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===Medals=== |
===Medals=== |
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{{Medals}} |
{{Medals}} |
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+ | |||
+ | == History == |
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+ | * [[Game Update Number 4]] |
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+ | ** Default capacity increased from 180 to 210 |
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+ | * [[Game Update Number 8]] |
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+ | ** Min Damage Range: 65 to 60 meters |
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+ | ** Short Reload: 2.31 to 2.455 seconds |
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+ | ** Stand move aimed accuracy: 0.3 to 0.35 |
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+ | ** Max horizontal recoil: 0.225 to .0275 |
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+ | * [[Performance Update Number 2]] |
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+ | ** Vertical recoil increased from 0.22 to 0.25 |
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+ | ** Min horizontal recoil increased from 0.225 to 0.25 |
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+ | ** Hip fire accuracy reduced, but still better than AR standard |
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+ | *** Crouch: 1.0 to 1.125 |
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+ | *** Crouch walk: 1.5 to 1.75 |
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+ | *** Running: 2.0 to 2.25 |
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== Video == |
== Video == |
Revision as of 03:31, 22 September 2016
Page Contents Current As of Patch: | 2015-05-19 |
GR-22 | |||
The sleek, compact design of the GR-22 improves handling when firing on the move, making it an excellent choice for close quarters combat. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 800 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Close to Medium | ||
Fire Modes: | Automatic, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 112 after 60m | ||
Damage Type: | Small Arms | ||
Reload Speed | |||
Short Reload: | 2.455s | ||
Long Reload: | 3.3s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.125 | 0.1 |
Move: | 1.75 | 0.2 | |
Stand | Still: | 1.5 | 0.1 |
Move: | 2.25 | 0.35 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.25 | ||
Horizontal, Min/Max: | 0.25/0.275 | ||
Horizontal Tolerance: | 0.7875 | ||
Angle Min/Max: | 30°/40° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 3x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | GR-22 API Data |
The GR-22 Assault Rifle for New Conglomerate, it lacks the range of some and versatility of other assault rifles available to medics but during close quarters battles and at short ranges it will out perform anyone but a very close Shotgun or Sub Machine Gun user. (Do not take this as it says, the GR-22 is a weapon that was made to be an equal to some of the Terran Republic assault rifles).
The rate of fire, although not as high as the TR's Cycler TRV, is excellent considering this weapons short reload, although the 30-round magazine evaporates away quickly, which can often have you switching to your sidearm to finish a fast moving target.
Interestingly, despite the high rate of fire, the weapon is extremely manageable and the recoil and bloom are relatively low. New players should definitely cert into this weapon, as the combat medic coupled with the ease of use of the GR-22 will allow you to earn some experience and certs while learning the game.
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. |
Barrel | |||||||
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Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. |
Ammo | |||||||
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Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the GR-22. Each Ribbon is a standard reward for achieving a set amount of kills with the GR-22. Medals relate to how many overall kills you have with the GR-22.
Ribbons
Ribbon | Icon | Requirements |
GR-22 Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
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No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- Game Update Number 4
- Default capacity increased from 180 to 210
- Game Update Number 8
- Min Damage Range: 65 to 60 meters
- Short Reload: 2.31 to 2.455 seconds
- Stand move aimed accuracy: 0.3 to 0.35
- Max horizontal recoil: 0.225 to .0275
- Performance Update Number 2
- Vertical recoil increased from 0.22 to 0.25
- Min horizontal recoil increased from 0.225 to 0.25
- Hip fire accuracy reduced, but still better than AR standard
- Crouch: 1.0 to 1.125
- Crouch walk: 1.5 to 1.75
- Running: 2.0 to 2.25
Video
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