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Harasser Side View Icon
Harasser
The Harasser is an agile three-person buggy designed for transit and skirmish tactics. The driver and gunner are both seated inside the cockpit, while the third passenger stands in the rear of the buggy and can make use of their current loadout from the attached rumble seat.
Type: Transport
Empire: Icon NS
Cost: 300 Nanites
Health: 2,500
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Top Weapons: G30 Walker,
G40-F Ranger,
M12 Kobalt-H,
M20 Basilisk-H,
M40 Fury-H,
M60-G Bulldog-H,
E540 Halberd-H
TR SpecificIcon TR: G20 Vulcan-H,
MR11 Gatekeeper-H,
P525 Marauder-H,
M18 Palisade-H
NC SpecificIcon NC: Enforcer ML65-H,
M96 Mjolnir-H,
C85 Canister-H,
N30 Trawler-H
VS SpecificIcon VS: Saron HRB-H,
Aphelion VEX-4H,
Proton II PPA-H,
V42 Pariah-H
NSO SpecificIcon NSO: H2-20 HCG

The Harasser is a buggy available to all factions. Designed for squad transit and skirmish tactics, its variety of weapons make it suitable for most situations.

The Harasser has three seats: a driver, a turret gunner, and a rear-facing "rumble seat". The rumble seat can be used by an ordinary infantry soldier or MAX unit, who can use their normal weapons. However, the passenger in the rumble seat is not protected from splash damage or direct hits, and cannot use a Nano-Armor Kit to repair the vehicle from this station.

Harassers also come equipped with a turbo-boost ability, which can be activated periodically to give the vehicle a large burst of speed for a few seconds.

With its high speed, and the capacity to carry powerful weapons, a Harasser is deadly in a good pair of hands. Its mobility can be used to outflank enemies and hit them from unexpected angles, and allows the Harasser to escape from dangerous situations. However, its thin armor is vulnerable to small-arms fire, and if it is pinned down it can be quickly destroyed.

Harasser Diagram

Certifications[]

Harasser Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems NFI-2000 Turbo (Harasser)
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Utility Slot Fire Suppression
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Gate Shield Diffuser
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Defense Slot Composite Armor
50Increases the vehicle's total health pool by 14%.
100Increases the vehicle's total health pool by 16%.
200Increases the vehicle's total health pool by 18%.
1000Increases the vehicle's total health pool by 20%.
Mine Guard
30Reduces damage taken from anti-tank mines by 50%.
50Reduces damage taken from anti-tank mines by 56%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 71%.
Nanite Auto Repair System
Auto-GrantedRepairs 3.2% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 4.8% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.6% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.4% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Proximity Radar
100Enemies near the vehicle will appear on the map of nearby allies for up to 30 meters.
200Extends the range of the Scout Radar to 35 meters.
400Extends the range of the Scout Radar to 40 meters.
500Extends the range of the Scout Radar to 50 meters.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Daredevil Chassis
3500 A7Improves airborne speed and roll capabilities.
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