Page Contents Current As of Patch: | GU13 |
Heavy Gun Overview
Heavy Guns | ||
Template:Row | Template:Row | Template:Row |
Usable By:
Exclusive tools of the Heavy Assault, these weapons are a powerful deterrent to the enemy and a great asset to any squad looking to mount a devastating offensive or a strong defense. Heavy Guns are exclusive to each faction and are a culmination of that faction's fighting traits.
Heavy Gun Statistics
Weapon Certification Cost and General Availability | |||||||||||
Type | T7 Mini-Chaingun | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Rail Attachments | |||||||||||
Darklight Flashlight | |||||||||||
Laser Sight | |||||||||||
Forward Grip | |||||||||||
Extended Magazine | |||||||||||
Ballistic Rapid Refire Toggle | |||||||||||
Optics | |||||||||||
3.4x Scope | |||||||||||
4x Scope | |||||||||||
Reflex Sight | |||||||||||
Reflex Sight 2x | |||||||||||
Laser 3.4x Scope | |||||||||||
Laser 4x Scope | |||||||||||
6x Scope | |||||||||||
IRNV Scope |
T7 Mini-Chaingun | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 845 RPM | ||
Muzzle Velocity: | 500m/s | ||
Effective Range: | Short | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 60m | ||
Reload Speed | |||
Short Reload: | 4.39s | ||
Long Reload: | 5.39s | ||
Ammunition | |||
Magazine Size: | 125 | ||
Ammunition Pool: | 500 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 1.5 |
Move: | 2.5 | 1.5 | |
Stand | Still: | 2.5 | 1.5 |
Move: | 2.5 | 1.5 | |
Bloom per Shot: | 0 | 0 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.225/0.3 | ||
Horizontal Tolerance: | 0.9 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 12 | ||
First Shot Recoil Multiplier: | 3x |
Weapon Certification Cost and General Availability | |||||||||||
Type | NC05 Jackhammer | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Rail Attachments | |||||||||||
Darklight Flashlight | |||||||||||
Laser Sight | |||||||||||
Forward Grip | |||||||||||
Extended Magazine | |||||||||||
Optics | |||||||||||
3.4x Scope | |||||||||||
4x Scope | |||||||||||
Reflex Sight | |||||||||||
Reflex Sight 2x | |||||||||||
Laser 3.4x Scope | |||||||||||
Laser 4x Scope | |||||||||||
6x Scope | |||||||||||
IRNV Scope |
NC05 Jackhammer | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 225
3x Burst — 450 RPM; 171 RPM averaged over a minute, when including the 650ms chamber time.
| ||
Muzzle Velocity: | 400m/s | ||
Effective Range: | Short | ||
Fire Modes: | Semi-Auto, 3x Burst | ||
Headshot Multiplier: | 1.5x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 1000 ms | ||
Damage[?] | |||
Max Damage: | 112x5
560
| ||
Min Damage: | 112x5
560
| ||
Reload Speed | |||
Short Reload: | 2.7s | ||
Long Reload: | 3.7s | ||
Ammunition | |||
Magazine Size: | 15 | ||
Ammunition Pool: | 75 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Stand | Still: | 0.15 | 0.15 |
Move: | 0.15 | 0.15 | |
Bloom per Shot: | 0 | 0 | |
Pellets Spread: | 2.5 | ||
Recoil[?] | |||
Vertical: | 1.2 | ||
Horizontal, Min/Max: | 0.4/0.4 | ||
Horizontal Tolerance: | 2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 8 | ||
First Shot Recoil Multiplier: | 2x |
Weapon Certification Cost and General Availability | |||||||||||
Type | Lasher X2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Rail Attachments | |||||||||||
Darklight Flashlight | |||||||||||
Laser Sight | |||||||||||
Forward Grip | |||||||||||
Extended Magazine | |||||||||||
Optics | |||||||||||
3.4x Scope | |||||||||||
4x Scope | |||||||||||
Reflex Sight | |||||||||||
Reflex Sight 2x | |||||||||||
Laser 3.4x Scope | |||||||||||
Laser 4x Scope | |||||||||||
6x Scope | |||||||||||
IRNV Scope |
Lasher X2 | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 100m/s | ||
Effective Range: | Long | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 900 ms | ||
Damage[?] | |||
Max Damage: | 155 before 10m | ||
Min Damage: | 105 after 65m | ||
Max Indirect Damage: | 75 before 1m | ||
Min Indirect Damage: | 25 at 3m | ||
Reload Speed | |||
Short Reload: | 4.2s | ||
Long Reload: | 5.2s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.3 |
Move: | 1.5 | 0.3 | |
Stand | Still: | 1.5 | 0.3 |
Move: | 2 | 0.5 | |
Bloom per Shot: | 0 | 0 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.1/0.2 | ||
Horizontal Tolerance: | 0.75 | ||
Angle Min/Max: | 10°/10° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1.5x |