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Galaxy

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Page Contents Current As of Patch: PU02
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Vehicle Galaxy

Galaxy Side View Icon
Galaxy
Type: Transport
Empire: Icon NS
Cost: Planetside2font-4Planetside2font-5Planetside2font-0Icon resource nanites 128
Health: 7000
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: A30 Walker
M20 Drake
M60-A Bulldog


The Galaxy is an air transport that can be used to hot drop up to 11 soldiers and even the pilot. It has four weapon mounts that can be used for defense or outfitted into a gunship role.

Galaxy Diagram
 

Certifications Edit

Galaxy Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Decoy Flares
100Disrupts active lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-ons for 5 seconds. Can be activated once every 25 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
50Repairs 3.57% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 3.93% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 4.29% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 4.64% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 5.00% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Composite Armor
30Reduces damage taken from flak by 4%.
50Reduces damage taken from flak by 6%.
150Reduces damage taken from flak by 8%.
400Reduces damage taken from flak by 10%.
Performance Slot Precision Drops Airframe
100Improved brakes, turn and roll.
200Improved brakes, turn and roll. (More effective than previous rank)
400Improved brakes, turn and roll. (More effective than previous rank)
High-G Airframe
100Improved vertical thrust, pitch and agility.
200Improved vertical thrust, pitch and agility. (More effective than previous rank)
400Improved vertical thrust, pitch and agility. (More effective than previous rank)
Racer High Speed Airframe
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Galaxy Strategy LinksEdit

  • Tech Plant Basic Base Strategies
    1. The Galaxy can deposit infantry on the upper level of the tech plant.
  • Tech Plant Communication and Coordination
    1. Look around. Is there Galaxy or Sunderer waiting for passengers? Are there tanks or aircraft waiting for additional crew members? This game is about supporting others, go join them.
    2. If you are traveling by Galaxy, make your best effort to fill it up with other players and bring a fighter or Liberator escort.
  • Bio Lab Basic Base Strategies
    1. A very effective assault strategy is to land a fully loaded Galaxy on the air platforms at the wings of the dome.
    2. When defending the Bio Lab, do your best to stop attackers from using this strategy.

Community SuggestionsEdit

Community Galaxy Suggestions are being archived on a seperate page. Any suggestions for improving the Galaxy should be posted and located there.

Galaxy Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammunition Maximum Ammo Capacity
1Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 225
M20 Drake: 100
M60-A Bulldog: 20
10Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 450
M20 Drake: 200
M60-A Bulldog: 40
30Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 675
M20 Drake: 300
M60-A Bulldog: 60
50Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 900
M20 Drake: 400
M60-A Bulldog: 80
100Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 1125
M20 Drake: 500
M60-A Bulldog: 100
150Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 1350
M20 Drake: 600
M60-A Bulldog: 120
200Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 1575
M20 Drake: 700
M60-A Bulldog: 140
400Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 1800
M20 Drake: 800
M60-A Bulldog: 160
500Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 2025
M20 Drake: 900
M60-A Bulldog: 180
1000Increases the ammo capacity of the weapon by X rounds.
A30 Walker: 2250
M20 Drake: 1000
M60-A Bulldog: 200
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Night Vision Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 350 meters.
Weapon Utility Magazine Size
100Adds X rounds to the default magazine size.
A30 Walker: 5 additional
M20 Drake: 6 additional
M60-A Bulldog: 1 additional
200Adds X rounds to the default magazine size.
A30 Walker: 10 additional
M20 Drake: 9 additional
M60-A Bulldog: 2 additional
400Adds X rounds to the default magazine size.
A30 Walker: 15 additional
M20 Drake: 12 additional
M60-A Bulldog: 3 additional
1000Adds X rounds to the default magazine size.
A30 Walker: 20 additional
M20 Drake: 15 additional
M60-A Bulldog: 4 additional
Reload Speed
150Decreases the time taken to reload the weapon by X
A30 Walker: 0.1 seconds.
M20 Drake: 0.1 seconds.
M60-A Bulldog: 0.15 seconds.
200Decreases the time taken to reload the weapon by X
A30 Walker: 0.2 seconds.
M20 Drake: 0.2 seconds.
M60-A Bulldog: 0.3 seconds.
400Decreases the time taken to reload the weapon by X
A30 Walker: 0.3 seconds.
M20 Drake: 0.3 seconds.
M60-A Bulldog: 0.45 seconds.
500Decreases the time taken to reload the weapon by X
A30 Walker: 0.4 seconds.
M20 Drake: 0.4 seconds.
M60-A Bulldog: 0.6 seconds.
1000Decreases the time taken to reload the weapon by X
A30 Walker: 0.5 seconds.
M20 Drake: 0.5 seconds.
M60-A Bulldog: 0.75 seconds.
A30 Walker
A30 Walker
The A30 Walker is a heavy machine gun with soft point ammunition designed to be more effective against aircraft.

Empire: Icon NS
Can Use: Unknown
Weapon Type: Unknown
Fire Rate: 600 RPM
Muzzle Velocity: 750m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 115 before 175m
Min Damage: 75 after 500m
Reload Speed
Short Reload: 2s
Long Reload: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy
Minimum Cone of fire: 0.75
Costs
Cert Cost: 500 Icon certification point
SC Cost: 700 Resource icon station cash
M20 Drake
M20 Drake
The M20 Drake is a slow-firing 20mm HMG that effectively damages all targets.


Empire: Icon NS
Can Use: Unknown
Weapon Type: Unknown
Fire Rate: 351 RPM
Muzzle Velocity: 600m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 250 before 250m
Min Damage: 200 after 350m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy
Minimum Cone of fire: 0.5
Bloom per Shot: 0.1
Costs
Cert Cost: Default Icon certification point
SC Cost: Default Resource icon station cash
M60-A Bulldog
M60 Bulldog
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor.
Empire: Icon NS
Can Use: Unknown
Weapon Type: Unknown
Fire Rate: 48 RPM
Muzzle Velocity: 250m/s
Effective Range: Long
Fire Modes: Automatic
Damage
Max Damage: 1000
Min Damage: 1000
Max Indirect Damage: 600 before 2m
Min Indirect Damage: 1 after 6m
Reload Speed
Short Reload: 4s
Long Reload: 4s
Ammunition
Magazine Size: 6
Ammunition Pool: 120
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash

Weapon Ribbons and MedalsEdit

With any Galaxy weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Galaxy weapon. Medals relate to how many overall kills you have with the Galaxy's weaponry.

RibbonsEdit

Ribbon Icon Requirements
Galaxy Service Ribbon
Galaxy Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

CustomizationNavbox Button L1 CustomizationNavbox Button Lib2 CustomizationNavbox Button Lib3 CustomizationNavbox Button G4 CustomizationNavbox Button G5

The Galaxy features six total customization slots as of Performance Update 2. These slots include Camo, Decal, Glass, Exterior, Trim, Intake. A list of the possible customizations is below.


Glass Decals Edit

There are three prices for Glass Decals. Icon resource station cash 100, Icon resource station cash 250, and Icon resource station cash 450.

Icon resource station cash 100 Edit

Icon resource station cash 250 Edit

Icon resource station cash 450 Edit

Exterior Edit

Exterior fins for the Galaxy cost Icon resource station cash 450.

Trim Edit

Trim for the Galaxy costs Icon resource station cash 750.

Intakes Edit

Intakes for the Galaxy cost Icon resource station cash 350

Icon Player Studio Large

Player Studio Content Edit


This article contains content created by players and has been included in the game. All creators receive a portion of the profits gained from depot purchases.

Icon Player Studio Large

Glass Decals Edit

Player Studio Galaxy Glass Decals all currently cost Icon resource station cash 250.

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