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Page Contents Current As of Patch: 2021-09-15

Official Overview[]

The development of the Heavy Assault soldier was a relatively recent innovation on Auraxis. Designed to combat the surge of instant nanite-assembled vehicles, their presence on the battlefield poses a serious threat to tanks and infantry alike. Their custom Reinforced Exosuit armor configuration is responsible for their ability to take hits that would kill other soldiers, while their heavy weaponry allows them to punch holes in enemy tanks or lay down sustained fire. Equipped with some of the strongest armor and weapons available to infantry, a seasoned Heavy Assault will leave a path of corpses and burning wreckage in their wake.

Their armor and shields can take more punishment than most other soldiers can, allowing them to dominate in a direct close-quarters conflict where their heavy weapons are most effective. In addition to the chances of survival provided by the Reinforced Exosuit's defenses, Heavy Assault soldiers also have access to prototype Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. Though the experimental technology currently requires the user to remain momentarily stationary while the mesh is being formed, NMGs have shown themselves to be an integral component to the Heavy Assault's continued presence on the field.

Though their ability to endure heavy fire is no doubt legendary, they're more widely known for the devastating weaponry that they wield. The high capacity LMGs the Heavy Assault carries are capable of both short, accurate bursts and suppressing fire, allowing them to adapt to a variety of situations while only adjusting their trigger discipline. For close-quarters combat that requires sustained fire, their versatile LMGs can be swapped for the raw destructive power of their empire's hip-slung Heavy Assault weapon. Finally, their rocket launcher can destroy enemy vehicles with a variety of targeting types, continuing to be the preferred method of directly dealing with enemy armor while on foot.

Only with the introduction of Rebirthing and recent improvements in shield technology has their mantra of "endure and eradicate" become viable. While the Heavy Assault's brute-force strategy may not be the most elegant solution, it's proven itself as an effective one.

Certifications[]

Heavy Assault Certifications
Category Certification Name Levels and Cost
Ability Slot Nanite Mesh Generator
1Increases NMG capacitor regeneration by 6.5%.
30Increases NMG capacitor regeneration by 13%.
100Increases NMG capacitor regeneration by 20%.
200Increases NMG capacitor regeneration by 27%.
500Increases NMG capacitor regeneration by 33%.
Adrenaline Shield
150When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 15% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
200When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 18% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
400When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 21% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
500When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 23% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
1000When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 25% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
Resist Shield
50Generates a shield of nanites around the soldier that mitigates 35% damage instead of preventing it; as a result damage will not drain shield power quicker, allowing for longer sustained operation under fire. Lasts up to 9 seconds.
100Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 10.5 seconds.
150Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 12 seconds.
200Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 13.5 seconds.
500Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 15 seconds.
Icon NCDemeter Veil
150Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 14 seconds. Damage taken does not cause this shield to drain more quickly.
200Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 13 seconds. Damage taken does not cause this shield to drain more quickly.
400Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 12 seconds. Damage taken does not cause this shield to drain more quickly.
500Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 11 seconds. Damage taken does not cause this shield to drain more quickly.
1000Generates a protective nanite veil around allied soldiers within 6 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 10 seconds. Damage taken does not cause this shield to drain more quickly.
Suit Slot Advanced Shield Capacitor
1Increases the speed at which your shields recharge to full by 33%, and reduces the delay before your shield begins recharging by 1 second.
10Increases the speed at which your shields recharge to full by 38%, and reduces the delay before your shield begins recharging by 1 second.
30Increases the speed at which your shields recharge to full by 42%, and reduces the delay before your shield begins recharging by 1 second.
100Increases the speed at which your shields recharge to full by 45%, and reduces the delay before your shield begins recharging by 1 second.
200Increases the speed at which your shields recharge to full by 50%, and reduces the delay before your shield begins recharging by 1 second.
Ammunition Belt
50Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
500Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
Flak Armor
1Reduces damage taken from frag grenades and common explosions by 50%.
10Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
50Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
150Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
1000Reduces damage taken from frag grenades and common explosions, C4, and Anti-Tank Mines by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Munitions Pouch
DefaultIncreases the reserve ammo of your rocket launcher by 1 magazine, and holstered rocket launcher will auto-reload every 8 seconds
150Increases the reserve ammo of your rocket launcher by 2 magazines, and holstered rocket launcher will auto-reload every 8 seconds
500Increases the reserve ammo of your rocket launcher by 3 magazines, and holstered rocket launcher will auto-reload every 8 seconds
1000Increases the reserve ammo of your rocket launcher by 4 magazines, and holstered rocket launcher will auto-reload every 8 seconds
Nanoweave Armor
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles by 20%.
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles and heavy machine guns by 20%.
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, and gatling guns by 20%.
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
DefaultThis woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Grenade Slot Anti-Vehicle Grenade
100Increased damage against vehicles and MAX units and will stick to them.
Concussion Grenade
200Slows and disorients enemies within its blast radius.
Havoc Grenade
200Allows the Heavy Assault to use Havoc grenades.
Utility Slot C-4 (Explosives)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases maximum C-4 capacity by 1.

A.S.P.[]

Heavy Assault
Hacking Cert Icon
 ASP Token
Heavy Weapon Secondary
Allows Heavy Weapons to be used in secondary weapon slot. Heavy Assault only.
Flash Grenade Cert Icon
 ASP Token
Flash Grenade Access
Unlocks access to Flash Grenades. Heavy Assault only.
Reserve Hardlight Barrier Cert Icon
 ASP Token
Reserve Hardlight Barrier
Unlocks access to Reserve Hardlight Barrier. Heavy Assault only.

Class Ability: Overshields[]

Supporting their role as the premier front-line soldier, the Heavy Assault's Overshields allow the class to sustain more damage while engaging hostile forces than any other class, giving them the ability to engage in direct combat safely against enemy infantry and even absorb damage from vehicles while supplementing the anti-vehicle capability of rocket launchers. However, these do come at the cost of sustainability, mobility, and stealth—overshields have long recharge times, slow the user, and are incredibly bright.

All overshields are activated with the Use Ability key (F by default).

Nanite Mesh Generator[]
Main article: Nanite Mesh Generator
Nanite Mesh Generator
Nanite Mesh Generator is an active ability available to the Heavy Assault. It is auto-granted at rank 1, and upgraded using Certification Points.

The Nanite Mesh Generator is an absorption overshield, directly absorbing damaging received by the user and draining its energy pool in the process. The Nanite Mesh Generator's strength is in its recharge time, as upgrading it heavily increases the rate at which its energy recharges.

Adrenaline Shield[]
Main article: Adrenaline Shield
Adrenaline Shield
Adrenaline Shield is an active ability available to the Heavy Assault. It is unlocked and upgraded using Certification Points.

The Adrenaline Shield is an absorption overshield, directly absorbing damaging received by the user and draining its energy pool in the process. The Adrenaline Shield's energy pool is recharged every time the user is awarded with a kill, allowing its long recharge time to be offset by skilled infantrymen.

Resist Shield[]
Main article: Resist Shield
Resist Shield
Resist Shield is an active ability available to the Heavy Assault. It is unlocked and upgraded using Certification Points.

The Resist Shield is a damage resistance overshield, reducing the damage taken by the user while it is active, although not absorbing any damage. It has a long uptime and recharges relatively fast, but is only effective when the user is healthy, with it being less useful used reactively.

Demeter Veil Icon NC[]
Main article: Demeter Veil

Demeter Veil is an active ability available to Heavy Assaults of the New Conglomerate. It is unlocked and upgraded using Certification Points.

When activated, Demeter Veil creates a field of nanites in the listed radius around the user, reducing damage taken by all affected allied infantry (including the Heavy themselves) by 25%. This effect does not apply to allied MAXes or Heavy Assaults. The field lasts up to 6 seconds. Affected allies have a shimmering faction-colored shield effect applied to their character while enjoying the abilities' benefits.

Class Tool: Rocket Launchers[]

Main article: Rocket Launchers
NS Decimator

Rocket Launchers are a class of heavy anti-vehicle ordnance available to the Heavy Assault.

Rocket launchers are potent anti-armor equipment available to infantry and are able to consistently damage both vehicles and MAXes out to longer ranges than most other infantry equipment.

Usable Equipment[]


Media[]

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