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Page Contents Current As of Patch: PU2
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Vehicle Flash

Flash Side View Icon
Flash
Type: Transport
Empire: Icon NS
Cost: Planetside2font-5Planetside2font-0Icon resource nanites 128
Health: 1500
For Armor and Damage resistance details see this article.
Decay: 5 Minutes
Primary Weapons: M12 Kobalt
M20 Basilisk
M40 Fury
S12 Renegade


The Flash is a light and cheap two-man ATV used to quickly transport infantry to the front lines or perform flanking maneuvers. It can also be certed to use a cloaking ability, provided that the driver is an Infiltrator.

Flash

Certifications Edit

Flash Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 15 seconds.
Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 40 meters.
100Extends the range of the Scout Radar to 60 meters.
200Extends the range of the Scout Radar to 80 meters.
500Extends the range of the Scout Radar to 100 meters.
NFI-2000 Turbo
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Fire Suppression System
30Restores 3% in 5 seconds. Can be reused in 60 seconds
100Restores 6% in 5 seconds. Can be reused in 55 seconds
200Restores 9% in 5 seconds. Can be reused in 50 seconds
500Restores 12% in 5 seconds. Can be reused in 45 seconds
Wraith Cloaking Device
150Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 20 seconds.
200Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 25 seconds.
400Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 30 seconds.
500Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 35 seconds.
1000Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 40 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.2% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 4.8% every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.6% every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.4% every 5 seconds. Damage disables repairs for 12 seconds.
Composite Armor
50Reduces damage taken from infantry small arms and vehicle machine guns by an additional 4%, explosions by an additional 9%, armor piercing machine guns by an additional 15%, and aircraft machine guns by an additional 16%. Also reduces bonus damage caused by C4 by an additional 25%.
100Reduces damage taken from infantry small arms and vehicle machine gung by an additional 6%, explosions by an additional 19%, armor piercing machine guns by an additional 20%, and aircraft machine guns by an additional 21%. Also reduces bonus damage caused by C4 by an additional 50%
200Reduces damage taken from infantry small arms and vehicle machine guns by an additional 8%, explosions by an additional 28%, armor piercing machine guns by an additional 28%, and aircraft machine guns by an additional 29%. Also reduces bonus damage caused by C4 by an additional 75%
1000Reduces damage taken from infantry small arms and vehicle machine guns by an additional 10%, explosions by an additional 38%, armor piercing machine guns by an additional 35%, and aircraft machine guns by an additional 37%. Also reduces bonus damage caused by C4 by an additional 100%
Vehicle Stealth
50Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 42 metres.
150Increases lock-on time by 1.0 seconds and also reduces the auto-detect range of the vehicle to 28 metres.
400Increases lock-on time by 1.5 seconds and also reduces the auto-detect range of the vehicle to 14 metres.
1000Increases lock-on time by 2 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damage taken from anti-tank mines by 37%.
50Reduces damage taken from anti-tank mines by 50%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 75%.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)

Flash Strategy LinksEdit

  • Tech Plant Advanced Offensive Strategy
    1. The speed of the Flash ATV can be used at the beginning of the assault to get troops quickly between theTech Plant's two outposts and the main plant.
  • Tech Plant Advanced Defensive Strategy
    1. When defending the Tech Plant, Flash ATVs are valuable transport vehicles for defending troops to react and move easily throughout the entire base. Several facility entrances are also wide enough to drive right into and even drive up the stairs.
    2. A fully certed Scout Radar gives you 100 meters(radius) of enemy detection, enough to cover an entire Tech Plant. With a Scout Radar equipped Flash, enemy sunderers can be located through enemy density, and destroyed.
  • Amp Station Defensive Strategy
    1. Inside the Amp Stations there is hardly any room for vehicles to move around so the Flash is good to get troops inside fast.

Flash Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammo Maximum Ammo Capacity
1Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 100
M20 Basilisk: 60
M40 Fury: 8
S12 Renegade: 6
10Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 200
M20 Basilisk: 120
M40 Fury: 16
S12 Renegade: 12
30Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 300
M20 Basilisk: 180
M40 Fury: 24
S12 Renegade: 18
50Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 400
M20 Basilisk: 240
M40 Fury: 32
S12 Renegade: 24
100Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 500
M20 Basilisk: 300
M40 Fury: 40
S12 Renegade: 30
150Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 600
M20 Basilisk: 360
M40 Fury: 48
S12 Renegade: 36
200Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 700
M20 Basilisk: 420
M40 Fury: 56
S12 Renegade: 42
400Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 800
M20 Basilisk: 480
M40 Fury: 64
S12 Renegade: 48
500Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 900
M20 Basilisk: 540
M40 Fury: 72
S12 Renegade: 54
1000Increases the ammo capacity of the weapon by X rounds.
M12 Kobalt: 1000
M20 Basilisk: 600
M40 Fury: 80
S12 Renegade: 60
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Infrared Optics
50Illuminates low light levels up to 1000 meters in a green monochrome display.
Thermal Optics
200Uses thermal optics to expose heat sources in low light conditions up to range of 180 meters.
Weapon Utility Magazine Size
100Adds X rounds to the default magazine size.
M12 Kobalt: 13
M20 Basilisk: 6
M40 Fury: 1
200Adds X rounds to the default magazine size.
M12 Kobalt: 25
M20 Basilisk: 9
M40 Fury: 2
400Adds X rounds to the default magazine size.
M12 Kobalt: 38
M20 Basilisk: 12
M40 Fury: 3
1000Adds X rounds to the default magazine size.
M12 Kobalt: 50
M20 Basilisk: 15
M40 Fury: 4
Reload Speed
150Decreases the time taken to reload the weapon by 0.1 seconds.
200Decreases the time taken to reload the weapon by 0.2 seconds.
400Decreases the time taken to reload the weapon by 0.3 seconds.
500Decreases the time taken to reload the weapon by 0.4 seconds.
1000Decreases the time taken to reload the weapon by 0.5 seconds.
M12 Kobalt-F
M12 Kobalt (Flash)
Fire Rate: 550 RPM
Muzzle Velocity: 650m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 200 before 10m
Min Damage: 154 after 65m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 100
Ammunition Pool: 500
Accuracy
Minimum Cone of fire: 0.2
Bloom per Shot: 0.1
Costs
Cert Cost: 100 Icon certification point
SC Cost: 250 Resource icon station cash
M20 Basilisk-F
M20 Basilisk (Flash)
Fire Rate: 351 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 250 before 10m
Min Damage: 167 after 60m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy
Minimum Cone of fire: 0.5
Bloom per Shot: 0.1
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
M40 Fury-F
M40 Fury-F
Fire Rate: 171 RPM
Muzzle Velocity: 125m/s
Effective Range: Short
Fire Modes: Automatic
Damage
Max Damage: 365
Min Damage: 365
Max Indirect Damage: 334 before 1m
Min Indirect Damage: 1 after 3m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 8
Ammunition Pool: 48
Accuracy
Minimum Cone of fire: 0.5
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
S12 Renegade
S12 Renegade (Flash)
Fire Rate: 187 RPM
Muzzle Velocity: 300m/s
Effective Range: Short
Fire Modes: Semi-Automatic
Damage
Max Damage: 143x10 before 12m
Min Damage: 30x10 after 90m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 6
Ammunition Pool: 36
Pellet Count: 10
Accuracy
Minimum Cone of fire: 0.25
Pellets Spread: 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash


Weapon Ribbons and MedalsEdit

With any Flash weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Flash weapon. Medals relate to how many overall kills you have with the Flash weapon.

RibbonsEdit

Ribbon Icon Requirements
Flash Service Ribbon
Flash Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

CustomizationNavbox Button L1 CustomizationNavbox Button Lib2 CustomizationNavbox Button F3 CustomizationNavbox Button F4 CustomizationNavbox Button F5 CustomizationNavbox Button F6 CustomizationNavbox Button F7 CustomizationNavbox Button F8

The Flash features eight total customization slots and one horn slot as of Game Update 11. These slots include Camo, Decal, Ornaments, Exterior, Trim, Lighting, Tire, Antenna. A list of the possible customizations is below.

Flash Customizations
Name

Permanent Cost (Station Cash only)

Faction Requirement Style
Flash Antenna Ball Icon resource station cash 250 Icon NCIcon TRIcon VS
Flash Antenna Ball
Flash NC Quad Flag

Icon resource station cash -

(Coming Soon)

Icon NC
Flash NC Quad Flag
Flash TR Quad Flag

Icon resource station cash -

(Coming Soon)

Icon TR
Flash TR Quad Flag
Flash VS Quad Flag

Icon resource station cash -

(Coming Soon)

Icon VS
Flash VS Quad Flag
White Flash Chassis Lights Icon resource station cash 450
White Flash Chasis Lights
Red Flash Chassis Lights Icon resource station cash 750 Icon TR
Red Flash Chasis Lights
Cyan Flash Chassis Lights Icon resource station cash 450
Cyan Flash Chasis Lights
Orange Flash Chassis Lights Icon resource station cash 450
Orange Flash Chasis Lights
Blue Flash Chassis Lights Icon resource station cash 750 Icon NC
Blue Flash Chasis Lights
Yellow Flash Chassis Lights Icon resource station cash 750 Icon NC
Yellow Flash Chasis Lights
Green Flash Chassis Lights Icon resource station cash 750 Icon VS
Green Flash Chasis Lights
Violet Flash Chassis Lights Icon resource station cash 750 Icon VS
Violet Flash Chasis Lights
Flash Gripmaster Tire Spikes Icon resource station cash 450
Gripmaster Tire Spikes
Flash Suregrip Tire Spikes Icon resource station cash 450
Suregrip Tire Spikes
Flash Trail Thrasher Tire Spikes Icon resource station cash 450
Trail Thraser Tire Spikes
Flash Icecrusher Tire Spikes Icon resource station cash 450
Icecrusher Tire Spikes
Flash Trailblazer Tire Spikes Icon resource station cash 450
Trailblazer Tire Spikes
Flash Drifter Hubcaps Icon resource station cash 225
Sunderer Drifter Hubcaps
Flash Vertigo Hubcaps Icon resource station cash 450
Sunderer Vertigo Hubcaps
Flash Rhino Hubcaps Icon resource station cash 450
Sunderer Rhino Hubcaps
Flash Goliath Hubcaps Icon resource station cash 450
Sunderer Goliath Hubcaps
Flash Baron Hubcaps Icon resource station cash 450
Sunderer Baron Hubcaps
Flash Yellow Lumifiber Trim Icon resource station cash 750 Icon NC
Flash Yellow Lumifiber Trim
Flash Red Lumifiber Trim Icon resource station cash 750 Icon TR
Flash Red Lumifiber Trim
Flash Cyan Lumifiber Trim Icon resource station cash 750 Icon VS
Flash Cyan Lumifiber Trim
Flash Rail Guard Icon resource station cash 350
Flash Bumper 1
Flash Bracer Guard Icon resource station cash 350
Flash Bumper 2
Flash Deluxe Rail Guard Icon resource station cash 1000
Flash Bumper 1 Gold
Flash Deluxe Bracer Guard Icon resource station cash 1000
Flash Bumper 2 Gold


Flash Horns
Name Permanent Cost
(Station Cash only)
Style
Flash NS-A Horn Icon resource station cash 650
Flash Horn High
Flash A Horn
Flash NS-B Horn Icon resource station cash 650
Flash Horn Low
Flash B Horn

Flash Tips and Tricks07:15

Flash Tips and Tricks

Tips and tricks on how to use the Flash Rumble seat.

Start a Discussion Discussions about Flash

  • Squads with Flashes

    2 messages
    • has anyone ever made a renisance squad/hit and run squad using these things?
    • On youtube there is a video of a squad of tanks getting hit by a hit and run squad with C4.

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