiveness versus ArmorEdit

The following table indicates the number of direct hits required from Hellfire Rocket Pods to destroy a stock version of an appropriate vehicle from full health. The number of rockets required to set a stock opponent on fire is listed in brackets; some vehicles are never damaged enough to be set on fire prior to the final shell that destroys them.

Note: Shots to Kill does not take into account reload times, rocket velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between other ESF weaponry.

Versus Vehicle Armor Facing Shots to Kill
Harasser DiagramHarasser Front

9 (8)

Side 9 (8)
Rear 9 (8)
Lightning DiagramLightning Front 19 (3)
Side 16 (14)
Rear 7 (6)
Magrider DiagramMagrider Front 23 (20)
Side 21 (18)
Rear 13 (11)
Prowler DiagramProwler Front 23 (20)
Side 21 (18)
Rear 13 (11)
Sunderer DiagramSunderer Front 19 (16)
Side 19 (16)
Rear 19 (16)
Vanguard DiagramVanguard Front 27 (24)
Side 25 (22)
Rear 13 (12)

Effectiveness versus AircraftEdit

The following table indicates the number of direct hits required from a Hellfire Rocket Pod missile to destroy a stock version of an appropriate vehicle from full health. The number of missiles required to set a stock opponent on fire is listed in brackets.

Note: Shots to Kill does not take into account reload times, shell velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between other ESF weaponry.

Versus Vehicle Shots to Kill
Liberator DiagramLiberator 22 (19)
Galaxy DiagramGalaxy 64 (56)
Mosquito DiagramMosquito 10 (9)
Reaver DiagramReaver 10 (9)
Scythe DiagramScythe 10 (9)

Ribbons and MedalsEdit

It is possible to get both Ribbons and Medals for using the Hellfire Rocket Pods. Each Ribbon is a standard reward for achieving a set amount of kills with a Hellfire Rocket Pods. Medals relate to how many overall kills you have with the Hellfire Rocket Pods. Ten kills with the Hellfire Rocket Pods will earn you a Bronze medal. After fifty more kills you will earn a silver medal.  One hundred kills after that will earn you a gold medal. Then finally after one thousand more kills you will earn an Auraxian medal.

RibbonsEdit

Ribbon Icon Requirements
Hellfire Rocket Pods Service Ribbon
ESF Vehicle Ribbon
10 kills.

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kill No Reward
Copper Medal
Medal Copper
10 kills 2 Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills 10 Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills 20 Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills 200 Icon resource certpoints 25x25

See Also Edit

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