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Flash
Type: Transport
Empire: Icon NS
Cost: 50Icon resource nanites 128
Health: 1500
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: M12 Kobalt,
M20 Basilisk,
M40 Fury,
S12 Renegade


The Flash is a light and cheap two-man ATV used to quickly transport infantry to the front lines or perform flanking maneuvers. It can also be certed to use a cloaking ability, provided that the driver is an Infiltrator. NFI-2000 Turbo allows for short boosts and airtime. Equipped with Scout radar, flashes can detect enemy infantry. Mine guard protects the driver and vehicle from mines, and is recommended for safely travelling in known mine territories.

Due to its cheap nature, equipping Gate Shield Diffuser and phasing into the bottom of amp stations or biolabs is a viable strategy that saves nanites.

A rumble seat allows for any non-max infantry to ride along. Useful for C4/cloak duos. Passengers may not fire while cloaked.

Flash Diagram

Certifications Edit

Flash Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 15 seconds.
Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 40 meters.
100Extends the range of the Scout Radar to 60 meters.
200Extends the range of the Scout Radar to 80 meters.
500Extends the range of the Scout Radar to 100 meters.
NFI-2000 Turbo
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 45 seconds.
Wraith Cloaking Device
150Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 20 seconds.
200Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 25 seconds.
400Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 30 seconds.
500Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 35 seconds.
1000Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 40 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.2% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 4.8% every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.6% every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.4% every 5 seconds. Damage disables repairs for 12 seconds.
Composite Armor
50Reduces damage taken from infantry small arms and vehicle machine guns by an additional 4%, explosions by an additional 9%, armor piercing machine guns by an additional 15%, and aircraft machine guns by an additional 16%. Also reduces bonus damage caused by C4 by an additional 25%.
100Reduces damage taken from infantry small arms and vehicle machine gung by an additional 6%, explosions by an additional 19%, armor piercing machine guns by an additional 20%, and aircraft machine guns by an additional 21%. Also reduces bonus damage caused by C4 by an additional 50%
200Reduces damage taken from infantry small arms and vehicle machine guns by an additional 8%, explosions by an additional 28%, armor piercing machine guns by an additional 28%, and aircraft machine guns by an additional 29%. Also reduces bonus damage caused by C4 by an additional 75%
1000Reduces damage taken from infantry small arms and vehicle machine guns by an additional 10%, explosions by an additional 38%, armor piercing machine guns by an additional 35%, and aircraft machine guns by an additional 37%. Also reduces bonus damage caused by C4 by an additional 100%
Vehicle Stealth
50Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 42 metres.
150Increases lock-on time by 1.0 seconds and also reduces the auto-detect range of the vehicle to 28 metres.
400Increases lock-on time by 1.5 seconds and also reduces the auto-detect range of the vehicle to 14 metres.
1000Increases lock-on time by 2 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damage taken from anti-tank mines by 37%.
50Reduces damage taken from anti-tank mines by 50%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 75%.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)

Flash Strategy LinksEdit

  • While the flash is cheap it may be a better idea to pull a sturdier vehicle in some situations
  • The flash can be used as a weapon when c-4 is placed on it. You can drive quickly up to an enemy sunderer, leap off (letting the flash plow into the enemy vehicle) and detonate the c-4. Another option is to use tank mines and grenades, although you need to deploy the tank mines when you're at the vehicle, as they wont stick to the flash.
  • If you don't want to redeploy to the next base a flash is a quick and easy way to transport yourself to the next area of interest.
  • Tech Plant Advanced Offensive Strategy
    1. The speed of the Flash ATV can be used at the beginning of the assault to get troops quickly between theTech Plant's two outposts and the main plant.
  • Tech Plant Advanced Defensive Strategy
    1. When defending the Tech Plant, Flash ATVs are valuable transport vehicles for defending troops to react and move easily throughout the entire base. Several facility entrances are also wide enough to drive right into and even drive up the stairs.
    2. A fully certed Scout Radar gives you 100 meters(radius) of enemy detection, enough to cover an entire Tech Plant. With a Scout Radar equipped Flash, enemy sunderers can be located through enemy density, and destroyed.
  • Amp Station Defensive Strategy
    1. Inside the Amp Stations there is hardly any room for vehicles to move around so the Flash is good to get troops inside fast.

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