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Flash
Type: Transport
Empire: Icon NS
Cost: 50Icon resource nanites 128
Health: 1500
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: M12 Kobalt,
M20 Basilisk,
M40 Fury,
S12 Renegade


The Flash is an ATV available to all factions via Nanite Systems. It is a light two-man vehicle, with a variety of uses and an incredibly low resource cost.

Through its various utility slot modules, the Flash can be adapted for many different roles. Whether breaching enemy shields, harassing infantry using on-board weaponry, disrupting armor columns with infantry-held explosives, or simply navigating the map, the Flash provides the user with a lot of bang for their buck.

The crew must take care, however, as the Flash affords them no protection. Just as with the passengers in the rumble seats of the Harasser and Valkyrie, both crewmen of the Flash are exposed to direct enemy fire.

The Passenger in the rumble seat can look 360° around him, and use all weaponry and class abilities as normal. However, if the Flash is cloaked, the passenger cannot use equipment until the ATV uncloaks.

Flash Diagram

Certifications Edit

Flash Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 40 meters.
100Extends the range of the Scout Radar to 60 meters.
200Extends the range of the Scout Radar to 80 meters.
500Extends the range of the Scout Radar to 100 meters.
NFI-2000 Turbo
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 45 seconds.
Wraith Cloaking Device
150Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 20 seconds.
200Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 25 seconds.
400Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 30 seconds.
500Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 35 seconds.
1000Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 40 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.2% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 4.8% every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.6% every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.4% every 5 seconds. Damage disables repairs for 12 seconds.
Composite Armor
50Reduces damage taken from infantry small arms and vehicle machine guns by an additional 4%, explosions by an additional 9%, armor piercing machine guns by an additional 15%, and aircraft machine guns by an additional 16%. Also reduces bonus damage caused by C4 by an additional 25%.
100Reduces damage taken from infantry small arms and vehicle machine gung by an additional 6%, explosions by an additional 19%, armor piercing machine guns by an additional 20%, and aircraft machine guns by an additional 21%. Also reduces bonus damage caused by C4 by an additional 50%
200Reduces damage taken from infantry small arms and vehicle machine guns by an additional 8%, explosions by an additional 28%, armor piercing machine guns by an additional 28%, and aircraft machine guns by an additional 29%. Also reduces bonus damage caused by C4 by an additional 75%
1000Reduces damage taken from infantry small arms and vehicle machine guns by an additional 10%, explosions by an additional 38%, armor piercing machine guns by an additional 35%, and aircraft machine guns by an additional 37%. Also reduces bonus damage caused by C4 by an additional 100%
Vehicle Stealth
50Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 42 metres.
150Increases lock-on time by 1.0 seconds and also reduces the auto-detect range of the vehicle to 28 metres.
400Increases lock-on time by 1.5 seconds and also reduces the auto-detect range of the vehicle to 14 metres.
1000Increases lock-on time by 2 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damage taken from anti-tank mines by 37%.
50Reduces damage taken from anti-tank mines by 50%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 75%.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)

Flash StrategiesEdit

  • Though the Flash is cheap, it may be wise to invest more Nanites into a vehicle with more protection in many scenarios.
  • The Flash can be used as a mobile explosives-delivery platform, by attaching C-4 to the vehicle, or quickly placing infantry next to a vehicle, allowing them to use explosives such as Tank Mines.
  • If there are no spawn options in a given area, a Flash can be an effective way to reach the fight.
  • Even whilst cloaked, the Flash is capable of inflicting collision damage to infantry.
  • Use a Gate Shield Diffuser to attack from unexpected angles within bases that have normally impenetrable shielding, such as Amp Stations.
  • Your silhouette on a Flash is significantly smaller than any other vehicle, use this to your advantage when looking for cover en route to your destination.

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