The TR's infamous Havoc Squad popularized this shotgun loadout enough to have it put into production. Primarily used with behind-the-lines galaxy drops to secure CCs, the Havoc can clear rooms and hold points with the best of them.
ADS Move Speed Multiplier:
100x6 before 5m
84x6 after 20m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
Havoc is a directives variant of Terran Republic's FA1 Barrage, that comes with preinstalled Extended Magazine and Smart-choke. It is a weapon earned after completing the "Master" tier for the Shotguns directive, together with 100 directive points.
Damage with Range: ( For 1 pellet ) [ All pellets combined ]
100 @ 5 meters [ 600 damage ]
91 @ 13 meters [ 546 damage ]
84 @ 20 meters [ 504 damage ]
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
No Barrel Attachments available.
No Rail Attachments available.
January 12, 2017 Hotfix
Max damage from 130@8m to 100@8m
Min damage from 50@18m to 84@20m
Magazine from 8 to 10
Ammo capacity from 48 to 50
Long reload from 3.22sec. to 3.54sec.
Cone of Fire bloom from 0.5 to 0
ADS pellet spread from 2.5 to 2
Vertical recoil from 1.3 to 2.8
Horizontal recoil from 0.2 to 0.5
Horizontal recoil tolerance from 0.4 to 1.5
Hipfire recoil recovery rate from 15 to 8