The Flash is an ATV capable of getting the driver and one passenger quickly to the front lines. The passenger is able to use most of their personal equipment while riding on the back.
Type:
Transport
Empire:
Cost:
50
Health:
1,500
For Armor and Damage resistance details see this article.
The Flash is an all-terrain vehicle (ATV) available to all factions. It is a light, two-man vehicle with a variety of uses and an incredibly low resource cost.
Through its various utility slot modules, the Flash can be adapted for many different roles. Whether it's breaching enemy shields, harassing infantry using on-board weaponry, disrupting armor columns with infantry-held explosives, or simply navigating the map, the Flash provides the user with a lot of bang for their buck.
The crew must take care, however, as the Flash affords them no protection; just as with the passengers in the rumble seats of the Harasser and Valkyrie, both crewmen of the Flash are exposed to direct enemy fire, and the Flash itself has a very low health-pool by default, making it incredibly easy to destroy outright.
The Passenger in the rumble seat can look 360° around him, and use all weaponry and class abilities as normal. However, if the Flash is cloaked, the passenger cannot use equipment until it uncloaks.
Note that a striped down Flash known as the Flash XS-1 is also available as a tactical slot consumable.
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Auto-GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 30 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 25 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 22 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 20 seconds.
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Though the Flash is cheap, it may be wise to invest more Nanites into a vehicle with more protection in many scenarios.
The Flash can be used as a mobile explosives-delivery platform, by attaching C-4 to the vehicle, or quickly placing infantry next to a vehicle, allowing them to use explosives such as Tank Mines.
If there are no spawn options in a given area, a Flash can be an effective way to reach the fight.
Even whilst cloaked, the Flash is capable of inflicting collision damage to infantry.
Use a Gate Shield Diffuser to attack from unexpected angles within bases that have normally impenetrable shielding, such as Amp Stations.
Your silhouette on a Flash is significantly smaller than any other vehicle, use this to your advantage when looking for cover en route to your destination.