Flash
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| Page Contents Current As of Patch: | GU09 |
Vehicle Overview
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| Flash | |
| Weapons | M12 Kobalt |
| M20 Basilisk | |
| M40 Fury | |
| S12 Renegade | |
The Flash is a light and cheap two-man ATV used to quickly transport infantry to the front lines or perform flanking maneuvers. It can also be certed to use a cloaking ability, provided that the driver is an Infiltrator.
Flash Strategy Links
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- Tech Plant Advanced Offensive Strategy
- The speed of the Flash ATV can be used at the beginning of the assault to get troops quickly between theTech Plant's two outposts and the main plant.
- Tech Plant Advanced Defensive Strategy
- When defending the Tech Plant, Flash ATVs are valuable transport vehicles for defending troops to react and move easily throughout the entire base. Several facility entrances are also wide enough to drive right into and even drive up the stairs.
- A fully certed Scout Radar gives you 100 meters(radius) of enemy detection, enough to cover an entire Tech Plant. With a Scout Radar equipped Flash, enemy sunderers can be located through enemy density, and destroyed.
- Amp Station Defensive Strategy
- Inside the Amp Stations there is hardly any room for vehicles to move around so the Flash is good to get troops inside fast.
Certifications
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| Flash Vehicle Certifications | ||||||||||||
| Category | Certification Name | Levels and Cost | ||||||||||
| Passive Systems | Acquisition Timer |
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| Utility Slot | IR Smoke |
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| Scout Radar |
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| NFI-2000 Turbo |
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| Fire Suppression System |
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| Wraith Cloaking Device |
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| Defense Slot | Nanite Auto Repair System |
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| Composite Armor |
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| Vehicle Stealth |
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| Mine Guard |
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| Performance Slot | Scrapper Combat Chassis |
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| Racer High Speed Chassis |
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| Surger Power Chassis |
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Weapons
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| Flash Weapons Certifications | ||||||||||||
| Category | Certification Name | Levels and Cost | ||||||||||
| Weapon Ammo | Maximum Ammo Capacity |
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| Weapon Optics | Zoom Optics |
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| Infrared Optics |
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| Thermal Optics |
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| Weapon Utility | Magazine Size |
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| Reload Speed |
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| M12 Kobalt | |||
| The M12 Kobalt is a 50 cal machine gun that is effective against infantry targets. | |||
| Empire: | | ||
| Fire Rate: | 550 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 193 before 10m | ||
| Min Damage: | 150 after 100m | ||
| Reload Speed | |||
| Short Reload: | 2.5s | ||
| Long Reload: | 2.5s | ||
| Ammunition | |||
| Magazine Size: | 100 | ||
| Ammunition Pool: | 500 | ||
| Accuracy | |||
| Move (?): | 0.25 | ||
| Bloom per Shot (?): | 0.1 | ||
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| M20 Basilisk | |||
| The M20 Basilisk is a slow-firing 20mm HMG that effectively damages all targets. | |||
| Empire: | | ||
| Fire Rate: | 300 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 275 before 50m | ||
| Min Damage: | 175 after 100m | ||
| Reload Speed | |||
| Short Reload: | 3s | ||
| Long Reload: | 3s | ||
| Ammunition | |||
| Magazine Size: | 50 | ||
| Ammunition Pool: | 300 | ||
| Accuracy | |||
| Move (?): | 0.75 | ||
| Bloom per Shot (?): | 0.6 | ||
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| M40 Fury | |||
| The Fury launches 40mm grenades that are effective against infantry and capable of light damage against armor. | |||
| Empire: | | ||
| Fire Rate: | 171 RPM | ||
| Muzzle Velocity: | 125m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 750 | ||
| Min Damage: | 750 | ||
| Max Indirect Damage: | 550 before 2m | ||
| Min Indirect Damage: | 1 after 4m | ||
| Reload Speed | |||
| Short Reload: | 2.5s | ||
| Long Reload: | 2.5s | ||
| Ammunition | |||
| Magazine Size: | 5 | ||
| Ammunition Pool: | 75 | ||
| Accuracy | |||
| Move (?): | 0.5 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| S12 Renegade | |||
| The S12 Renegade is an effective shotgun that is lethal to soft targets at close range. | |||
| Empire: | | ||
| Fire Rate: | 187 RPM | ||
| Muzzle Velocity: | 300m/s | ||
| Range: | Short | ||
| Fire Modes: | Automatic | ||
| Damage | |||
| Max Damage: | 143 before 12m | ||
| Min Damage: | 30 after 90m | ||
| Reload Speed | |||
| Short Reload: | 2.5s | ||
| Long Reload: | 2.5s | ||
| Ammunition | |||
| Magazine Size: | 6 | ||
| Ammunition Pool: | 36 | ||
| Pellet Count: | 10 | ||
| Accuracy | |||
| Move (?): | 0.25 | ||
| Pellets Spread: | 2 | ||
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
Weapon Ribbons and Medals
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With any Flash weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Flash weapon. Medals relate to how many overall kills you have with the Flash weapon.
Ribbons
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| Ribbon | Icon | Requirements |
| Flash Service Ribbon | 10 kills. | |
| Driver Service Ribbon | 20 driver assists |
See more available ribbons on the Service Ribbons page.
Medals
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| Medal | Icon | Requirements | Certification Rewards |
| No Medal | 0 kills | ||
| Copper Medal | 10 kills | ||
| Silver Medal | 60 kills | ||
| Gold Medal | 160 kills | ||
| Auraxium Medal | 1160 kills |
Customizations
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| Flash Horns | ||||||
| Name | Permanent Cost (Station Cash only) | Style | ||||
| Flash NS-A Horn | ||||||
| Flash NS-B Horn | ||||||

