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Flash

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Page Contents Current As of Patch: GU09

Vehicle Overview Edit

Vehicle Flash

Flash Side View Icon
Flash
Weapons M12 Kobalt
M20 Basilisk
M40 Fury
S12 Renegade

The Flash is a light and cheap two-man ATV used to quickly transport infantry to the front lines or perform flanking maneuvers. It can also be certed to use a cloaking ability, provided that the driver is an Infiltrator.

Flash

Flash Strategy LinksEdit

  • Tech Plant Advanced Offensive Strategy
    1. The speed of the Flash ATV can be used at the beginning of the assault to get troops quickly between theTech Plant's two outposts and the main plant.
  • Tech Plant Advanced Defensive Strategy
    1. When defending the Tech Plant, Flash ATVs are valuable transport vehicles for defending troops to react and move easily throughout the entire base. Several facility entrances are also wide enough to drive right into and even drive up the stairs.
    2. A fully certed Scout Radar gives you 100 meters(radius) of enemy detection, enough to cover an entire Tech Plant. With a Scout Radar equipped Flash, enemy sunderers can be located through enemy density, and destroyed.
  • Amp Station Defensive Strategy
    1. Inside the Amp Stations there is hardly any room for vehicles to move around so the Flash is good to get troops inside fast.

Certifications Edit

Flash Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Acquisition Timer
1Reduces the acquire timer of the Flash by 30 seconds
10Reduces the acquire timer of the Flash by 60 seconds
30Reduces the acquire timer of the Flash by 90 seconds
50Reduces the acquire timer of the Flash by 120 seconds
100Reduces the acquire timer of the Flash by 150 seconds
150Reduces the acquire timer of the Flash by 180 seconds
200Reduces the acquire timer of the Flash by 210 seconds
400Reduces the acquire timer of the Flash by 240 seconds
500Reduces the acquire timer of the Flash by 270 seconds
1000The Flash no longer has an acquire timer
Utility Slot IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 30 seconds.
100>Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 25 seconds.
200>Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 20 seconds.
500>Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 15 seconds.
Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 25 meters.
100Extends the range of the Scout Radar to 50 meters.
200Extends the range of the Scout Radar to 75 meters.
500Extends the range of the Scout Radar to 100 meters.
NFI-2000 Turbo
150Burns fuel to increase vehicle's speed signigicantly.
200Fuel regenerates 12% faster.
400Fuel regenerates 25% faster.
500Fuel regenerates 37% faster.
1000Fuel regenerates 50% faster.
Fire Suppression System
30Fire Suppression can be activated once every 40 seconds
50Fire Suppression can be activated once every 35 seconds
100Fire Suppression can be activated once every 30 seconds
200Fire Suppression can be activated once every 25 seconds
Wraith Cloaking Device
150Burns fuel to increase vehicle's speed signigicantly.
200Fuel regenerates 12% faster.
400Fuel regenerates 25% faster.
500Fuel regenerates 37% faster.
1000Fuel regenerates 50% faster.
Defense Slot Nanite Auto Repair System
30Repairs 3.2% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% every 5 seconds. Damage disables auto repair for 11 seconds.
100Repairs 4.8% every 5 seconds. Damage disables repairs for 10 seconds.
200Repairs 5.6% every 5 seconds. Damage disables repairs for 9 seconds.
500Repairs 6.4% every 5 seconds. Damage disables repairs for 8 seconds.
Composite Armor
50Reduces damage taken from flak by an additional 15% and infantry small arms fire by an additional 4%.
100Reduces damage taken from flak by an additional 20% and infantry small arms fire by an additional 6%.
200Reduces damage taken from flak by an additional 25% and infantry small arms fire by an additional 8%.
1000Reduces damage taken from flak by an additional 30% and infantry small arms fire by an additional 10%.
Vehicle Stealth
30Increases the time it takes to lock-on to the vehicle by 0.25 seconds and prevents the vehicle from automatically appearing to hostiles based on proximity or radar detection.
50Increases lock-on time by 0.5 seconds
100Increases lock-on time by 0.75 seconds
150Increases lock-on time by 1.0 seconds
200Increases lock-on time by 1.25 seconds
400Increases lock-on time by 1.5 seconds
500Increases lock-on time by 1.75 seconds
1000Increases lock-on time by 2.0 seconds
Mine Guard
30Reduces damage taken from anti-tank mines by 37%.
50Reduces damage taken from anti-tank mines by 50%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 75%.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)

Weapons Edit

Flash Weapons Certifications
Category Certification Name Levels and Cost
Weapon Ammo Maximum Ammo Capacity
1Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 500
M20 Basilisk: 310
M40 Fury: 85
10Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 600
M20 Basilisk: 370
M40 Fury: 100
30Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 700
M20 Basilisk: 430
M40 Fury: 115
50Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 800
M20 Basilisk: 490
M40 Fury: 130
100Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 900
M20 Basilisk: 550
M40 Fury: 145
150Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1000
M20 Basilisk: 610
M40 Fury: 160
200Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1100
M20 Basilisk: 670
M40 Fury: 175
400Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1200
M20 Basilisk: 730
M40 Fury: 190
500Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1300
M20 Basilisk: 790
M40 Fury: 205
1000Increases the ammo capacity of the weapon to X rounds.
M12 Kobalt: 1400
M20 Basilisk: 850
M40 Fury: 220
Weapon Optics Zoom Optics
1Unlocks the 1.25x Zoom attachment
50Unlocks the 1.5x Zoom attachment
150Unlocks the 1.75x Zoom attachment
500Unlocks the 2x Zoom attachment
Infrared Optics
50Unlocks the Infrared night vision attachment.
Thermal Optics
200Unlocks the Thermal Optics attachment.
Weapon Utility Magazine Size
100Adds X rounds to the default magazine size.
M12 Kobalt: 13
M20 Basilisk: 6
M40 Fury: 1
200Adds X rounds to the default magazine size.
M12 Kobalt: 25
M20 Basilisk: 13
M40 Fury: 2
400Adds X rounds to the default magazine size.
M12 Kobalt: 38
M20 Basilisk: 19
M40 Fury: 3
1000Adds X rounds to the default magazine size.
M12 Kobalt: 50
M20 Basilisk: 25
M40 Fury: 4
Reload Speed
150Reduces the reload speed of the weapon by X%
M12 Kobalt: 4%
M20 Basilisk: 3%
M40 Fury: 3%
200Reduces the reload speed of the weapon by X%
M12 Kobalt: 8%
M20 Basilisk: 6%
M40 Fury: 6%
400Reduces the reload speed of the weapon by X%
M12 Kobalt: 12%
M20 Basilisk: 9%
M40 Fury: 9%
500Reduces the reload speed of the weapon by X%
M12 Kobalt: 16%
M20 Basilisk: 12%
M40 Fury: 12%
1000Reduces the reload speed of the weapon by X%
M12 Kobalt: 20%
M20 Basilisk: 15%
M40 Fury: 15%
M12 Kobalt
M12 Kobalt (Flash)
The M12 Kobalt is a 50 cal machine gun that is effective against infantry targets.

M12 Kobalt Graph
Empire: Icon NS
Fire Rate: 550 RPM
Muzzle Velocity: 600m/s
Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 193 before 10m
Min Damage: 150 after 100m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 100
Ammunition Pool: 500
Accuracy
Move (?): 0.25
Bloom per Shot (?): 0.1
Costs
Cert Cost: 100 Icon certification point
SC Cost: 250 Resource icon station cash
M20 Basilisk
M20 Basilisk (Flash)
The M20 Basilisk is a slow-firing 20mm HMG that effectively damages all targets.

M20 Basilisk Graph
Empire: Icon NS
Fire Rate: 300 RPM
Muzzle Velocity: 500m/s
Range: Medium
Fire Modes: Automatic
Damage
Max Damage: 275 before 50m
Min Damage: 175 after 100m
Reload Speed
Short Reload: 3s
Long Reload: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 300
Accuracy
Move (?): 0.75
Bloom per Shot (?): 0.6
Costs
Cert Cost: 250 Icon certification point
SC Cost: 500 Resource icon station cash
M40 Fury
M40 Fury (Flash)
The Fury launches 40mm grenades that are effective against infantry and capable of light damage against armor.
M40 Fury Graph
Empire: Icon NS
Fire Rate: 171 RPM
Muzzle Velocity: 125m/s
Range: Short
Fire Modes: Automatic
Damage
Max Damage: 750
Min Damage: 750
Max Indirect Damage: 550 before 2m
Min Indirect Damage: 1 after 4m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 5
Ammunition Pool: 75
Accuracy
Move (?): 0.5
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash
S12 Renegade
S12 Renegade (Flash)
The S12 Renegade is an effective shotgun that is lethal to soft targets at close range.
S12 Renegade Graph
Empire: Icon NS
Fire Rate: 187 RPM
Muzzle Velocity: 300m/s
Range: Short
Fire Modes: Automatic
Damage
Max Damage: 143 before 12m
Min Damage: 30 after 90m
Reload Speed
Short Reload: 2.5s
Long Reload: 2.5s
Ammunition
Magazine Size: 6
Ammunition Pool: 36
Pellet Count: 10
Accuracy
Move (?): 0.25
Pellets Spread: 2
Costs
Cert Cost: 1000 Icon certification point
SC Cost: 700 Resource icon station cash

Weapon Ribbons and MedalsEdit

With any Flash weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Flash weapon. Medals relate to how many overall kills you have with the Flash weapon.

RibbonsEdit

Ribbon Icon Requirements
Flash Service Ribbon
Flash Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists

See more available ribbons on the Service Ribbons page.


MedalsEdit

Medal Icon Requirements Certification Rewards
No Medal
Medal Empty
0 kills
Copper Medal
Medal Copper
10 kills Planetside2font-2Icon resource certpoints 25x25
Silver Medal
Medal Silver
60 kills Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Gold Medal
Medal Gold
160 kills Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Auraxium Medal
Medal Araxium
1160 kills Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

Customizations Edit

Flash Customizations
Name

Permanent Cost (Station Cash only)

Faction Requirement Style
Flash Antenna Ball Icon resource station cash 250 Icon-small-ncIcon-small-trIcon-small-vs
Flash Antenna Ball
Flash NC Quad Flag

Icon resource station cash -

(Coming Soon)

Icon-small-nc
Flash NC Quad Flag
Flash TR Quad Flag

Icon resource station cash -

(Coming Soon)

Icon-small-tr
Flash TR Quad Flag
Flash VS Quad Flag

Icon resource station cash -

(Coming Soon)

Icon-small-vs
Flash VS Quad Flag
White Flash Chassis Lights Icon resource station cash 450
White Flash Chasis Lights
Red Flash Chassis Lights Icon resource station cash 750 Icon-small-tr
Red Flash Chasis Lights
Cyan Flash Chassis Lights Icon resource station cash 450
Cyan Flash Chasis Lights
Orange Flash Chassis Lights Icon resource station cash 450
Orange Flash Chasis Lights
Blue Flash Chassis Lights Icon resource station cash 750 Icon-small-nc
Blue Flash Chasis Lights
Yellow Flash Chassis Lights Icon resource station cash 750 Icon-small-nc
Yellow Flash Chasis Lights
Green Flash Chassis Lights Icon resource station cash 750 Icon-small-vs
Green Flash Chasis Lights
Violet Flash Chassis Lights Icon resource station cash 750 Icon-small-vs
Violet Flash Chasis Lights
Flash Gripmaster Tire Spikes Icon resource station cash 450
Gripmaster Tire Spikes
Flash Suregrip Tire Spikes Icon resource station cash 450
Suregrip Tire Spikes
Flash Trail Thrasher Tire Spikes Icon resource station cash 450
Trail Thraser Tire Spikes
Flash Icecrusher Tire Spikes Icon resource station cash 450
Icecrusher Tire Spikes
Flash Trailblazer Tire Spikes Icon resource station cash 450
Trailblazer Tire Spikes
Flash Drifter Hubcaps Icon resource station cash 225
Sunderer Drifter Hubcaps
Flash Vertigo Hubcaps Icon resource station cash 450
Sunderer Vertigo Hubcaps
Flash Rhino Hubcaps Icon resource station cash 450
Sunderer Rhino Hubcaps
Flash Goliath Hubcaps Icon resource station cash 450
Sunderer Goliath Hubcaps
Flash Baron Hubcaps Icon resource station cash 450
Sunderer Baron Hubcaps


Flash Horns
Name Permanent Cost
(Station Cash only)
Style
Flash NS-A Horn Icon resource station cash 650
Flash Horn High
Flash A Horn
Flash NS-B Horn Icon resource station cash 650
Flash Horn Low
Flash B Horn

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