Page Contents Current As of Patch: | 2022-04-05 |
G40-F Ranger | |||
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. | |||
Costs | |||
Cert Cost: | 875 | ||
DC Cost: | 599 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Anti-Aircraft | ||
Fire Rate: | 330 RPM | ||
Muzzle Velocity: | 325m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
Damage[?] | |||
Max Damage: | 100 before 50m | ||
Min Damage: | 20 after 200m | ||
Max Indirect Damage: | 40 before 5m | ||
Min Indirect Damage: | 1 at 8m | ||
Damage Type: | Heavy Machine Guns, Flak Explosion | ||
Reload Speed | |||
Reload Speed: | 3s | ||
Ammunition | |||
Magazine Size: | 60 | ||
Ammunition Pool: | 780 | ||
Accuracy[?] | |||
Cone of Fire: | 1.5 | ||
Bloom per Shot: | 0.2 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | G40-F Ranger API Data |
The G40-F Ranger is a gunner weapon available to main battle tanks, among other vehicles. It is unlocked through purchase with Certification Points or Daybreak Cash.
The G40-F Ranger is a dedicated anti-air weapon, sacrificing almost all practical use against ground targets in exchange for powerful, sustained flak damage to enemy aircraft. After traveling approximately 25 meters, any rounds fired by the Ranger will explode in proximity to enemy aircraft, dealing indirect flak damage.
Compared to its brother, the G30 Walker, the G40-F Ranger has a notably lower damage output, however is considerably easier to use thanks to the very generous proximity fuse, and is able to deal almost the same amount of damage against empire specific fighters as the Walker.
In exchange, the Ranger is almost entirely helpless against ground targets thanks to a wide cone-of-fire and low direct damage, where the Walker's relatively tight cone-of-fire and moderate damage output allow it to enjoy surprising effectiveness against soft targets. Against aircraft, the Walker's damage output is also considerably higher against larger targets, assuming the gunner is able to land their shots on target.
Unlike most similar equipment, gunner weapons produced by Nanite Systems used atop main battle tanks are empire-specific, thus purchases made with Daybreak Cash only allow the item to be used on other characters of the same faction.
Attachments[]
Effectiveness[]
Versus Infantry | |||
Infantry | Body part | Shots to Kill | |
0-50m | After 200m | ||
Infantry | Head | 5 | 25 |
Torso | 10(13) | 50(63) | |
Legs | 10(13) | 50(63) | |
Infiltrator | Head | 5 | 23 |
Torso | 9(12) | 45(57) | |
Legs | 9(12) | 45(57) | |
Heavy Assault Overshield | Head | 8 | 37 |
Torso | 15(17) | 73(85) | |
Legs | 15(17) | 73(85) | |
MAX | Head | 32 | 157 |
Torso | 63(79) | 313(391) | |
Legs | 63(79) | 313(391) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 50m | After 200m | ||
Flash | - | 22 (on fire @ 18) | 108 (on fire @ 86) |
Composite Armor 4 | - | 28 (on fire @ 23) | 140 (on fire @ 112) |
Harasser | - | 167 (on fire @ 134) | 834 (on fire @ 667) |
Composite Armor 4 | - | 200 (on fire @ 160) | 1000 (on fire @ 800) |
Sunderer | - | 250 (on fire @ 200) | 1250 (on fire @ 1000) |
Blockade Armor 4 | - | 300 (on fire @ 240) | 1500 (on fire @ 1200) |
Deployment Shield 4 | - | 250 (Shield 125) | 1250 (Shield 625) |
ANT | - | 200 (on fire @ 160) | 1000 (on fire @ 800) |
Lightning | Front/Top | 200 (on fire @ 160) | 1000 (on fire @ 800) |
Side | 174 (on fire @ 140) | 870 (on fire @ 696) | |
Rear | 134 (on fire @ 107) | 667 (on fire @ 534) | |
Prowler/ Magrider |
Front/Top | 250 (on fire @ 200) | 1250 (on fire @ 1000) |
Side | 218 (on fire @ 174) | 1087 (on fire @ 870) | |
Rear | 167 (on fire @ 134) | 834 (on fire @ 667) | |
Chimera | Front/Top | 275 (on fire @ 220) | 1375 (on fire @ 1100) |
Side | 240 (on fire @ 192) | 1196 (on fire @ 957) | |
Rear | 184 (on fire @ 147) | 917 (on fire @ 734) | |
Vanguard | Front/Top | 300 (on fire @ 240) | 1500 (on fire @ 1200) |
Side | 261 (on fire @ 209) | 1305 (on fire @ 1044) | |
Rear | 200 (on fire @ 160) | 1000 (on fire @ 800) | |
ESF | - | Direct — 100 (on fire @ 80) Flak — 27 (on fire @ 22) |
Direct — 500 (on fire @ 400) Flak — 27 (on fire @ 22) |
Composite Armor 4 | - | Direct — 110 (on fire @ 88) Flak — 30 (on fire @ 24) |
Direct — 550 (on fire @ 440) Flak — 30 (on fire @ 24) |
Valkyrie | Front/Side/Top/Rear | Direct — 120 (on fire @ 96) Flak — 38 (on fire @ 30) |
Direct — 600 (on fire @ 480) Flak — 38 (on fire @ 30) |
Bottom | Direct — 240 (on fire @ 192) Flak — 75 (on fire @ 60) |
Direct — 1200 (on fire @ 960) Flak — 75 (on fire @ 60) | |
Composite Armor 4 | Front/Side/Top/Rear | Direct — 138 (on fire @ 111) Flak — 44 (on fire @ 35) |
Direct — 690 (on fire @ 552) Flak — 44 (on fire @ 35) |
Bottom | Direct — 276 (on fire @ 221) Flak — 87 (on fire @ 69) |
Direct — 1380 (on fire @ 1104) Flak — 87 (on fire @ 69) | |
Dervish | - | Direct — 140 (on fire @ 112) Flak — 39 (on fire @ 32) |
Direct — 700 (on fire @ 560) Flak — 39 (on fire @ 32) |
Composite Armor 4 | - | Direct — 154 (on fire @ 124) Flak — 43 (on fire @ 35) |
Direct — 770 (on fire @ 616) Flak — 43 (on fire @ 35) |
Liberator | - | Direct — 180 (on fire @ 144) Flak — 65 (on fire @ 52) |
Direct — 900 (on fire @ 720) Flak — 65 (on fire @ 52) |
Composite Armor 4 | - | Direct — 198 (on fire @ 159) Flak — 71 (on fire @ 57) |
Direct — 990 (on fire @ 792) Flak — 71 (on fire @ 57) |
Galaxy | - | Direct — 280 (on fire @ 224) Flak — 117 (on fire @ 94) |
Direct — 1400 (on fire @ 1120) Flak — 117 (on fire @ 94) |
Composite Armor 4 | - | Direct — 308 (on fire @ 247) Flak — 129 (on fire @ 103) |
Direct — 1540 (on fire @ 1232) Flak — 129 (on fire @ 103) |
Bastion Weak Point | - | 800 (Shield 100) | 4000 (Shield 500) |
History[]
- Game Update Number 2 (2013-02-02)
- G40-F Ranger had incorrect firing audio. Corrected.
- Game Update Number 8 (2013-05-02)
- Reduced Flak Damage from 56 to 38
- Decreased time between shots from 272 to 182
- Increased Clip Size from 24 to 32
- Magazine Size certs now gives 3 rounds per rank.
- Increased Ammo Capacity from 288 to 384
- Ammo Capacity certs now gives 16 rounds per rank.
- Increased CoF from 1 to 1.25
- Game Update Number 9 (2013-05-23)
- Patch March 13th, 2014
- Weapon is underperforming, receiving the following adjustments
- Magazine size increased from 32 rounds to 70 rounds
- Flak damage increased from to 38 damage to 45 damage
- April 16, 2014 Patch
- Needs to perform a little bit better
- Camera and muzzle flash has been adjusted to block less of the reticule
- Flak damage increased from 45 to 50
- Ammo capacity being increased from 490 rounds to 800
- Ammo capacity per rank increased from 16 to 70
- October 24, 2016 Update
- Indirect max damage from 50 to 75
- February 2, 2017 Update
- Pitch down limit from 0 to 5
- Dev Note: Adjusting the pitch down limits on Ranger and Walker helps reduce the situations you’ll find a vehicle on your horizon and unable to be damaged. This is more a quality of life adjustment than anything else, though Walker receives at least a bit more viability against infantry at longer distances.
- October 19, 2017 Update
- Blast damage from 25 to 40
- March 20, 2019 Update
- Ranger magazine size from 70 to 60
- Ranger ammo capacity from 800 to 780
- Dev Note: This soft nerf doesn't do much to change the overall power of the weapon, but provides more opportunities for air vehicles to escape if the gunner isn't landing their shots.
- May 14, 2019 Hotfix
- G40-F Ranger for NSO characters now fires projectiles.
- March 30, 2022 Update (The Arsenal Update)
- The reload speed certification lines for top guns, air vehicle non-nosegun (and non-bellygun) weapons have been standardized at 10/14/17/19/20% reload speed.
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