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Page Contents Current As of Patch: 2022-05-04
HSR-1
HSR-1
The accurate Heavy Scout Rifle features a higher rate of fire compared to semi-auto sniper rifles.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon InfiltratorIcon EngineerIcon Heavy AssaultIcon Combat Medic
Weapon Type: Scout Rifles
Fire Rate: 255 RPM
Muzzle Velocity: 570m/s
Effective Range: Long
Fire Modes: Semi-Auto
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 334 before 15m
Min Damage: 280 after 75m
Reload Speed
Short Reload: 1.95s
Long Reload: 2.4s
Ammunition
Magazine Size: 12
Ammunition Pool: 84
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0
Move: 3 0.15
Stand Still: 3 0
Move: 3.5 0.25
Bloom per Shot: 0.6 0.1
Recoil[?]
Vertical: 1
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.3
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 8
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

HSR-1 API Data

Census LF API source: HSR-1 API Data

The HSR-1 is a scout rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Heavy Scout Rifle - 1 is a precise weapon geared very specifically for mid-range combat. Sacrificing magazine capacity and fire rate for predictable recoil and consistent damage at range, the weapon is excellent for dealing with enemies kept at range, but suffers in extended engagements at longer ranges or in dealing with situations where the distance has been closed.

A fast reload can help the user keep up with the pace of an engagement, however, and the weapon is capable of killing standard infantry in two headshots at all ranges, greatly rewarding precise marksmen.

The HSR-1, Icon NC AF-6 Shadow, Icon VS Nyx VX31 are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.

Attachments[]

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
Icon weaponAttachment tr redDotSight01
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
Icon weaponAttachment tr redDotSight05
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
More reticles for this scope available, see full article.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
S3 (6x)
S3 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip
Comfort Grip (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Weighted Receiver
Weighted Receiver
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
Ammo
Explosive Ammunition
Explosive Ammunition
Icon Daybreak Cash 99 OR Icon resource certpoints 25x25 200
Explosive Ammunition reduces the weapon's direct damage by 125, and adds 100 splash damage over 2 meters.
For full details, see main article.
Heavy Magazine
Heavy Magazine
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases magazine size by 3 rounds, but increases hipfire cone of fire by 20%.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-15mAfter 75m
Icon Light AssaultInfantry Head 22
Torso 3(3)4(4)
Legs 4(4)4(4)
Icon InfiltratorInfiltrator Head 22
Torso 3(3)4(4)
Legs 3(3)4(4)
Icon Heavy AssaultHeavy Assault Overshield Head 33
Torso 5(5)6(6)
Legs 5(5)6(6)
Icon MAXMAX Head 1518
Torso 30(38)36(45)
Legs 34(42)40(50)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 15m After 75m
Link=FlashFlash - 23 (on fire @ 18) 27 (on fire @ 22)
Composite Armor 4 - 30 (on fire @ 24) 35 (on fire @ 28)
Link=HarasserHarasser - 58 (on fire @ 47) 69 (on fire @ 55)
Composite Armor 4 - 70 (on fire @ 56) 83 (on fire @ 66)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 36 (on fire @ 29) 43 (on fire @ 35)
Composite Armor 4 - 40 (on fire @ 32) 48 (on fire @ 38)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 90 (on fire @ 72) 108 (on fire @ 86)
Bottom 180 (on fire @ 144) 215 (on fire @ 172)
Composite Armor 4 Front/Side/Top/Rear 104 (on fire @ 83) 124 (on fire @ 99)
Bottom 207 (on fire @ 166) 247 (on fire @ 198)
Dervish DiagramDervish - 70 (on fire @ 56) 84 (on fire @ 67)
Composite Armor 4 - 77 (on fire @ 62) 92 (on fire @ 74)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the HSR-1. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
HSR-1
Service Ribbon
Scout Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the HSR-1 contribute towards the Scout Rifles directive tree.

History[]

References[]

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